RimWorld

RimWorld

Misc. Training Medieval Retexture
33 Comments
Blutdrachen 18 Jul @ 7:56am 
Nice to have the "scarecrows" back.
Shadow T. Hedgehog 16 Jul @ 1:13pm 
Let out a sigh of relief when I saw this was updated. Thank you
dr650cp 14 Jul @ 3:52pm 
1.6 pls
Snuggl 10 Jul @ 8:17pm 
Does this mod just switch the texture? Or can you toggle it ingame? Because i have MO always active and often start as a tribe, going through the ages, up to the space age with Save Our Ship 2. So i'd want to change the textures back as soon as i reach the industrial age.

Beautiful textures in any case!
Simbach Vazo 5 Jun @ 12:56pm 
I would also be forever grateful if this changed the ones from Medieval 2.
JoeOwnage 21 Mar @ 7:32am 
or maybe just "taking a few shots" or "practicing aim"
JoeOwnage 21 Mar @ 3:34am 
I would love to see this patch Misc Training's "shooting a few bullets" to arrows
Billo J Dahka 15 Mar @ 11:30pm 
any chance you could patch medieval 2's training dummy and target to look like this??? I would be forever grateful
uwu1004 24 Oct, 2024 @ 5:44pm 
This is genuinely cute :3 :steamhappy:
Lemaia Borb 5 Jul, 2024 @ 11:34am 
Thats fine! I mean heck itd make more sense for us to swap lower quality medieval targets with more sturdy material modern ones, so works for me! Anyway, thank you so much!
SereQ  [author] 5 Jul, 2024 @ 10:06am 
@Lemaia Borb I don't think it should break anything. But note that my mod changes the materials accepted by the buildings. For example you can make a shooting target out of wood with my retexture but you couldn't with base mod. So if you go back to the industrial textures then the part of the building that changed colours based on the leather used will use the colour of wood. Might look funny with some materials but won't break anything as far as I know.
Lemaia Borb 5 Jul, 2024 @ 9:16am 
I know it says safe to remove from a save, but is it safe to swap retextures mid playthrough? Doin a generations colony and wanna use these retextures but also got one thatll work better in the industrial era and such, so wanna know if i can safely swap between em when the era arrives
aZavar.Kul 23 Jun, 2024 @ 4:19am 
:steamfacepalm:
Vercreek 22 Jun, 2024 @ 8:12pm 
Just an update for anyone who got the same problem. I didn't do anything but it managed to fix itself, maybe the check update worked, thanks!

I got Rimpy as well just in case, but it sort of fixed the texturing issue before I figured out how to use it
Blutdrachen 22 Jun, 2024 @ 1:27pm 
Not doing a medieval play through but these textures make good looking scarecrows
Vercreek 22 Jun, 2024 @ 8:50am 
Ah I see, I'll use that instead, thanks for the suggestion!
(◣_◢) 22 Jun, 2024 @ 3:27am 
@Vercreek: Generally speaking, try to avoid the game's auto-sorter and use Rimpy, especially if you have a larger mod list.
Vercreek 22 Jun, 2024 @ 2:06am 
@SereQ I believe I did, it was one of the things I did first. I can't remember what happened after, but either the game's autosorter moved it again down, or it stayed. Eitherway, it would be great to have a check, since "unsupported" is worrying, maybe it's due to the game version or some other mod conflict

Also, thanks for the swift reply! I don't know how to check the comment notif so I saw it just now
Teamson 21 Jun, 2024 @ 4:01pm 
neat!
SereQ  [author] 21 Jun, 2024 @ 2:02pm 
Pushed a small update that will show you if you put it in wrong place. Big thanks to (◣_◢) for writing the code
SereQ  [author] 21 Jun, 2024 @ 12:52pm 
@verceek Are you sure you put my mod AFTER the original one in the mod list? It's a standard procedure when it comes to retexture mods and not doing so can cause issues like this
Vercreek 21 Jun, 2024 @ 12:14pm 
I'm having a few bugs regarding the texturing, I'm not sure what's causing it but it seems to revert the texture back to the original mod's, however the construction requirements stay the same

Error file:
Texture ShootingRangeTarget_south has dimensions of 128 x 128, but its mask has 256 x 256. This is not supported, texture will be excluded from atlas


Texture MartialArtsTarget_north has dimensions of 128 x 128, but its mask has 256 x 256. This is not supported, texture will be excluded from atlas
Slavic_Squatch 21 Jun, 2024 @ 3:35am 
Great work, amazing mod
摄魂狼 20 Jun, 2024 @ 6:55pm 
cool
MajorityOfTheInternet 20 Jun, 2024 @ 1:16pm 
Based
Natasha 20 Jun, 2024 @ 10:49am 
нраица-нраица
SereQ  [author] 20 Jun, 2024 @ 10:47am 
@flaicher Good idea. I didn't think about it
flaicher 20 Jun, 2024 @ 10:42am 
Lovely retexture.
Could you have the links to the original mods somewhere in the description?
exiledfreedom 20 Jun, 2024 @ 9:49am 
Pity. Still @SereQ thank you for the cool mod :) .
ELF SLAYER 20 Jun, 2024 @ 9:17am 
Cool textures
SereQ  [author] 20 Jun, 2024 @ 9:11am 
@exiledfreedom can't do that. Would need a permission from the original mod creator to use his code. It's a simple retexture and it requires the original mod to run
exiledfreedom 20 Jun, 2024 @ 9:07am 
This is not standalone ? Could you please make it standalone ? Sorry if i say anything weird :lunar2020ratinablanket: .
DickHardly 20 Jun, 2024 @ 9:06am 
Legend