RimWorld

RimWorld

Sentient Animals (1.5)
42 Comments
Silveressa 43 minutes ago 
hoping this one gets updated soonish, absolutely one of my favorite RW mods of all time.
Snar The Kobold 4 hours ago 
1.6?
Stalker_44 31 May @ 11:15am 
To anybody wondering, yes, this mod is VERY PERFORMANCE HEAVY. over time, the performance will plummet the more sentient animals you have.
queenelise9830 3 Mar @ 5:05pm 
Can sentient animals caravan without human pawns? Does this mod work well with VFE: Insectoids 2?
Sixteen Tons 4 Feb @ 6:32am 
Secondary Issue, Not able to bring up any right click functions on sentient animals.

Large modpack, not sure if its a conflict.

Also has the same UI disappearing bug present. Unfortunately means i can't really use the mod for these two reasons.


Super excited for the mod otherwise.
TurtleShroom 1 Feb @ 2:29pm 
If you are on the Mlie chat room, I found a bug in this Mod: https://www.discord.com/channels/680705672911913016/1335023536363798588 . Your Mod does not work with the Rational Romance Mod.
Viren 20 Jan @ 7:52pm 
I have been sitting here trying to figure out why my Animals aren't talking and Hospitality is probably the culprit then as I have it too! Was hoping coming here may help thanks @ArtyomAbrosimov
ArtyomAbrosimov 4 Jan @ 7:11pm 
Hospitality mod is clashing with interactions. To be specific: CanInitiateRandomInteraction and CanReceiveRandomInteraction
Disconeer 29 Nov, 2024 @ 6:16am 
@tomcmorgan I've made a save without sentient animals and fully trained the starting dog. when adding sentience back in the animal still lost its UI.

I can still click on the animals and have them attack things with both this test and my initial testing.
Frayo 28 Nov, 2024 @ 10:55pm 
I noticed something about my animal's UI disappearing after drafting.
This might be a coincidence, but the animals I trained before adding this mod can be drafted normally and I can right-click on enemies to make them attack. In contrast, the animals I can't order to attack with a right-click have their UI disappear after drafting.
I haven't tested this properly, so it might just be a coincidence.
Disconeer 28 Nov, 2024 @ 10:06pm 
Understandable :steamthumbsup:. I ran into the disappearing UI bug a while back and had the time today to minimize the amount of mods needed to reproduce the issue.
幻想鄉の鵬鵬  [author] 28 Nov, 2024 @ 9:55pm 
I see. I dont have time maintaining mods recently. Will look these up in the future.
Disconeer 28 Nov, 2024 @ 9:46pm 
For reference this is a log with all of my mods enabled. turning off "InspectGizmoGrid:DrawingspectGizmoGridFor GetGizmos" does not bring back the UI element for drafting with this mod setup.

https://gist.github.com/HugsLibRecordKeeper/fca4be820bfa3f3431e0c36174983eb0
Disconeer 28 Nov, 2024 @ 9:30pm 
Disappearing UI with the mods: Harmony, HugsLib, Vanilla Expanded Framework, Integrated Implants, Performance Optimizer, Sentient Animals (1.5).

This is a heavily cut down version of the mod pack I normally use. Disabling "InspectGizmoGrid:DrawingspectGizmoGridFor GetGizmos" option in Performance Optimizer causes the UI to come back for the drafted animal, but also still has the error thrown upon drafting.

HugsLib Log: https://gist.github.com/HugsLibRecordKeeper/56915065d5d420fc31afff4ae4ccb9aa
Bustly 21 Nov, 2024 @ 2:07am 
can also confirm the disappearing ui after drafting thing with no visible error
zyzyhasl 12 Nov, 2024 @ 1:37am 
<HediffDef>
<defName>SA_Sentient</defName>
..............
<comps>
<li Class="AnimalBehaviours.HediffCompProperties_Draftable">
<makeNonFleeingToo>true</makeNonFleeingToo>
</li>
</comps>
</HediffDef>

我在SA_Sentient下增加了一个comps,可以正常征召和解散有相应HediffDef的动物了
Cartbeats 12 Oct, 2024 @ 9:01pm 
I'm also having issues with the entire pawn UI disappearing when I draft a sentient animal. I can't undraft them, nor do I have the option to slaughter or release to the wild.

However, I was able to fix it by downing the drafted pawn. I used Character Editor and the "Anaesthetize" function in the "Health" tab. This brought back the UI. Afterwards I removed the Anaesthetized hediff and we're back in action.

Still, something is definitely broken with the draft function.
KingNeo 14 Sep, 2024 @ 10:08pm 
critical update: after completely removing all mods and reloading my list the issue has now fixed itself
KingNeo 14 Sep, 2024 @ 7:54pm 
it doesn't look like it's throwing any errors regarding sentient animals, but here's the logs

https://gist.github.com/HugsLibRecordKeeper/c967bcd9ad84375760af1cbd4b452bbf

while I was testing I did find out that dragons from Dragon's Descent don't lose their UI upon drafting, which is probably because they are draftable without being sentient, though I don't think that would be of much help to this issue
幻想鄉の鵬鵬  [author] 12 Sep, 2024 @ 9:40pm 
@KingNeo @Wet Dog Squad Does the logs show any errors after you click draft or the button dissapear? It work all fine now for me so I am not sure how to fix this
KingNeo 11 Sep, 2024 @ 1:50pm 
same issue as wet dog squad, the UI options for drafting or selection completely disappear upon drafting a sentient animal. initially I just thought it was a pen animal problem, but I checked with others and it seems to be all of them
Wet Dog Squad 9 Sep, 2024 @ 8:50am 
I accidentally drafted a sentient lamb and now I can't un-draft it 😔
Rxz 3 Aug, 2024 @ 9:52am 
Thank you for your work, although I am also having a problem. I dont' have wild sentient animals but I think this mod is conflicting with FriendHelpful.

My starting animal is set to sentient, and due to FriendHelpful it can recreate like a colonist, except the bar never fills (like other tamed animals) and preventing it from doing any basic work. I just have a playful dog playing and sleeping 24/7.
lolsevryday 13 Jul, 2024 @ 1:02pm 
seems like sometimes the draft option will disappear completely after drafting animals
TeH_Dav 30 Jun, 2024 @ 3:16am 
Just a heads up; because of the way sentient animals are automatically fully trained, wild sentient animals start randomly hunting for the colony. o_O
幻想鄉の鵬鵬  [author] 28 Jun, 2024 @ 12:39am 
I reworked the mod for a bit and the issues for pen animals seem all fine now!
FUnKy67 27 Jun, 2024 @ 10:46pm 
Once that animal pen issue is fixed I’m trying this out. I like using animals and this makes it more interesting.
幻想鄉の鵬鵬  [author] 27 Jun, 2024 @ 7:52am 
I see.
I am now working on making sentient pen animals capable of go through doors. I will try to fix them together on the next update.
TeH_Dav 27 Jun, 2024 @ 5:11am 
Yeah, its still doing that unfortunately
幻想鄉の鵬鵬  [author] 27 Jun, 2024 @ 1:28am 
I notice a mistake in the code.sentient pen animals should not be brought into pen now.
TeH_Dav 26 Jun, 2024 @ 5:48pm 
Is it possible to make it so there is an option under the pen marker to disallow sentient animals so that colonists don't repeatedly bring them to a pen?
Sparky T. Fluffbutt 25 Jun, 2024 @ 10:00am 
My error seems to be intermittent! It looks like they join in on group hunting and start doing work after that happens, but not before. If you're not seeing it on your end it's definitely some interaction.

I don't mind it actually. I'm just explaining it as the animal has decided to join my colony.
幻想鄉の鵬鵬  [author] 25 Jun, 2024 @ 5:16am 
因為是接手別人做的mod所以就沒搞漢化之類的 應該老早就有了
幻想鄉の鵬鵬  [author] 25 Jun, 2024 @ 5:14am 
@Koms 有一定機率讓野生或馴服的動物獲得一個特殊狀態 訓練不會掉然後自動到頂 會變得可徵召、做一些原本人才能做的工作 像是給病患餵飯、掃地之類的 機率在設定裡都能調 也能用手術給這個狀態
残响 25 Jun, 2024 @ 4:51am 
这个mod是干嘛的呀
Kokorocodon 24 Jun, 2024 @ 5:44pm 
can you make it locked behind a research? feels cheap to simply open their brains spit on it and they are talking
幻想鄉の鵬鵬  [author] 23 Jun, 2024 @ 11:15am 
@Sparky T. Fluffbutt
I have installed both the mods you mentioned and I can not recreate the problems. (did not see any wild sentient animal do the cleaning/hualing jobs)
This mod already has a check for faction. My quick guess is that maybe you have another mod that changed animal behaviours too ,and causing some unexpected collision happened.
幻想鄉の鵬鵬  [author] 23 Jun, 2024 @ 10:13am 
@Sparky T. Fluffbutt haven't found this problem before but i will try to do some testing
Sparky T. Fluffbutt 23 Jun, 2024 @ 5:48am 
Can you add a check to prevent animals that aren't tame from doing jobs? If a sentient animal spawns or is born to wild animals it RUSHES into the colony to start doing hauling jobs.

I'm not sure if it's an interaction with the FriendHelpful mod or not. That one allows animals that have hauling trained to do dumb labor, and it might not check for faction status.

HuntForMe also has wild sentients assisting tame animals with hunting which made for the hilarious situation of my three wargs having a wild rat tagging along. I'm assuming the same happens with KillForMe but I don't use that one.
幻想鄉の鵬鵬  [author] 21 Jun, 2024 @ 10:01pm 
@TurtleShroom I am very new to coding so I am not familiar with that platform. I will take a look into it.
TurtleShroom 21 Jun, 2024 @ 8:04pm 
Have you created a Fork on Mlie's Github Repository for this Mod? He accepts people contributing updates for him.
Silveressa 21 Jun, 2024 @ 2:55pm 
Word cannot express how awesome it is to see this updated, thank you!:steamhappy: