Dwarf Fortress

Dwarf Fortress

Deon's Menagerie - Moss Tortoise
16 Comments
Helessar 3 Jun @ 5:58am 
Well I have an issue where my two tortoises juste don't move at all, and they don't look likes they have any intention in breeding.

2nd if the drops are too op, consider making them shearable, so that it needs manual intervention or automatisation to get any material from them.
stormwolf442 18 Jan @ 5:18am 
It seems that hatchling scales can't be tanned, is this intentional? Just want to check!
NorPhi 27 Nov, 2024 @ 12:21pm 
One of my favourite creatures, but I have a few notes:

I think you went a bit hard on the moss dropping rate, a population of 50 can easily sustain an entire fortress of 200 dwarfs. I've 1385 barrels of mossbrew tonic and 955 units or tortoise moss left. My brewers work non-stop on a repeating job. It only stops when I run out of barrels.

Maybe lower the rate a bit or make it that multiple units of moss are required to brew a tonic? Or add a processing step in between that soaks up a bit of the excess moss, like tortoise moss -> tortoise moss extract -> mossbrew tonic.

Number of eggs is also a bit much, I think it were eight per clutch? My tortoise population exploded quite fast (not cat fast, but still). Reducing it to 1-3 would probably help to slow down the overabundance of moss, too.
hellosharkness 2 Nov, 2024 @ 3:43pm 
That is one cute tortoise
annaflyte 18 Aug, 2024 @ 6:41pm 
Seems like they deleted the standard brew drink from plant and brew drink from fruit and made them "brew drink and save seeds" or something. I tried even with all other plants forbidden just to check and it still wont ever select the tortoise moss. I will try to add it back I guess. tho current fortress i had to set the moss to auto dump
Deon ☣  [author] 15 Aug, 2024 @ 3:49pm 
It depends on "how" they messed with brewing. This mod simply adds a new plant that can be brewed using standard brewing reaction. What happens if you try to use that reaction?

If they removed standard reaction from the entity, then you would want to readd it back or make a custom one.
annaflyte 15 Aug, 2024 @ 3:01pm 
I really like this but it isnt compatible with Advanced Agriculture, they messed with brewing orders and I cant get it to brew up the moss. I have like 300 inedible moss now in my fortress lol.

Do you know if its easy to fix?
2chuu4u 30 Jun, 2024 @ 1:10pm 
This is the first one of your critters I downloaded because I like turtles :3
Deon ☣  [author] 30 Jun, 2024 @ 12:56pm 
1.2 is up.
Changed clutch size to 4-8
tortoisegroup.org/mating/
Deon ☣  [author] 30 Jun, 2024 @ 12:54pm 
Yep, the current numbers match alligators more. I'll fix it.
niemst 30 Jun, 2024 @ 12:13pm 
How about nerfing number of eggs to
[CLUTCH_SIZE:1:5]
Deon ☣  [author] 30 Jun, 2024 @ 9:27am 
1.1 update
Removed verbal description of interaction to avoid combat log spam in fortress mode.
Deon ☣  [author] 30 Jun, 2024 @ 9:23am 
Oh, I am used to describing interactions for adventure mode visualization, but I didnt take into account that it spams combat log. Thank you, I will correct it.
niemst 30 Jun, 2024 @ 1:10am 
Nice mod, how about removing:
[code][CDI:VERB:leave behind some moss:leaves behind some moss:NA][/code]
To avoid constant combat log
Moisesjns 25 Jun, 2024 @ 1:01pm 
It might be OP but i think it would be awesome if you made a creature that is like a cave dragon you Cane Tame. And shear for light but strong as steel Scale armor. I say Shear because i would rather not kill em :)
CocoBat 25 Jun, 2024 @ 12:19am 
Amazing, I love tortoises and moss