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This one *seems* to work in 1.6 but it's difficult to test because it screws up the Debug Menu to where it doesn't work.
@ReaperXGen rusted mass raid points and amount of raids are scaling based on activity, but first wave is easier by default and all waves still affected by storyteller raid points, so probably something of that makes the difference (also partially would change, but mostly points factors and new benefit, unlockable by study
Possibly related, in Devmode Godmode, when changing the hedif severity for Induced Pain, the actual severity is 10x higher than what the "Set to X%" severity button below the slider bar shows.
5 rusted masses in a row against a medieval colony.
not so much.
I'll test in a second and tell you back if it doesn't work, I'm thinking "Achtung!" might have something to do with it cause it changes how units move too I believe, it's usually at the top of the modlist, no idea if that could be patched.
If not then it's probably a mod conflict but I can't find anything on the logs.
And after that, when captured, the entity is functioning just fine.
Also this problem has it's end at One bed to sleep with all , but I think there is probblem somewhere deeper(or just very complicated incompatibility), anyway I will notify author about this and then try to find the real thing, that tried to find bed for the entity
https://gist.github.com/HugsLibRecordKeeper/0769b61507003981b89c3275b99478d8
I dont think i will play the mod in any future run.
but im quite saddened by the lack of descriptions for some of the related items and entities.
Could i offer to write some detailed descriptions for you to add to your mod? free of charge and all, just for the love of the craft!