Total War: WARHAMMER III

Total War: WARHAMMER III

Convoys of the New World - Pirates and Raiders
67 Comments
Tevesh 11 Jul @ 10:21am 
Have you considered adding convoys to Norsca? Both by lore and common sense they should have some, they are the raiding faction along with DE.
Louie04k 6 Jul @ 8:26am 
can you make it so ai can use them?
Yamamuro 5 Jun @ 4:34am 
Looks like bug is gone. 15 turns - works fine. Btw, thx for great mods @TWilliam!
TWilliam  [author] 3 Jun @ 4:13am 
it looks like the bug has been fixed in 6.1.5
Japoński Anon 26 May @ 7:41am 
Hey thank you for the heads up. I had no idea what was causing my crashes and now I no. Now my saves load and i can finish battles
ElColeccionista 25 May @ 12:31pm 
I confirmed it, is the SCM mod :WH3_greasus_rofl: sorry for the inconvenience xd
TWilliam  [author] 25 May @ 12:07pm 
@DarkFlameMaster.- : It most likely triggered by SCM mod. As I know only sea trade nodes cause this bug. As temporary solution you can roll back to 6.1.3 using the beta patches in game properties window
ElColeccionista 25 May @ 11:53am 
I correct myself, I was using this mod along with this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3236567583
ElColeccionista 25 May @ 11:48am 
And, when will you update all of this mods? :3
ElColeccionista 25 May @ 11:46am 
Hi TWilliam, I'm almost sure that this CTD also happen with your mod "caravans of the old world", I was playing with Bretonnia and what you mentioned happened to me just that way. But, I admit I was also using the mod "inmortal empire expanded"
TWilliam  [author] 25 May @ 12:05am 
Update 6.1.4 causes an unavoidable crashes after fighting any battle manually
TWilliam  [author] 24 May @ 10:17pm 
@grackul : yes, you can
grackul 24 May @ 7:44am 
hey, can I copy coordinates of nodes to my own mod?
TWilliam  [author] 2 May @ 7:09am 
@Jconant09 : there is the MCT option to reduce armies of rogue pirates to half size
Jconant09 1 May @ 11:12pm 
is there a way you can improve upon how often a convoy gets an opportunity for mercs or additional troops of your own faction? mid to end game has been troublesome having them survive the rogue NPC pirates, partly because most of the time i havnt gotten them a full roster.
Krinitz 25 Mar @ 12:48pm 
Wonderful addition to your stellar mod! Is it a big lift to enable these convoys for the AI? I'd love to destroy DE convoys as the HE. Just curious on the impediments to that implementation. Thanks for the great work!
Ganon Cannon 2 Mar @ 3:31pm 
Would you ever add Vampire counts for the old world? you can say no I just love your mods lol.
garum.swc 3 Feb @ 3:13am 
Just wanted to say I love this mod. Convoys for the pirates in Old World is very appreciated <3
TWilliam  [author] 25 Jan @ 10:12pm 
@Ganon Cannon : I've already done that. It is working with Old world now
Ganon Cannon 25 Jan @ 3:19pm 
Any chance you would ever add this for the old world for pirates?
Shattered713 18 Jan @ 7:50am 
Awesome, thanks for the quick fix
TWilliam  [author] 18 Jan @ 12:17am 
@Shattered713 : it looks like CA extended army feature "unable_to_recruit_units" in 6.0. The fix that I made is slightly ugly, but it is working again
Shattered713 17 Jan @ 4:36am 
Vampire Coast convoys can no longer raise dead. Tested without other mods enabled.
Theobald 10 Jan @ 3:56am 
Thanks !
And thanks again for the mod by the way. ^^
TWilliam  [author] 9 Jan @ 11:27pm 
@Theobald : wrong icons in description. fixed
Theobald 9 Jan @ 12:21pm 
The Cannoneer trait for vampirate convoys gives bombers but from the description should it not be gunners ?
Ironhammer 29 Dec, 2024 @ 2:10pm 
Dark elves seem to be bugged. I use pretty much the entire caravan/convoy series in coop old world campaigns. There are zero issues with any of them but this one. I've even turned off any mod but convoys and old world, and this causes desync issues on every caravan battle encounter. Again, I don't know why, just know that it does.
ωうさぎωニャω 14 Nov, 2024 @ 2:02am 
Please ask Mr. Author: @TWilliam

I will report to you 1 team attribute bug:
A special effect on Dark Elves:
(Reduced loading time)
To write more can be a positive effect, if write less will be a negative effect!

+ ↑,- ↓。
ωうさぎωニャω 14 Nov, 2024 @ 1:59am 
@donschmiddy
This mod still works in 5.3.1!
donschmiddy 6 Nov, 2024 @ 12:09pm 
Is this still working?
ωうさぎωニャω 20 Oct, 2024 @ 11:39pm 
Please ask Mr. Author: @TWilliam

I've come up with a new proposal!

When a Noska or Chaos Warrior caravan progresses each turn on the road, the event allows that unit to advance to the next class (Twisted Outcasts) or (higher rank warriors) when they reach the target and receive reinforcements from one of the Chaos Four to join the party! It is equivalent to Li Jing obtaining the blessing of God in the end!:lunar2019coolpig:
TWilliam  [author] 16 Oct, 2024 @ 11:31pm 
@ωうさぎωニャω : there is the MCT option to reduce neutral pirates armies to half size
ωうさぎωニャω 16 Oct, 2024 @ 9:27pm 
Please ask Mr. Author: @TWilliam
Can neutral vagrants and neutral pirates not attack caravans?:lunar2019crylaughingpig:

Otherwise the caravan just stepped out of the house to meet can be too sad!:lunar2019shockedpig:
TWilliam  [author] 16 Oct, 2024 @ 10:55am 
@ωうさぎωニャω : no, I think that adding the siege battle with real garrison for convoys will be too unbalanced. But I can add a final battle for special award in convoy destination
ωうさぎωニャω 13 Oct, 2024 @ 12:17pm 
Please ask Mr. Author: @TWilliam
I have a new idea!
I remember there was an invasion of foreign territory in the caravan, right?
Can then add a separate Chaos Warrior race or Vampire Count race to increase revenue per round of raiding along the way (as a bandit) and reduce the opponent's total financial value when reaching the target (can attack the city if it is declared war):azuki2:
TWilliam  [author] 6 Oct, 2024 @ 10:24am 
@ωうさぎωニャω : only Vampirates and dark elves
ωうさぎωニャω 6 Oct, 2024 @ 8:13am 
Please ask Mr. Author: @TWilliam

Does this mod have a Vampire Count caravan?

Or is it just pirates and dark elves?
Samfire30 7 Sep, 2024 @ 8:38pm 
orks, norsca,demons and warriors of chaos seing that all factions puted money on their way::steamhappy:
TWilliam  [author] 18 Aug, 2024 @ 10:22pm 
@Kullarm : it looks like you use version of the game without the last patch. Anyway, I updated the mod so it compatible with both old and new version now
Kullarm 18 Aug, 2024 @ 7:47pm 
Mod needs updating, it keeps crashing everytime I try to start the game.

This is what I got from the crash report if it helps?

The following mods cause a crash to the Database:
twill_new_world_convoys_cst.pack

The first invalid database record is nwc_skill_node_set_def_convoywh3_dl-
c24_skill_generic_immortality_lord in table
character_skill_node_set_items_tables and pack file
twill_new_world
_convoys_cst.pack
The application will terminate now.
slapda11as 7 Aug, 2024 @ 3:27pm 
anyway to make it so the AI can use the convoys and just not players
TWilliam  [author] 6 Aug, 2024 @ 11:11pm 
Updated
Lyrix 6 Aug, 2024 @ 7:25pm 
What they said
C0untZer0 6 Aug, 2024 @ 12:02pm 
it crashes the game
TWilliam  [author] 13 Jul, 2024 @ 9:37am 
@Kaira : there is the MCT options to reduce size of these armies to half and to add more units to start convoy's armies
Kaira 13 Jul, 2024 @ 5:22am 
An amazing mod. Very good at spicing up some campaigns I don't play all too much. However, something I've found specifically to affect this mod, is that the Sea based Rogue Armies are absolutely brutal. There are much more of them than on land and their aggressiveness towards the convoys is pretty much guaranteed which can really put a damper on the mods gameplay. This is made much worse due to the Convoys mechanic always starting from a set-off point near the main faction and not the players capital so if you play any sub-factions like Morathi or Cylostra it can be super difficult to remove those constant annoyances. Having Convoys who start with 9-10 units need to deal with a 20 stack of the Tyrants if you want to use the mechanic is brutal.

It seems to be specifically for DEs and VC I'm having this problem. So maybe a new option for this particular mod to nerf or prevent those Armies from spawning too early would be a good addition to allow this mods gameplay more smoothly.
Sin 2 Jul, 2024 @ 5:20pm 
Playing this alongside the Vampire Coast life Overhaul is amazing, but Im loving the convoys and the fun items you can get too!! MUST HAVE MOD for me for Vamp Coast
Lemonz 1 Jul, 2024 @ 4:13am 
Dark Elves being able to buy or sell slaves would make their campaigns SO much more enjoyable.
Capitán Cataluña 30 Jun, 2024 @ 1:23pm 
Made my Vampire Coast campaign really enjoyable, thank you very much!
RagnaroK 30 Jun, 2024 @ 10:51am 
Looking forward to the big combo pack, thanks for making these! :Dominated: