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And thanks again for the mod by the way. ^^
I will report to you 1 team attribute bug:
A special effect on Dark Elves:
(Reduced loading time)
To write more can be a positive effect, if write less will be a negative effect!
+ ↑,- ↓。
This mod still works in 5.3.1!
I've come up with a new proposal!
When a Noska or Chaos Warrior caravan progresses each turn on the road, the event allows that unit to advance to the next class (Twisted Outcasts) or (higher rank warriors) when they reach the target and receive reinforcements from one of the Chaos Four to join the party! It is equivalent to Li Jing obtaining the blessing of God in the end!
Can neutral vagrants and neutral pirates not attack caravans?
Otherwise the caravan just stepped out of the house to meet can be too sad!
I have a new idea!
I remember there was an invasion of foreign territory in the caravan, right?
Can then add a separate Chaos Warrior race or Vampire Count race to increase revenue per round of raiding along the way (as a bandit) and reduce the opponent's total financial value when reaching the target (can attack the city if it is declared war)
Does this mod have a Vampire Count caravan?
Or is it just pirates and dark elves?
This is what I got from the crash report if it helps?
The following mods cause a crash to the Database:
twill_new_world_convoys_cst.pack
The first invalid database record is nwc_skill_node_set_def_convoywh3_dl-
c24_skill_generic_immortality_lord in table
character_skill_node_set_items_tables and pack file
twill_new_world
_convoys_cst.pack
The application will terminate now.
It seems to be specifically for DEs and VC I'm having this problem. So maybe a new option for this particular mod to nerf or prevent those Armies from spawning too early would be a good addition to allow this mods gameplay more smoothly.