RimWorld

RimWorld

Vanilla Arsenal
70 Comments
Pebbled 8 hours ago 
Good things come to those who wait, take your time dog.
DetVisor  [author] 11 Jul @ 6:36am 
I will update it, yes.
2ScoopsPlz 11 Jul @ 6:31am 
need this mod for 1.6 :c
::Maethendias:: 3 Jul @ 9:07am 
is it intended that you cant hunt ducks with the thermo rifle ?
Prikov 6 Feb @ 12:43pm 
Love your artwork; any chance I could commission some Outer Worlds items from you?
DetVisor  [author] 11 Dec, 2024 @ 3:25pm 
I'll very likely do that, I just knew no other term for it.
Flex ape 11 Dec, 2024 @ 2:05pm 
The marksman rifle is described as semi-automatic, but has a two-round burst. I like the niche it fills, could you change the description to be select fire of something like that?
DetVisor  [author] 6 Dec, 2024 @ 9:34am 
It doesn't, but it is possible.
Lulu 4 Dec, 2024 @ 5:32am 
Out of curiosity, does this have compatibility with VWE Grenades? That is, as a reloadable belt item. (If not, would that be possible?)
Nivellios 28 Oct, 2024 @ 9:07pm 
I really like this mod. Just wish there was some kind of melee equivalent
Aulwynd 22 Oct, 2024 @ 2:01am 
Muzzle flash compatibility ?
lucky_one 🍀 19 Sep, 2024 @ 2:22pm 
ngl I ditched all the other weapon mods and started using yours. They feel so unique and good, and the best thing is that they fit with the game. Keep it up boss :er_heart:
skaianDestiny 14 Sep, 2024 @ 12:29pm 
Would be cool! Really love your weaponry mods as you've done excellent with making them have a cool aesthetic and also cool mechanics.
DetVisor  [author] 14 Sep, 2024 @ 11:00am 
Possibly in another mod to keep the uniqueness of the Thermorifle.
skaianDestiny 11 Sep, 2024 @ 5:03pm 
I love the thermorifle, will you add other thermo-type weapons? Like a thermobaric slug shotgun or thermobaric autocannon.
ObscureParticle 9 Sep, 2024 @ 8:58am 
Nice mod. Thank you! I like how it doesn't add 200 things, and the art is on point.

Nitpicking on the balance side, chain gun is superior to mini gun in every aspect. The .03 less move speed doesn't compensate.
Cephalon Sithalo 28 Aug, 2024 @ 8:16am 
Oh that makes sense. I think I considered that briefly but my brain still registered it as 4.
I'll just keep the sprites for personal use then lol
DetVisor  [author] 28 Aug, 2024 @ 8:11am 
It is tribarreled, it's just positioned to show all 3 instead of 2.
Cephalon Sithalo 28 Aug, 2024 @ 6:55am 
I know it isnt that important but the chaingun sprite isnt tri-barreled. But I attempted to make some that look more like a heavy tri-barreled one if youd like to consider them :LotusFlower:
GlakzorTheIndomitable 22 Aug, 2024 @ 7:17am 
Predators, eh? So I can finally give mofos mandibles in this game!
DetVisor  [author] 22 Aug, 2024 @ 5:42am 
You are in luck, a Klingon inspired race (with some Predator inspiration) is one of the upcoming races for the series. They'll even have a faction and a few items to make them stand out. There are pictures on my Discord, unfortunately I can't put images on steam comments.
GlakzorTheIndomitable 21 Aug, 2024 @ 9:13pm 
I like your Xenotypes series, I noticed that your designs are based off of a lot of alien tropes. The Venators are mammalian tribal-esque jungle people, think Angara or Na'vi. The Boglegs are Star Wars shady bounty hunters and drug/arms dealers. The Avaloi are typical aquatic humanoids.

Can you make a bad guy race next? Like a warrior race or space pirate/slaver design? Think Klingons or Sangheili for warriors, and Eliksni, Pfhor, or Batarians for pirates (Either way, we REALLY need an option to give people a whole bunch of eyes in Rimworld).
Valor! 20 Aug, 2024 @ 5:50am 
oh, thx!
DetVisor  [author] 20 Aug, 2024 @ 12:52am 
Armor penetration.
Valor! 19 Aug, 2024 @ 9:08pm 
Can some one tell me what 'AP' stand's for?
DetVisor  [author] 1 Aug, 2024 @ 8:35am 
You're welcome chief.
2ScoopsPlz 1 Aug, 2024 @ 6:13am 
Probably my favorite weapon mod. All of the textures are clean, the balancing is on point, and each of them feel like they have a niche. Excellent job, thank you for making this (and your other mods).
CHG Mistourr 22 Jul, 2024 @ 12:04pm 
@Mihsan It's only updated on the dev snapshot atm
Mihsan 21 Jul, 2024 @ 4:38am 
Q: "Is this mod CE compatible?"
A: "Iit should be on their GitHub."

Seems not to be working with CE. Burst pistol causing errors, looks to be not patched for CE.
Mr McNificent 19 Jul, 2024 @ 10:02pm 
Fantastic. I was just thinking about removing VE Weapons and then saw this. Decision made :D
RedGlobe 16 Jul, 2024 @ 4:10pm 
@DetVisor Thanks for your great work! And thanks for tweaking the values of the Combat Shotgun. Mutch appreciated! No more shotgun snipers :]
DetVisor  [author] 16 Jul, 2024 @ 12:00pm 
"Special Occasions" update:

Added the Thermorifle, a long-range heavy anti-mech rifle that fires thermobaric projectiles. The projectiles create blunt explosions, making it an ideal choice to face mechanoids.

Added the Stun Grenades, simple and effective grenades which stun pawns in a 3x3 range.

Tweaked the stats of the Combat Shotgun, lowering range by 2 tiles and editing cooldowns.
RedGlobe 16 Jul, 2024 @ 5:46am 
The Combat Shotgun is way to overpowered. Range (23 tiles?? Typo and 13 tiles was meant to be?) and accuracy is almost like a assault rifle. Yet damage and stopping power is mutch higher. Also in the description it says 3-round burst, but ingame it fires 4-round bursts. Maybe you want to wring some thoughts around rebalancing it?
Ryukotsei 15 Jul, 2024 @ 9:25pm 
Q: "Is this mod CE compatible?"
A: "Not as of now."

The CE github lists this as patched, just an FYI.
Gerewoatle 30 Jun, 2024 @ 9:18am 
@DetVisor: That shoes and gloves aren't really present in vanilla is sort of the problem, as hands and feet and their delicate little wigglers are present and they have a nasty habit of getting bitten, blasted and shot off due to the lack of armor to protect them in vanilla.
DetVisor  [author] 30 Jun, 2024 @ 7:05am 
Shoes and gloves aren't really present in Vanilla, a full flak suit isn't a bad idea though.
Bosch Biscuits 29 Jun, 2024 @ 5:45pm 
Flak boots and gloves?
Malorkith 29 Jun, 2024 @ 8:42am 
Ah heavy Flak Armor that covers all of the body.
DetVisor  [author] 28 Jun, 2024 @ 5:46pm 
Likely not, for these "Vanilla" mods I'd want to split them up more, plus I'm not sure what else could be added in the vanilla armor tech tree honestly.
ToasterTrooper 28 Jun, 2024 @ 11:00am 
The combat shotgun is an absolute workhorse. Does excellent work turning cultists into minced meat.

Will this mod feature any armor in the future?
Petrus Aurelius 27 Jun, 2024 @ 8:57pm 
The chaingun reminds me of fighting Vulcan Raven in MGS. Great work.
loopi 26 Jun, 2024 @ 1:26pm 
cool lookin mod man! can't wait to use it
LTS 26 Jun, 2024 @ 4:37am 
God that chaingun is sexy.
DetVisor  [author] 25 Jun, 2024 @ 4:44pm 
Explosions aren't considered blunt so they're not effective against mechanoids, although, making a long-range Thump weapon, similar to that of the Termites, wouldn't be a bad idea.
Tleno 25 Jun, 2024 @ 3:37pm 
Hey, about the anti-mechanoid rifle, I must say the vanilla sniper rifles already have a high reload time, have you considered some alternative additional drawbacks? Like giving them hi-explosive AP rounds that while dealing shredding to mechanoids, also risk friendly fire to any melee combatants, similarly to your spacer impact guns?
Legion 25 Jun, 2024 @ 2:05pm 
I am a simple man; I see DetVisor, and I download.
DetVisor  [author] 25 Jun, 2024 @ 12:36pm 
Yes.
Sevastopol <3 25 Jun, 2024 @ 12:05pm 
The Burst Pistol is based on the Kel-Tec P50, right?
DetVisor  [author] 25 Jun, 2024 @ 11:59am 
It's based on the TAVOR TS12.
PinkPlinko 25 Jun, 2024 @ 11:41am 
Is the Combat Shotgun based off of the KSG or am I going insane?