Left 4 Dead 2

Left 4 Dead 2

Dangerous Suburb
117 Comments
VeselayaPesnya  [author] 29 Jun @ 10:17am 
@Koriiiiiiii :>>>>> Sorry, but there is no tree event in Chapter 7, it actually happens in Chapter 8. Maybe you meant that one? If so, do you still have the invisible wall by the trees, or is it gone from the map?
And about the signs and directions: I do have arrows, but maybe there aren’t enough of them... If you don’t mind, could you tell me where you think I should add more? In my opinion, there are already enough hints!
I know the campaign isn’t perfect, but I want to fix all the mistakes in the new campaign I’m slowly working on!)))
Koriiiiiiii :>>>>> 29 Jun @ 9:28am 
I can totally accept the fact that the graphics aren't pretty, but the map not having directions isn't.
Koriiiiiiii :>>>>> 29 Jun @ 9:18am 
chapter 7 have a bug when the tree didnt burned
ハウトゥー世界征服 10 May @ 10:48pm 
good map
VeselayaPesnya  [author] 25 Mar @ 1:50am 
@Keel Thank you very much!
Keel 24 Mar @ 7:59pm 
Top 10/10 uncoventional map.
A masterpiesce of a kind,
Carterline 6 Mar @ 12:54pm 
Дизбалансная, нелогичная карта, не советую
VeselayaPesnya  [author] 12 Jan @ 12:27pm 
@open Thank you very much!
open 12 Jan @ 10:42am 
非常好的地圖,適合4-8人 組隊遊玩!
Very good map, suitable for 4-8 people to play in a team!
:steamthumbsup::steamhappy:
VeselayaPesnya  [author] 12 Jan @ 10:19am 
@open ))
open 12 Jan @ 10:10am 
:Geralt:我跟其他3個老手~打了兩小時 .....
FearGasDamamask 7 Dec, 2024 @ 6:40am 
cant play on the second map, quit during playing. it is so frustrated.
Bulsara09 2 Nov, 2024 @ 9:11am 
@清清爱吃可爱多 You're speaking my words and I love it!
VeselayaPesnya  [author] 23 Oct, 2024 @ 3:44pm 
@清清爱吃可爱多 Yes. I know that the campaign really didn't come out very well, but during the time I worked on it, I learned a lot about hammer and will be able to use this knowledge in future projects. And thank you so much for calling me laborious!
清清爱吃可爱多 23 Oct, 2024 @ 2:16pm 
Translate:The author laborious! making such a long map was very difficult! but I regret to tell you that this is definitely the worst map I've seen this year, and I strongly recommend others not to play it! It will only waste precious time and life! In short, this map is a low-quality map, very boring. Not to mention the quality of the texture, the main problem is the uneven distribution of resources, the map route and item prompts are not obvious, and there are all kinds of strange air walls. In addition, the process is very long, and there are countless witches and tanks! which can make people experience very poor, like being in prison. The quality needs to be improved and continue to work hard.:steamthumbsdown::steamthumbsdown::steamthumbsdown:
清清爱吃可爱多 23 Oct, 2024 @ 2:12pm 
这绝对是我今年见过最糟糕的地图,我非常不推荐游玩!只会浪费你宝贵的时间和生命!简单来说,这张地图是低质量地图,很无聊,不说贴图材质的质量如何,最主要的就是物资的分配不均匀,地图路线和道具提示不明显,还有各种各样莫名其妙的空气墙,加上流程非常长,关卡中的坦克和女巫巨多无比!会让人体验极差,就玩起来跟坐牢一样:steamthumbsdown::steamthumbsdown::steamthumbsdown:
BulletStamp Chihuahua7️⃣8 13 Oct, 2024 @ 9:16pm 
I've tried again & again, but I always keep crashing on the 4th or 5th chapter, deleted some mods to try & see if that worked out, but still crashed, but at the end, it was telling me how shit you've made this map. Great job on spamming a shit ton of tanks genius. I do not mind 6 or 7 chapter campaigns, but this one, is broken to shit.
小马宝莉 5 Oct, 2024 @ 8:20am 
SHIT:steamthumbsdown:
Bulsara09 5 Oct, 2024 @ 2:13am 
@bib It doesn't disrespect the Player bro!
Bulsara09 29 Sep, 2024 @ 4:42am 
Put all of ya 10/10 Ratings away or as I'd say: Take it and F- it out of your Window and watch this instead!

https://www.youtube.com/watch?v=XWXTKmPY_u0
好人Joker 17 Sep, 2024 @ 5:59am 
毫无意义的空气墙,重要提示基本没提醒
bib 10 Sep, 2024 @ 4:40pm 
This map has NO respect for the Player.
목욕하는 마시멜로 1 Sep, 2024 @ 12:43am 
it's too tricky to figure out where to go. The direction you can't go is just transparent walls and the landscape around you looks all the same. The only way you can find a way is to use !noclip.
친절한 31 Aug, 2024 @ 10:11pm 
여기가 길이야 라는 스프레이가 좀더 많이 필요해요
넓은맵이야! 하면 겁나게 넓고,좁은맵이야!하면 너무 좁은 극단적인 컨셉은 좀 힘드네
Forg0tten Pizza 28 Aug, 2024 @ 12:04am 
this map look sussy as hell
TruyTimHonDai 26 Aug, 2024 @ 9:26am 
map như cái lồn, tốn mấy tiếng cuộc đời, vậy mà 4 sao, ncc
Labbery 13 Aug, 2024 @ 2:03am 
0/10 ridicolous campaign, all time wasted
SiXX 13 Aug, 2024 @ 2:02am 
not good
Goobert Monkeypants 9 Aug, 2024 @ 3:36pm 
I don't think it is very good map.... Not enough resources or weapon selection. I would never say something like John TF2 say though.
VeselayaPesnya  [author] 2 Aug, 2024 @ 10:34am 
@BECKBRU Thanks for the feedback!
BECKBRU 2 Aug, 2024 @ 7:46am 
The map is cool, the hard part is understanding where you have to go. Since I didn't know, I used it in the clip and I think the doors bugged. I didn't understand anything else

gameplayer https://www.youtube.com/watch?v=2lMVeW7ID_g&ab_channel=L96A1ArcticWolf
R kelly gaming 25 Jul, 2024 @ 8:42pm 
not tryna sound rude but please never open hammer again. I genuinely despise this campaign and i haven't even beat the second map due to no resources in safehouse. Not even god came to help.
Selenoos 23 Jul, 2024 @ 3:28am 
хорошая бета версия карты :steamthumbsup:
Kaz 18 Jul, 2024 @ 12:19pm 
If you want to have PTSD/Trauma then play this map
P*r* 18 Jul, 2024 @ 10:20am 
du me map loz
VeselayaPesnya  [author] 17 Jul, 2024 @ 5:13am 
@残影贼6 хорошо! Я изменю названия карт! Но сейчас я нахожусь в другом городе и у меня нет доступа к ПК.
残影贼6 17 Jul, 2024 @ 4:17am 
Слишком много дубликатов Map.name! Это приводило к столкновению других активных карт на выделенных серверах!
与其他三方地图产生冲突!
Конфликты заключаются в следующем:

Bunker.bsp map 3
Getting Out Author by beholder69 (map 1)
Last Flight Author by Dr. Boomeer (map 1)

descent.bsp map 4
Beyond Dead Author by Evil (map 3)

Building.bsp map 8
Burning Night Author by JohnnyRamoneBR (map 1)

Рекомендуется изменить все имена BSP! например, DS_Bunker.
我在你隔壁姓王 13 Jul, 2024 @ 10:51pm 
At the end of the second level, all personnel retreat. Please fix this problem
Marco001 7 Jul, 2024 @ 10:15am 
nice
VeselayaPesnya  [author] 6 Jul, 2024 @ 4:47pm 
@Geebanger0 Thank you, next time I'll take into account everything you said :)
VeselayaPesnya  [author] 6 Jul, 2024 @ 4:46pm 
@TheoryofLime Thanks!
TheoryofLime 6 Jul, 2024 @ 6:11am 
E for effort. Solid for a first campaign for sure, but please make it obvious where to go and remove unneeded walking sections. So many empty areas and not knowing where to go constantly, I'm honestly impressed I never used noclip.

Took me 3 and a half hours. Could've easily been under an hour and a half if I knew where to go.

Regardless though massive respect for making a long campaign. Love these marathon like maps.
Geebanger0 5 Jul, 2024 @ 5:43am 
It's really a matter of quality over quantity. A shorter, fun campaign is much better than a longer, tedious one. I have no doubt you'll get better as you make more.
Geebanger0 5 Jul, 2024 @ 5:42am 
Overall this is not a good map in its own right, but there's a lot you can learn from it to improve your future maps. Here's what you need to work on:
- Have your campaign consist of 3-5 chapters
- Have at most 1-2 events per chapter, but put more thought into the execution of the events
- Revise your story telling to make it simpler to understand; give the survivors a clear goal, and a logical means of getting there
- Practice your geometry, remove any gaps in the walls/floor, make everything seem more natural and less rough
- Remove unnecessary areas and props, give the survivors space to breathe rather than confining them in narrow corridors the entire time
- Make it much more obvious where the survivors need to go. Don't rely solely on invisible walls
- Improve your lighting and item spawns to make them seem more natural and balanced respectively
Geebanger0 5 Jul, 2024 @ 5:42am 
Generally, there were a lot of confusing aspects. Why are there Witch torture rooms? Why is there a giant underground basketball court? Why did the helicopter catch fire and crash? This ties into the story too; we had no idea where we were or what we were doing.
Geebanger0 5 Jul, 2024 @ 5:42am 
There's way too many invisible walls. It makes navigating the map unnecessarily challenging since you can't go where you want to. Design your maps geometry to guide the survivors towards the safe room, rather than forcing them there with walls.

Far too much backtracking, and its rarely clear where you need to go. Theres so many sections that loop back on themselves. We wasted so much time wandering around random back areas because we didn't know where to go. The worst part was chapter 9. We thought we were supposed to go across the bridge, and wasted 20 minutes trying to get into the saferoom, when the actual path was way back at the start of the bridge.

Fix the lighting. Half the lights are strobe lights. The other half are painfully bright. Most of them have no discernible source.
Geebanger0 5 Jul, 2024 @ 5:42am 
Have less tanks and events. You have 1-2 tanks in every chapter, and sometimes 3+ events. It's too many. Make each chapter shorter and have 1 or 2 well made events per chapter.

Many parts of the map are extremely claustrophobic. Some rooms are so small you cant even close the door while you're in there. There's also a lot of props on the floor which makes it hard to navigate.

Revise your story, and simplify it. We're running through houses, mountains, underground laboratories, construction sites, swamps, fields and bridges. It's very confusing and we had no idea what we were doing. Set up the story early on and give the survivors a simple goal to reach.

Its possible to get out of bounds in some sections, like the chapter before the bridge. You can jump around the yellow beam and walk across it.
Geebanger0 5 Jul, 2024 @ 5:42am 
Simplify the fuck out of your events. One of the few things I like about this map is the ideas you have, as some of them are quite creative. Burning the log to clear a path for instance. The execution of many of these events is very poor though. What you did in this case was have the survivors backtrack to find a gas can, interact with the can via a screen prompt, then go through 2 more prompts to pour it and light it on fire. Then a nearby car explodes randomly a horde is summoned. This is much too complicated, and creates problems when the screen prompts don't work. What you should've done instead is have it play out like a mini scavenge event. Use multiple cans with outlines so you don't need so many screen prompts, let the survivors pick them up and actually pour them on the log.

Map geometry. This is something you'll improve at with time, but it's very rough as is. Everything is blocky, sections of the floor don't join up properly, and it looks like a Roblox game in some places.
Geebanger0 5 Jul, 2024 @ 5:42am 
Ok, I can see this is your first map, so I will give you some genuine advice for your future maps.

First of all, stick to 3-5 chapters. 10 is way too long. It took us close to 3 hours to complete on normal difficulty. A lot of the individual chapters are also really long, so restarting is painful. Aim for around 7 minutes per chapter.