Arma 3
COOP10 Prince of Persia I
46 Comments
ACR 23 Dec, 2019 @ 2:24pm 
Good mission. Played with my unit.
However, it seems, that if player who took first role disconnects, scripts break.
Still great! :cozyspaceengineersc:
jsem 18 Oct, 2018 @ 1:21pm 
This mission is excellent! Top quality!!
Maximum Josh 18 Oct, 2018 @ 1:20pm 
Excellent mission, great fun!
Evans 18 Oct, 2018 @ 1:20pm 
Coming back to this mission after 3 years and it's still one of the best ones I've played
Varanon 18 Oct, 2018 @ 1:20pm 
Great mission, even after all this time
McGregor 18 Oct, 2018 @ 1:20pm 
An other revisit. Still works and plays great!
ultra_wrongway 18 Oct, 2018 @ 1:20pm 
Great mission!
Stagwine  [author] 25 Oct, 2016 @ 7:39am 
Cheers Artiste62. Thanks for comments, glad you liked. There are couple of other missions in same storyline in my WS if you are interested.
Kenny 24 Oct, 2016 @ 3:45pm 
SUPERB MISSION !!!
McGregor 7 Apr, 2016 @ 1:13pm 
Always nice to revisit Prince of Persia
Valhalian 7 Apr, 2016 @ 1:13pm 
This one will be a tough nut...
Stagwine  [author] 4 Mar, 2016 @ 2:37pm 
Fixed bad link. Several updates to mission gameplay, aesthetics, etc.
Stagwine  [author] 21 Apr, 2015 @ 11:01am 
ALIAS, great video and nice editing. Thanks for sharing!
ALIAScartoons 21 Apr, 2015 @ 5:55am 
In case you missed, here it is a video made based on your mission. Thank you again!
https://www.youtube.com/watch?v=st5RKxwTl8I
Stagwine  [author] 16 Mar, 2015 @ 12:03pm 
Interrogative @Variable+team: Did you use Zeus in your mission? If yes, do you think enabling Z is a good/bad thing in a mission? I am asking opinions/feedback for future releases.
Stagwine  [author] 12 Mar, 2015 @ 3:28pm 
Glad you liked it. There are currently 3 episodes of the OPFOR campaign in my Workshop. I might make 4th at a later time, but as I am currently very busy with rl , I cannot say when.
ALIAScartoons 12 Mar, 2015 @ 1:12pm 
Cool mission man! Thank you for sharing!
Varanon 12 Mar, 2015 @ 1:11pm 
Very good mission, looking forward to play the next few parts! More of that, please!
UnNamed 12 Mar, 2015 @ 1:11pm 
great mission
Evans 12 Mar, 2015 @ 1:11pm 
This mission is really good.
T-Rex 12 Mar, 2015 @ 1:11pm 
very good
Variable 12 Mar, 2015 @ 1:11pm 
Cool mission thanks Stagwine! Looking forward to the next episodes. Any intentions to keep making more episodes for this campaign?
Alwarren 12 Mar, 2015 @ 1:10pm 
Very nice mission, enjoyed this one. Thanks for sharing!
デニス 12 Mar, 2015 @ 1:10pm 
Great mission! :NATO:
Stagwine  [author] 14 Dec, 2014 @ 10:14am 
Update: Part II of the mission has been released.
Strez 17 Nov, 2014 @ 8:53pm 
I'm really loving this mission, its really great even as a SP mission. The friendly AI seems to not be retarded, although I did knock out the Ghosthawk when it landed with a RPG-42. I got scared shitless when I came under fire from the Hunter at the Power Station, in my unarmed Ifrit. This mission is probably one of the best I've played in a while, on the level of the Persian Tale campaign.

bonus points for using the marine camo CSAT troops.

@toast: The officer isn't at the burned out vehicle, he is in the village right before the convoy. He is wearing a black beret, and wearing the arid camo CSAT officer fatigues, and has no weapon.
Toast 17 Nov, 2014 @ 7:37pm 
So I'm having issues with the first couple of checkpoint after you take on the solar plant. It seems you need to go to a burned out humvee to "report in" or to "regroup with the fireteam," yet when you actually go to the marker, nothing happens. I got through one of the checkpoint after running around the humvee for 3 minutes. The other fireteam checkpoint I could not pass.
Stagwine  [author] 14 Nov, 2014 @ 6:14am 
@toast: Ok, I uploaded a test version of the mission with respawn enabled to my workshop. Check it out and see if it works for you guys.
Toast 12 Nov, 2014 @ 11:49pm 
That would be great Stagwine. Or just increase the amount of revives that are possible; maybe make it infinite as long as you do so within x amount of time.

One of the better combat oriented coop maps that are out right now. Keep it up.
Edqar 12 Nov, 2014 @ 11:06pm 
We assumed that too, next time we will disable it. Thx for quick answer ^^
Stagwine  [author] 12 Nov, 2014 @ 11:04pm 
If you play with AGM, disable the revive system in the lobby and use the AGMs own first aid system. I am pretty sure these are not compatible.

@toast: I'll see what I can do. I might release a version with respawn enabled at some later date.
Toast 12 Nov, 2014 @ 9:20pm 
Please consider adding parameters to your maps to allow respawn. Maybe only a limited amount? The maps are great however its hard to play these without a highly coordinated team.
Really enjoyed the maps, but for people who die early, its pretty boring/frustrating to sit and watch.
Edqar 12 Nov, 2014 @ 10:34am 
We played with AGM, but revive didn't work :/
Nice mission though..
Stagwine  [author] 26 Oct, 2014 @ 1:52pm 
Yes, that sometimes happens. It is error in the revive script. It is not of my own work so alas I cannot fix it :/
Projectil 26 Oct, 2014 @ 6:47am 
Awsome. But sometimes it stucks when you try to carry wounded and drop him imediatly
Stagwine  [author] 23 Oct, 2014 @ 7:45am 
Chill out people. Sometimes mission is just a mission :D
Cykill486 23 Oct, 2014 @ 5:23am 
USAgent when we are a brainwashed, stupid american like you who doesn't know shit about the world exept what CNN or Fox News tells us we shut up
PropaGandra 22 Oct, 2014 @ 1:32pm 
Great Mission!
Se'Kara 22 Oct, 2014 @ 6:34am 
love the mission name
Hammie 20 Oct, 2014 @ 8:50pm 
lol
USAgent 20 Oct, 2014 @ 3:57pm 
Your all Losers, deal with it!
Cykill486 20 Oct, 2014 @ 3:27am 
nice mission against evl america and its arogant people ;p
USAgent 19 Oct, 2014 @ 1:58pm 
STUPID MISSION! AGAINST AMERICA - DO NOT LOAD
QWACK 19 Oct, 2014 @ 12:40pm 
cool
McQueen 18 Oct, 2014 @ 9:05am 
Nice mission
ArmaMagna 17 Oct, 2014 @ 6:57am 
Great mission. Thanks!