MADNESS: Project Nexus

MADNESS: Project Nexus

Diggy's Origin Bundle
130 Comments
Diggy  [author] 10 Jun @ 12:51pm 
Maybe one day i'll come back to this, I dunno.
Poussey 9 Jun @ 4:45pm 
Sad to hear it, as your mods were my favorites. Nearly the only ones that offered something more than just starting armor for your OC Roleplay and Stats tweaking, adding like real abilities. Rare stuff.

Hope that one day you'll do something cool again. But good luck in life regardless!
living technology 11 Apr @ 9:54am 
Noooooooooo
Diggy  [author] 11 Apr @ 2:59am 
I've kinda quit modding M:PN sadly.
living technology 10 Apr @ 6:16pm 
Library Assistant Origin When?

(More specifically, the floor of language)
Moshael F. Mosscreep  [author] 18 Dec, 2024 @ 4:42pm 
@Cyber Bandit Hopefully never.
the screecher 18 Dec, 2024 @ 2:16pm 
when we getting diddy's origin
:D Grunt 11 Dec, 2024 @ 11:47am 
how do you make origins? just askin
Zahnrad 10 Dec, 2024 @ 9:18am 
Based Diggy.
Diggy  [author] 9 Dec, 2024 @ 11:56pm 
no lmao
This_guy 9 Dec, 2024 @ 12:43pm 
cameraman from skibidi toilet?
Diggy  [author] 8 Dec, 2024 @ 12:03pm 
In the time being, the sibling of the middle's third heavy attack seems to be broken.
This seems to be because of Bagspag changing stuff up in his mod, and it's not something I can fix that easily, the only fix would be to change the animation, etc.,

I just wanted to inform so people don't think it's our fault.
Tomcatzu 31 Oct, 2024 @ 7:56am 
Ok. W mod still. Also thank you for making this mod cuz i've been trying to look for a killing machine origin for a while hehe.
pykar  [author] 31 Oct, 2024 @ 7:52am 
unfortunately not possible at the moment
Tomcatzu 31 Oct, 2024 @ 7:48am 
Hello, I was wondering if in the future can you guys make the killing machine origin have all of the skills focused?
pykar  [author] 4 Oct, 2024 @ 12:52am 
are the textures on the face remaining even on skins like zed?

if so, that is a game bug, even creber has the issue
its just how the game works, the material given to the character is permanent on anythin using textures not linked to the head
(e.g. zed is made up of 3 textures and 1 model, instead of 1 model with the 3 textures attatched, this means the "head" area for textures gets replaces with whatever the origin is given)
Helldiver-B312 3 Oct, 2024 @ 3:19pm 
Although I think your mod messes with a few of the character skins that are purchasable in the mirror, both modded and unmodded
Helldiver-B312 3 Oct, 2024 @ 3:18pm 
Nevermind, I fixed it
something weird happened
Diggy  [author] 3 Oct, 2024 @ 6:12am 
Sorry for the late reply, that's odd, could you provide something more specific?
The 3rd picture shows the killing machine, do you just not have that icon?
Helldiver-B312 2 Oct, 2024 @ 11:19pm 
I can't find the Killing Machine origin
turnip 24 Sep, 2024 @ 1:31am 
:33 < MY COUPOOONS!!!!!!!!!!
Vitor Gabriel 23 Sep, 2024 @ 4:26am 
The Punished One seem to be depressing to me
Stray 23 Sep, 2024 @ 2:38am 
pm jumpscare
RattBurgers 12 Sep, 2024 @ 11:56pm 
MY HAAIIIR COUUUPOONS!?!!
***** 31 Aug, 2024 @ 3:55am 
Project moon mentioned.
Willtastic 29 Aug, 2024 @ 1:54pm 
Ah i see, well, guess I'm on a journey to figure that out then.

I find it kinda funny to see a sanitized Octoling with her little Splattershot go up against a Nexus platoon armed with REAL guns and Very athletic Knights
Diggy  [author] 29 Aug, 2024 @ 12:44am 
Well, short answer, I could.

Long answer, I could, but that'd take me replacing the hirelings (which I consider a really messy thing to do), and essentially all you'd have would be Sanitized Octolings, which, in my point of view, is a bit boring.

The really long answer, you could simply grab Wingidon's mod assembly, create a statcard that is essentially a sanitized octoling, and then use DnSpy to go into the characters that are available for hire (It's in Squad_something, I don't really remember anymore), and add the sanitized octoling there while also keeping the hireling menu interesting.
Willtastic 28 Aug, 2024 @ 5:02pm 
Could you make the sanitized octarians spawnable? or hireable?
R1PCH41N_FR3NZY 27 Aug, 2024 @ 1:57am 
ah, damn
oh well lol
Diggy  [author] 26 Aug, 2024 @ 11:58pm 
He doesn't.
I never took into account the fact someone would use 23 hirelings either, either the max in vanilla or at the least 10.

You could still try it out if it really interests you, but he doesn't have the intangibility trait.
R1PCH41N_FR3NZY 26 Aug, 2024 @ 10:19pm 
quick question - does the cameraman have the intangibility trait? I have WME running and Cameraman seems like a perfect excuse to go run in with 23 hirelings at once but it'll definitely be an issue if I can't easily pass through my hirelings and I've been eyeing him for a few imprints now, I just wanna make sure my horrid little idea wont go to shit before I actually bite the bullet and imprint on him
Moshael F. Mosscreep  [author] 24 Aug, 2024 @ 11:23pm 
@billy Yes.
billy 24 Aug, 2024 @ 6:13pm 
is that a god damn limbus company reference
tmaxmac222 24 Aug, 2024 @ 8:57am 
downloaded because i saw hiveslug :steamhappy::steamthumbsup:
Crazed Wallace 22 Aug, 2024 @ 3:37pm 
focus*
Crazed Wallace 22 Aug, 2024 @ 3:36pm 
cant argue with that logic, but acrobatics being his strongest skill is icky.
Diggy  [author] 22 Aug, 2024 @ 11:42am 
Play the origin and find out.
Crazed Wallace 22 Aug, 2024 @ 9:56am 
So basically creber but his heart is made of a volatile compound?
pykar  [author] 21 Aug, 2024 @ 2:32am 
epik hiveslug tips:
- you start with 1 clone already
- holding shift will allow you to execute enemies by blowing up
- doing so, will kill you, but if you have a clone, you’ll go to the clone
- go wild :)
Diggy  [author] 15 Aug, 2024 @ 10:50pm 
We can't do that, yet, but I doubt it's possible in the future.
What you revive are essentially versions of the character you just killed with a statcard like "Spectre" something, etc, applied on top, there's more, but you get me.

Plus we'd have to rely on the offering's revive, and we'd also have to overwrite the spectre statcard to make those "skeletons" work.

TLDR: We could, but it's just too much of a mess for such small feature.
kritzercrit 15 Aug, 2024 @ 3:13pm 
the reanimated corpses could be like undead grunts that are armed with weapons or rather skeleton like warriors
pykar  [author] 12 Aug, 2024 @ 3:11pm 
the dodge is possible
though the placement of where you end up is random

as interesting as the corpse idea is, i’m struggling to think of a way that it could be possible, since revival system in arena mode is basically non existent, and the zed/vampire transformations are tied to the animations
kritzercrit 12 Aug, 2024 @ 2:27pm 
what about a gravedigger origin his dash could be the burrow dash like the graveseeker bandits have and he could dig up reanimated corpses to aid him
R1PCH41N_FR3NZY 4 Aug, 2024 @ 11:36am 
weird
maybe its some imprint bullshit - I think i remember seeing some people in arena barracks complaining about mobility when it came to massive on 10+ imprints or smth, this run is currently imp 19 on this save
Diggy  [author] 4 Aug, 2024 @ 11:07am 
Sadly. He re-uses Jeb's animation set, if you like his charge attack and floating dodges, you'll like Jebs.

I'm glad someone is actually understanding instead of going "errrmm just fix this".
Mikan 4 Aug, 2024 @ 11:02am 
Basically flipped the table when it comes to how shit is organized under the hood, so to speak. I think I get what you're saying. That's the story I've heard from other Modders around the workshop, more or less. A lot of people are fairly ticked off.

I know very little of how he works in M:PN, but I have messed around with him in The Playground. I find his Charge Attack and Floating Dodges to be pretty neat -- Though, I do agree he would be more interesting if he could do crazy flips, maybe some teleport nonsense, and so on. Truth be told, I just dig his Character Design..
A part of me does want to mess around with the idea myself; spice him up a bit, give him something more unique so that he'd be a fun Origin, though it would be the very first time I've made such an attempt.
Still, one must start somewhere. It can work, if certain liberties are taken.

Thanks! I appreciate that. I hope you'll be able to make sense of this messy update. Cheers!
Diggy  [author] 4 Aug, 2024 @ 10:45am 
Swain introduced a bunch of systems that half of the time don't work, you could ask around in the M:PN Discord Server (Not worth it honestly.), mostly reskins etc.

While a Phobos Clone origin does sound interesting, i'd probably end up making it be like a clone of the M:PNC version, doing crazy flips and such, sadly Phobos doesn't really have anything interesting to it in his statcard either.

While I doubt i'll update this for a while, i'll take it into consideration.
Diggy  [author] 4 Aug, 2024 @ 10:42am 
Nop. It's 1,1 in size, just like the statcard for the original massive.
Unless there is some dark magic going on, it should be the same size as the original massive.
Mikan 4 Aug, 2024 @ 10:41am 
I'm a little curious, what exactly was messed up due to Swain's update? It seems a couple of modders are having issues lately.


Also, thoughts on a Phobos Clone Origin?
R1PCH41N_FR3NZY 4 Aug, 2024 @ 10:00am 
update i got in, it was very picky about it but i just managed to get a dodge that squeezed me in past the railing