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Regarding the Chamber of Commerce, how exactly does that work? I'm not sure I follow what exactly you mean by stating "when in the center." Am I supposed to keep the trader in the commerce hub without putting them in a trade route?
This is very convoluted phrasing. How about: "+4 Combat Strength to units belonging to City States that you are Suzerain of (including units you have Leveraged from them)."
(Yes that's a dangling participle; I prefer it that way.)
https://pastebin.com/tCdWL15Q
All I did was keep reading the errors until the errors stopped lol I hope I didn't mess anything up!
Data\ModSupport\UC_DIP_CSE_Ethiopia_Tier4.sql it doesn't exist in modinfo. But I think it's because there's an error in the modinfo: it says
<UpdateDatabase id="GameplayModSupport_CSE_Ethiopia" criteria="CS_CSE_Ethiopia">
<Properties>
<LoadOrder>1293</LoadOrder>
</Properties>
<File>Data/ModSupport/UC_DIP_Text_CS_CSE_Ethiopia.sql</File>
</UpdateDatabase>
where I assume that file should be.
However under files, that file is called <File>Data/ModSupport/UC_DIP_Text_CS_CSE_Ethiopia.sql</File>
So should I rename the file UC_DIP_Text_CS_CSE_Ethiopia.sql and put it in the place as above ?
How alliance points work is that between any two full civs (i.e. not including citystates), there's an Alliance Points score. That score is the same both ways, it's a characteristic of their relationship, not of the civs themselves. Whenever that relationship turns into an alliance, this score determines the alliance's level.
Alliance Points between two civs increase whenever they have an active alliance, the amount being based on a variety of factors. Alliance Points are independent from alliance type, you can have a military alliance all game long, level up the relationship to a level 3 alliance, and if you then change to a cultural alliance, that one will also be level 3 right away.
The points you use to earn envoys to send to citystates are called "influence".
Great to hear about the Examination Hall. I do really like how you've added new Government Plaza buildings which work for different builds just like how your Diplomatic Quarter buildings do. I can see myself building the two districts a lot more now.
I'm aware that Security Service does what it had already did. Unfortunately, it was kind of crap. It's notably better now that it's doubled. I rarely built Diplomatic Quarters due to not really getting much mileage out of the benefits, so it's possible that thanks to the effective spy level reductions it'll make spy killings more common, and thus actually not so rare.
re Security Service: It's what the Diplo Quarter buildings did originally, I already doubled the Science yield.
re: Foreign Exchange: stacking bonus of trade route capacity is already very strong. This is actually the one I'm most concerned about becoming OP, it's up to +6 trade routes without modded types already. And yes, it's meant to be balanced by there being an opportunity cost to spreading over multiple types. My goal wasn't to make the most optimal approach in a given field even more powerful but to open up more paths.
re: Examination Hall: you will already get access to the projects from all previous eras.
Chamber of Commerce seems really interesting. Is the idea that it works when a Trader ISN'T actively out on a trade route, and/or is happening to be in a city during its back-and-forth? I have no idea how useful that is yet without having played with it, but it's certainly a unique idea.
Chancery's new effect (1 Envoy for each completed Emergency and First Place in Scored Competitions) seems kind of weak. What about an Envoy for participating in an Emergency, and another for winning it? And giving an Envoy inverse to placement in Scored Competitions (1 for 3rd, 2 for 2nd, 3 for 1st)?
For Security Service, it likely wouldn't scale well as the game went on, but what about scaling with Eras? [value] x Era count. In vanilla, the second tier building, Chancery, requires the Renaissance civic Diplomatic Service, and by that point in the game a very rare burst of 100 Science isn't much unless there's a ton of spying going on.
So does that work if I keep a trader waiting in a city center without establishing a trade route or is that a bonus whenever a trader goes through a city center on the path of its trade route?