XCOM 2
[WOTC] Full Hero Arms
19 Comments
MrCloista  [author] 22 Sep, 2024 @ 2:54pm 
the fix is a hard replacer the slider is only for the optional extra ones
Lux Manifestus 21 Sep, 2024 @ 9:43am 
So the slider should be set at max to 'fix' this issue of gaped arms? Or does it not matter?
Ray 16 Sep, 2024 @ 10:44am 
Sounds good, I'll check them out
MrCloista  [author] 16 Sep, 2024 @ 10:42am 
if you like the lighting effects, you'll like my earlier cosmetic mods - modular xcom hero suits and emissive faction augments
Ray 16 Sep, 2024 @ 10:41am 
Sweet thanks for letting me know, the lightning effects are very cool
MrCloista  [author] 16 Sep, 2024 @ 9:23am 
@ray no it's so small it's insignificant to performance
Ray 16 Sep, 2024 @ 7:04am 
Is there any noticeable performance hits if I choose the arm with psi effects?
Ray 5 Sep, 2024 @ 11:21pm 
Got it thanks for the reply
RustyDios  [author] 5 Sep, 2024 @ 10:20am 
The slider is the chance that *random created* units will use this cosmetic. Where the slider sits is purely user optional.
Ray 5 Sep, 2024 @ 10:00am 
Sorry to ask but is this the mod that has the slider called full templar arms? seems likely but wanted to ask should I put the slider to max or is it fine leaving it at 0, which is usually what I do with the rest of my customization mod anyways
Ray 5 Sep, 2024 @ 9:01am 
Thanks for the mod I think this would get more downloads if you put in the word fix at the end so it's more clear, when ever I went to the workshop and saw this mod I thought it was a cosmetic mod of some sort lol
MrCloista  [author] 26 Jun, 2024 @ 3:45pm 
@Ph@raoN_Man Fix is now up, un/resub the mod to make sure it updates your end.
MrCloista  [author] 26 Jun, 2024 @ 12:28pm 
@Ph@raomN Man I had that issue before and pushed an update to fix it, will double check if the update actually uploaded and correct if necessary, thanks for bringing the issue up.
Ph@raoN_Man 26 Jun, 2024 @ 7:56am 
Hello. I have a problem with Skirmisher character's full cover left female arm. She is completely invisible (for all tiers).
After I removed this lines (from XComGame.ini) problem is gone:

+ArchSwaps=(OLDName="GameUnit_Skirmisher.ARC_Skirmisher_Arm_Left_A_T1_F", NEWName="FullSkirmisherArms.Archetypes.ARC_Skirmisher_Arm_Left_A_F'")

+ArchSwaps=(OLDName="GameUnit_Skirmisher.ARC_Skirmisher_Arm_Left_A_T2_F", NEWName="FullSkirmisherArms.Archetypes.ARC_Skirmisher_Arm_Left_A_F'")

+ArchSwaps=(OLDName="GameUnit_Skirmisher.ARC_Skirmisher_Arm_Left_A_T3_F", NEWName="FullSkirmisherArms.Archetypes.ARC_Skirmisher_Arm_Left_A_F'")
Jontej 26 Jun, 2024 @ 6:32am 
Thank you for this! Glad to see this made after all this time. Time for a new campaign soon. ;) :solar:
Deadput 25 Jun, 2024 @ 11:02am 
It is really nice to finally have something for the arm gaps.

Thank you all who worked on the mod, greatly appreciated!
Garr Incorporated 24 Jun, 2024 @ 1:47am 
As an amateur user of XCOM 2 models outside of the game, I know the pain. Even worse, since the gauntlets are technically weapons they're located elsewhere and don't automatically inherit the animations used for forearms. One has to manually position them first.
Max 23 Jun, 2024 @ 6:02pm 
don't fuck with me, kiddo..... i'm ""armed and dangerous""
Kinsect 23 Jun, 2024 @ 3:46pm 
Thank you for making these arms Cloista! ^^