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Since you cannot stop using the mod, it basically fucks up your game.
In that folder you can put mods from nexus, just unpack them there. The game can use mods from both that, and workshop, simultaneously, without issue(unlike for example Phoenix Point),
In line 861 replace
if tname_a == "Armor" or tname_a == "Firearm" or tname_a == "MeleeWeapon" then
with
if tname_a == "Armor" or tname_a == "Firearm" or tname_a == "MeleeWeapon" or tname_b == "Armor" or tname_b == "Firearm" or tname_b == "MeleeWeapon" then
to ensure that if item sort(a,b) = true then always sort(b,a) = false making table.sort crash.
For everyone else: the file is in <USR>\AppData\Roaming\Jagged Alliance 3\Mods\Interface tweaks. Open with a text editor, vscode, whatever, change the line, save, start the game, should work.
I noticed one interesting detail.
Before the last update, mercenaries, talking to each other on some personal topics, spoke in a separate pop-up window, like Emma Lafontaine or Corazon Santiago.
After the last update, they again began to speak next to their icons.
I liked the option with separate pop-up windows better.
What option should be changed to return this feature? Thank you.
Customizing the mercenary icons has become much more convenient.
But the problem with the squad bag, or more precisely, incendiary grenades (red) and fragmentation grenades (black) that do not want to move to the bag, as well as knives (if Tony Blackmarket is enabled) has not gone away. Is it possible to fix this?
You wrote stupidity regardless of how many years you have been modding.
Everything I wrote I personally tested.
There is no disrespect. I just truthfully wrote what it really is.
The truth cannot be disrespectful. And next time read CAREFULLY!
Or do you think that just because the author makes great mods, I'am should keep quiet about mistakes?
What does respect have to do with it? Treat your nerves.
Knives will stop accumulating in the squad bag.
Many grenades also won't be transferred to the squad bag.
With this mod it is possible to play only without Tony, different Calibers and if we accept as a given that you will store some grenades in the inventory of MERC.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3006720905
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3012394819
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3009189534
Not sure how to do the logs, but here are the photos, I have the same issue as javier with the inventory, but I'm not sure if the icon thing is caused by your mod.
Files [drive.google.com]
I hope that helps :)
I got the same issue as Javier_ea, mod was working before the update, but now this happens. As well, I'm not sure if it was caused by this mod, I have a second squad of mercs and their icon on the Sat view is enlarged a good amount.
Thanks so much for this mod, if you work to get this up, don't work too hard!
I don´t have changed my modlist or touched the config and yesterday works fine...
Also I saw changes in the squad selection screen, in the position of the opening screen (the one with the mercs in the jeep).
The game is apparently broken :(
It's only a friendly heads up, just in case :)
Thank you very much for the effort of take care of this wonderful Nexus mod :)