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if i subscribe ur mod with this one, then the witch's hp are displayed as 10k. actually, her hp is still 1k
Yes that happens with the Wandering Witch, this mod breaks her because of Deadlock. If a Wandering Witch is restartled by deadlock, she will go back to crying instead of rechase.
this script idea will give the witch better spawn locations and areas that make sense with her character. this makes sense because at some points, the witch blocks important areas where players need to go and you have to kill her in order to progress. i suggest empty and isolated areas where common and special infected don't regularly spawn
There is still a (very) small issue, the Witch can break open the last level's un-openable saferoom doors, I don't know if it's like that for all maps (some of the doors are covered with boxes or desks), but in Death Toll it looks like that:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3282027737
You might have the old version of this mod. Go online (if that's somehow the problem) so that you can download the newer versions of this mod.
I talked about this to the creator on the mod's release day, the Witch was forced to have 1000 hp on the first versions, but Manacat updated the mod to reflect this, so that it allows custom HP (more or less hp then 1000) for the Witch.
I am using Left 4 Bots 2's "convars.txt" to new lines to the document like z_witch_health, thus allowing her to have 5K hp.
I still give it a thumbs up. For the appreciation of the work.
thats reasonble
I tried to fix that vomitjar issue you told, but it's difference with ignite witch issue, so i failed. the mechanisms seems to be a bit different each other.
Thanks again and have a nice day.
10k HP?? why you want like that
OMG