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Editor > Game Map / Mode (Sandbox as an example) > Edit Props > Trash > Model
Tick the demolish option box if you want to demolish the trash as an option.
not compatible with Zedmulate, I generated a new world of Zedmulate, but I got an error loading the save after exiting the game
at (wrapper dynamic-method) GameCursor.GameCursor.GetAvailableActions_Patch1(GameCursor,BaseObject&,bool&)
at GameCursor.HandleInput (InputFrame inputFrame) [0x0047e] in C:\Survivalist2\Assets\Scripts\Hud\Cursor.cs:2229
at Hud.HandleInput (InputFrame inputFrame) [0x00d3e] in C:\Survivalist2\Assets\Scripts\Hud\Hud.cs:649
at Session.HandleInput (InputFrame inputFrame) [0x0018d] in C:\Survivalist2\Assets\Scripts\Game\Session.cs:856
at GameImpl.HandleInputOnThread (BaseTaskData data) [0x0008c] in C:\Survivalist2\Assets\Scripts\Game\GameImpl.cs:1583
I tried the current main line version and beta. Crash at the beginning of game after attempting to load some of the map.