Kenshi
Nat01 Robot
78 Comments
N i n i ♡ 13 Feb @ 4:43pm 
Holi! Solo quería decirte gracias por tus mods, los adoro por varias razones. Gracias! < 3
Keny544  [author] 15 Jan @ 11:14pm 
Well I'm updating in general my mods to optimize them, I'm kind of stupid and I forgot that the models themselves, are for making HD videos so they had a lot of faces lol, I hope that with the drastic reduction of faces in the models will help to improve the performance of the game (they went from having like 77,000 to 13,000, the vanilla robot models have like 10,000 so it's pretty good) also in most of the robot mods, I added robotic prosthesis I hope you like it because I put a lot of time and effort :D
Honetukiniku 1 Jan @ 8:09am 
Sorry. I can't make the armor despite my research.
Do I need special facilities?
Lord_Beefcastle 26 Oct, 2024 @ 10:21am 
I'm not sure why you're not seeing Nat02's unfortunately. Maybe place it lower in the load order if you're using other skeleton mods. I started using LunaticFox's New Gen skeletons + all of Mogwhai's skeleton mods, and the New Gen Skeletons seems to override A LOT, if not most, of the skeletons in BDC, and everywhere else.

@Keny544 I'm still having the armor issue as well. I'll try importing today.
Lord_Beefcastle 26 Oct, 2024 @ 10:17am 
@Inconspicuous Cup of Blood -
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2184656222

If you look at "2." That's the path Steam leaves your actual mod folders, in the workshop. Enter "Nat01" and you should find a " .MOD" file. Right click > I think it says something like "Go to folder location" > copy the EXACT name of the .MOD file name (so just highlight, and copy) > go to your mod folder in the steam/common/Kenshi/mod folder (where none of the mods are stored for whatever reason) > create new folder > paste the .MOD title, which I assume is "Nat01"> select all + copy + paste ALL folder contents from the initial folder you found the .MOD file in> paste it into the new folder in your Kenshi main "mod" folder and then you should have two instances of the mod listed. I use the Kenshi mod loader tool so one instance will say "Steam" the other will say "Game". Deselect the Steam version, or don't (it's worked for me both ways), and you should be updated.
Keny544  [author] 24 Oct, 2024 @ 10:45am 
no need to compress it but yes, in the workshop folder you can copy the mod folder and paste it into your kenshi mods folder, you just need to rename the folder containing the mod so the mod editor can read it, just copy the mod name from the mod files and rename the folder as is.
Inconspicuous Cup of Blood 24 Oct, 2024 @ 10:27am 
Seriously man, THANK you for the answers, and this mod, it's a very good super solider and I just want to see it at the highest ability of them
Inconspicuous Cup of Blood 24 Oct, 2024 @ 10:26am 
How... would I take this and pop it in my mods folder? Like how do i download this as a zipped file to do that with?
Keny544  [author] 24 Oct, 2024 @ 10:23am 
I am playing with this mod and I can confirm that if it appears in the city of the black desert both races and you can craft the armor, I hope that with what I told you can solve your problem.
Keny544  [author] 24 Oct, 2024 @ 10:21am 
I comment you, if you have the mod downloaded by the workshop and apart in your mods folder, you have to copy the mod of the workshop in your mod folder to apply the update, I tell you because something similar happened to me with some mod that I copied in the mods folder to edit but I was not updated because it loaded the mod folder and not the updated version of the workshop, I hope you can understand what I mean because the translator sometimes fails xd
by the way that you do not see one of the races may be due to the order of loading, that this having conflict with any other mod but I do not understand why, since I do not edit any squadron, I do everything from 0 to avoid conflict with any other mod that edits vanilla things
Inconspicuous Cup of Blood 24 Oct, 2024 @ 10:17am 
I seriously think it's got to be something on my end, because I also can't EVER seem to get the Nat01 model to load in my games, Nat02 loads no issues, could that be a part of my problem?
Keny544  [author] 24 Oct, 2024 @ 10:13am 
weird, I just updated the mod and made the armors myself to make sure everything was working fine, let me check anyway.
Inconspicuous Cup of Blood 24 Oct, 2024 @ 10:10am 
Keny I hate to comment again cause I know you're trying but there HAS to be something I'm missing here, I imported my game after the fact and still no armor able to be crafted, is there a box in the modding tools I can tick and get the armor to be craftable, is it a conflict? I am SO lost on why this just doesn't show up int he armor forge
Keny544  [author] 24 Oct, 2024 @ 7:32am 
I thought I had already fixed that, but now it's done haha.
Inconspicuous Cup of Blood 23 Oct, 2024 @ 11:15pm 
The armor is straight up not able to be crafted, come on man, look into this
Lord_Beefcastle 20 Oct, 2024 @ 10:50am 
@Keny544 thanks for your response, dude. I must be having a mod conflict. It's not showing up in my game.
Keny544  [author] 17 Oct, 2024 @ 5:38pm 
you need to research armor in forge and you can manufacture it in heavy armor forge.
Lord_Beefcastle 17 Oct, 2024 @ 4:14pm 
How do we craft the armor?
Keny544  [author] 12 Oct, 2024 @ 7:38pm 
you are not the first to comment something like that in one of my mods, I have no idea why that happens, it seems as if it does not load the movements of the model or clothing in time, you can try changing the order of the mod but the truth is not due to what, if you could send me a video to my twitter to see it to better see what you mean
Я з Донбасу 12 Oct, 2024 @ 7:23pm 
When I run, the model with the round head breaks slightly. When it bends slightly during running, objects remain in place of the body, separate from the whole body, and this looks very ugly. Can this be fixed? Or is it just me? But I really liked the mod, that's why I want to use it.
Matute 24 Sep, 2024 @ 1:48pm 
good stuff
Sanchita 5 Sep, 2024 @ 8:44pm 
Oddly, Quiet's boots from the Silent Mod on here fit their feet pretty well and look nice.
Inconspicuous Cup of Blood 31 Aug, 2024 @ 6:31am 
I cannot for the life of me find where to craft the race specific armor
13 ☠ MOR ☣ 19 20 Aug, 2024 @ 9:49am 
nude version needed
Funkyalienman 8 Aug, 2024 @ 3:05pm 
boobies
Stray 20 Jul, 2024 @ 1:37pm 
If only they didn't have the boobs. Good mod though I guess.
Keny544  [author] 13 Jul, 2024 @ 11:41am 
oka doka let me check
Cenbes 3 Jul, 2024 @ 10:34am 
Btw, just found out that they are missing animation fro sleeping on bed. They just stand next to it and do not go inside, clicking off makes them clip or derp out.
Cenbes 3 Jul, 2024 @ 8:48am 
Different idea is having them travel the world of Kenshi in machine liking or neutral cities or around the world in general.

It would also be nice if they would get their own backpack, maybe resking regular one.
Cenbes 3 Jul, 2024 @ 8:48am 
Hmm, as to make it more balanced i would say increase the price, and set hp for limbs on circle heads to be around 200-250, brick heads can have like 250-300. Having a third model, visible more combat made machine would be cool, those could in theory be around 300+.

Them costing only 3k is very cheap, getting into deadlands is not as hard as it seems with some prep and good stealth. As mentioned before i would say have price around 10k-25k by individual model tiers.

Another idea is to have them be bound to a quest item, like needing a tech piece they were looking for, have them be trapped in some ruins around the world, they can be in Deadlands, Grid, Shun, Iron Trail, Obidience, maybe even in Iron Valley. Depending if you can make their recruitment to be quest bound, or have them be skeletons you find as really ncie suprise in ruins around the world.
Keny544  [author] 3 Jul, 2024 @ 8:06am 
I don't plan for this to be a balanced mod as such, I want it to be something they can use without so much difficulty so that people can try it out.
Cenbes 3 Jul, 2024 @ 12:44am 
Also i would say increase their price to like 10k or 15k cats, as for skills and tankiness and changes can be relatievly minimal if even any. :3
Cenbes 3 Jul, 2024 @ 12:41am 
Ohhh, if they are ment to be tanky then it is fine. Pointed it out to be shure, I think round headed model had good HP for limbs and such, as they start very skilled with quite healthy bodies, selling the idea of them being tanky and more fresh/newer models.

The box heads look to be more refined and durrable, maybe having them have +50-100 extra hp can work better? Still gets you tankier character.

Btw they are perfect for me, bcs i want to do playthrou where i do not focus on the base but still need it.

Also i it possible to link collection of your work here?
Keny544  [author] 2 Jul, 2024 @ 6:25pm 
very well I will check the problems of the legs, the life is simply because I wanted to create a very tank character that can compete against those strong characters such as the hivers preatorians and that type of mods and about my private profile I can not do anything.
Keny544  [author] 2 Jul, 2024 @ 6:21pm 
try activating mod by mod until you find the one that generates the problem, I use both mods and it works fine.
Cenbes 2 Jul, 2024 @ 4:38pm 
Good mod so far, but i noticed few things
-They spawn with inventory of ammo but no crosbow. Only rarely raned weapon spawns.
- The new, block head model have 850hp on limbs??? That is boss numbers.
- New models look good, really good, but legs get some clipping into the main body, or maybe their armour.
- also can't check your other works as your steam is private and there is no colelction of your works.
Inconspicuous Cup of Blood 2 Jul, 2024 @ 9:42am 
The model files for the race and your assualtron race just don't exist anymore after installing the assualtrons
Keny544  [author] 1 Jul, 2024 @ 7:42am 
my bad bro i forgot to put a squad xD
치와와동동이 30 Jun, 2024 @ 11:33pm 
I updated the mod and started a new game.
And I ran to the black desert city, but I couldn't find six robots.
Keny544  [author] 30 Jun, 2024 @ 10:57pm 
I updated the mod adding a new robot, I would like to know your opinion, if you think it is better that the armor stays integrated to the race or as an item to be removed is better.
Keny544  [author] 28 Jun, 2024 @ 7:05am 
who forgives died on the cross 🗿🗿🗿
COMMANDER SLOPPY 27 Jun, 2024 @ 9:33pm 
OKRAN forgive me for what im about to do
Mr. FatShekel$$$$ 27 Jun, 2024 @ 6:57pm 
Its not bad its just man i thought this was exculsive of the fallout community
Keny544  [author] 27 Jun, 2024 @ 6:56pm 
I hope it's not something bad, sorry bro, if you don't like it I invite you to block me because I usually upload mods like this, so maybe you'll still see me sometimes.
Mr. FatShekel$$$$ 27 Jun, 2024 @ 6:34pm 
i literally just opened kenshi mods in months and this is the firts thing i see
Sasha Erin Alexain 27 Jun, 2024 @ 4:50pm 
SOON™
Sasha Erin Alexain 27 Jun, 2024 @ 4:50pm 
Namely, me.
Mono 27 Jun, 2024 @ 8:50am 
Well, I mean.. good job man. I guess NSFW Modders are going to have fun with that one.
stereolizard 26 Jun, 2024 @ 11:18pm 
this making my autism act up bro GODDAYUM
Dying Dark Star 26 Jun, 2024 @ 9:01pm 
big booba and ass robots of fucking course lmfao