Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Large modpack, not sure if its a conflict.
Also has the same UI disappearing bug present. Unfortunately means i can't really use the mod for these two reasons.
Super excited for the mod otherwise.
I can still click on the animals and have them attack things with both this test and my initial testing.
This might be a coincidence, but the animals I trained before adding this mod can be drafted normally and I can right-click on enemies to make them attack. In contrast, the animals I can't order to attack with a right-click have their UI disappear after drafting.
I haven't tested this properly, so it might just be a coincidence.
https://gist.github.com/HugsLibRecordKeeper/fca4be820bfa3f3431e0c36174983eb0
This is a heavily cut down version of the mod pack I normally use. Disabling "InspectGizmoGrid:DrawingspectGizmoGridFor GetGizmos" option in Performance Optimizer causes the UI to come back for the drafted animal, but also still has the error thrown upon drafting.
HugsLib Log: https://gist.github.com/HugsLibRecordKeeper/56915065d5d420fc31afff4ae4ccb9aa
<defName>SA_Sentient</defName>
..............
<comps>
<li Class="AnimalBehaviours.HediffCompProperties_Draftable">
<makeNonFleeingToo>true</makeNonFleeingToo>
</li>
</comps>
</HediffDef>
我在SA_Sentient下增加了一个comps,可以正常征召和解散有相应HediffDef的动物了
However, I was able to fix it by downing the drafted pawn. I used Character Editor and the "Anaesthetize" function in the "Health" tab. This brought back the UI. Afterwards I removed the Anaesthetized hediff and we're back in action.
Still, something is definitely broken with the draft function.
https://gist.github.com/HugsLibRecordKeeper/c967bcd9ad84375760af1cbd4b452bbf
while I was testing I did find out that dragons from Dragon's Descent don't lose their UI upon drafting, which is probably because they are draftable without being sentient, though I don't think that would be of much help to this issue
My starting animal is set to sentient, and due to FriendHelpful it can recreate like a colonist, except the bar never fills (like other tamed animals) and preventing it from doing any basic work. I just have a playful dog playing and sleeping 24/7.
I am now working on making sentient pen animals capable of go through doors. I will try to fix them together on the next update.
I don't mind it actually. I'm just explaining it as the animal has decided to join my colony.
I have installed both the mods you mentioned and I can not recreate the problems. (did not see any wild sentient animal do the cleaning/hualing jobs)
This mod already has a check for faction. My quick guess is that maybe you have another mod that changed animal behaviours too ,and causing some unexpected collision happened.
I'm not sure if it's an interaction with the FriendHelpful mod or not. That one allows animals that have hauling trained to do dumb labor, and it might not check for faction status.
HuntForMe also has wild sentients assisting tame animals with hunting which made for the hilarious situation of my three wargs having a wild rat tagging along. I'm assuming the same happens with KillForMe but I don't use that one.