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Now the dots are saved much faster(file format 2);
Ability to delete saves;
Added checkbox to automatically remove dots before loading save;
Fixed the length of the burst scan(previously it was cut off with a long RealFrameTime);
=========================================================================
Теперь точки сохраняются намного быстрее(формат сохранения 2);
Возможность удалить сохранения;
Добавлена галочка для автоматического удаления точек перед загрузкой сохранения;
Исправлена длительность детального сканирования(раньше оно было обрезано большим RealFrameTime);
Go to console and type bind "+lidarscanner_scansize_unlockscroll" "keyboard_key"
You can unbind the key:
unbind "key"
This Screenshot should explain the number 5
And I Don't Fully like Binding Keys to things because you can't unbind them, And I'm just one of those guys who likes things the way they are at default, but that's just me.
Like: bind "o" "lidarscanner_openmenu"
(replace "o" with your letter on the keyboard).
I dont quite understand what you are talking about, its maybe a quick scan size indicator.
And What is this number 5 bar at the bottom of the screen?
1. Unsubscribe from the addon.
2. Download the archive from this link https://github.com/Adon1111222/lidarscanner_garrysmod/releases/download/lidarscanner2.1/lidarscanner2.zip unzip the contents of the archive to the *game folder*/garrysmod/addons.
3. Go to the lidarscanner2/sound/lidarscanner2_sounds_valve folder and delete the lidarscanner2_fastscanning1.wav file. You can even replace it with a different, less annoying sound!
1. Unsubscribe from the addon.
2. Download the archive from this link https://github.com/Adon1111222/lidarscanner_garrysmod/releases/download/lidarscanner2.1/lidarscanner2.zip unzip the contents of the archive to the *game folder*/garrysmod/addons.
3. Go to the lidarscanner2/sound/lidarscanner2_sounds_valve folder and delete the lidarscanner2_fastscanning1.wav file. You can even replace it with a different, less annoying sound!
ooops
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⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆
⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠸⣼⡿
⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉
⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇
⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇
⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇
⠀⠀ ⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠇
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bind "*key*" "lidarscanner2_toggleaddon"
alias lidarscanner2_toggleaddon "lidarscanner2_toggleaddon_true"
alias lidarscanner2_toggleaddon_true "alias lidarscanner2_toggleaddon lidarscanner2_toggleaddon_false; lidarscanner_enabled 1"
alias lidarscanner2_toggleaddon_false "alias lidarscanner2_toggleaddon lidarscanner2_toggleaddon_true; lidarscanner_enabled 0"
Instead of *key* set the key you want.
ex:
bind "h" "lidarscanner2_toggleaddon"
alias lidarscanner2_toggleaddon "lidarscanner2_toggleaddon_true"
alias lidarscanner2_toggleaddon_true "alias lidarscanner2_toggleaddon lidarscanner2_toggleaddon_false; lidarscanner_enabled 1"
alias lidarscanner2_toggleaddon_false "alias lidarscanner2_toggleaddon lidarscanner2_toggleaddon_true; lidarscanner_enabled 0"
Extensions: You do not need to import anything manually. Extensions are loaded using the addon architecture. All you have to do if you want to get the extension is click on the subscribe button in the workshop.
If you are interested in how extensions are created, you can look at the architecture of extensions built into addons in the source code.
Seeker: It should work if the map has a navigation mesh(NAVMESH). This definitely works on gm_construct.