Jagged Alliance 3

Jagged Alliance 3

Interface tweaks
33 Comments
Jivebot 18 Jun @ 7:17pm 
I thought there was a comment somewhere on the forums indicating this mod would let every merc with dialogue in a conversation speak. But I don't see that option anywhere. Was it removed or did I misunderstand?
Zacarías Satrústegui 10 May @ 2:13am 
@PaladinoofSteel don´t use the one in Nexus, I am having problems with the mines revenue pop up message with it. I revert to use this one instead.
PaladinofSteel 8 May @ 6:24pm 
Not sure how or why, but I am running interface tweaks (the one from Nexus Mods which is newer) and I am having a game-breaking bug from the time of the radio exchange after winning Diamond Red mine. Corazon congratulates us, the Major threatens her and she get made and sings off. After that the browser is broken and the sectors operations and travel are broken. If I turn tweaks off, and go through hat moment with the mod, the game does not break. going to try disabling the mod, getting through it and turning the mod back on. But it's weird that this mod breaks it. I need this mod because I have the 4k UI mod from Nexus. And I thought the the BCE line of mods was going to be culprit.
arjensmit79 26 Apr @ 3:26am 
This mods makes my entire sector stash dissapear every now and then.
Since you cannot stop using the mod, it basically fucks up your game.
grendel_kamisori 13 Feb @ 7:53pm 
I'd like to request a scaling option for the multishot penalty option? It's completely broken at 100% damage but I feel like it would make burst fire more viable between a 25-50% increase.
DeNim 8 Feb @ 8:08am 
There are so many features that it conflicts with my other mods. Won't you just take out the ammo icon feature?
Kaerius 23 Jan @ 8:01am 
@Svecka hot tip: in your .../AppData/Roaming/Jagged Alliance 3/ folder, create a folder named mods
In that folder you can put mods from nexus, just unpack them there. The game can use mods from both that, and workshop, simultaneously, without issue(unlike for example Phoenix Point),
🔥 Svecka 🔥 22 Jan @ 10:39am 
please update this mod on workshop, because on nexus page there is never version avaliable
Xeryx 19 Jan @ 12:53pm 
The General, found a bug in your code, can you come back and correct your mod, so we can enjoy it?
General_J0k3r 14 Jan @ 8:32am 
@lexo1000 Sector stash sorting wasn't working for me so I found and fixed a bug in your sort function in inventory_mod.lua.

In line 861 replace

if tname_a == "Armor" or tname_a == "Firearm" or tname_a == "MeleeWeapon" then

with

if tname_a == "Armor" or tname_a == "Firearm" or tname_a == "MeleeWeapon" or tname_b == "Armor" or tname_b == "Firearm" or tname_b == "MeleeWeapon" then

to ensure that if item sort(a,b) = true then always sort(b,a) = false making table.sort crash.

For everyone else: the file is in <USR>\AppData\Roaming\Jagged Alliance 3\Mods\Interface tweaks. Open with a text editor, vscode, whatever, change the line, save, start the game, should work.
SilverM 24 Dec, 2024 @ 8:25pm 
AIMbot can't show the characters in chinese or english
WOLK 4 Oct, 2024 @ 5:43am 
I appeal to the author of this mod.
I noticed one interesting detail.
Before the last update, mercenaries, talking to each other on some personal topics, spoke in a separate pop-up window, like Emma Lafontaine or Corazon Santiago.
After the last update, they again began to speak next to their icons.
I liked the option with separate pop-up windows better.
What option should be changed to return this feature? Thank you.
WOLK 18 Sep, 2024 @ 6:20am 
Thanks for the update.
Customizing the mercenary icons has become much more convenient.
But the problem with the squad bag, or more precisely, incendiary grenades (red) and fragmentation grenades (black) that do not want to move to the bag, as well as knives (if Tony Blackmarket is enabled) has not gone away. Is it possible to fix this?
WOLK 18 Sep, 2024 @ 6:06am 
@AllCarpAreBeautiful
You wrote stupidity regardless of how many years you have been modding.
Everything I wrote I personally tested.
There is no disrespect. I just truthfully wrote what it really is.
The truth cannot be disrespectful. And next time read CAREFULLY!
Or do you think that just because the author makes great mods, I'am should keep quiet about mistakes?
What does respect have to do with it? Treat your nerves.
AllCarpAreBeautiful 3 Sep, 2024 @ 10:14am 
@WOLK It works quite well with Rato's Explosive Overhaul 2.0 and also with Zulib Weapons Core none of the things you describe have anything to do with this mod because I use all of them and they work quite well. You probably have other mods that break these things. I'm having some problems myself with my ever-growing mod list, but I don't blame any mod author or uploader for their mod breaking something when I don't know what I'm talking about. I have been a modder for over 20 years and have played with mods before and I can't stand it when someone always leaves these disrespectful messages in the comments of mods when you yourself are not able to create your mod list and the correct "load order" or on pay attention to incompatibilities.
WOLK 1 Sep, 2024 @ 10:04pm 
Stops working with Tony Blackmarket, also doesn't work with Explosive Overhaul 2.0 and what's most offensive with Weapons Core 1.06 so playing with different calibers won't work.
Knives will stop accumulating in the squad bag.
Many grenades also won't be transferred to the squad bag.

With this mod it is possible to play only without Tony, different Calibers and if we accept as a given that you will store some grenades in the inventory of MERC.
kavins 5 Aug, 2024 @ 2:13am 
However, there is currently a crash when using the inventory. After a while, when moving, items disappear from the inventory, and inventory or icons stop loading from the map or icon. Perhaps it has something to do with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3255590356&searchtext =
kavins 5 Aug, 2024 @ 2:03am 
Thanks, the icons of vanilla merc, as well as weapons from mods, have been restored to their previous size.
kavins 20 Jul, 2024 @ 5:53pm 
The mod is wonderful, thank you! But unfortunately, there is still a problem of shifting the icons of vanilla mercenaries in the browser (A.I.M. database) and increasing the size of the icons of some weapons in the inventory has not changed yet.
kavins 12 Jul, 2024 @ 7:19pm 
Hi, I did a little test again and got the same result. Unfortunately, all background images of merc in the A.I.M. database still change when the mod is turned on. Visually, vanilla merc have an empty strip at the bottom, which is displayed on the satellite map as a health bar. I tested the update, no changes. I turn off the mod, and everything returns to its place, no enlarged icon, no moved character in the inventory. Yes, the old mods for mercenaries are incompatible, especially significant changes are taking place with their icons, but vanilla images are also changing. I can't say for sure, but maybe there is an impact and incompatibility ("leak") due to the mod's "Change portrait background (mostly removes)" option.
lexo1000  [author] 11 Jul, 2024 @ 5:23am 
Oldest merc mods are not compatible sorry
AudaciousDuckie 10 Jul, 2024 @ 9:25pm 
Did a bit of a test and got the same result as Kavins. I tested with the update, no changes. Disabled the mod and everything went back to where it should be, no enlarged icon, no shifted merc in inventory. Re-enabled your mod and the icon is no longer an issue, but the merc is still offset
kavins 10 Jul, 2024 @ 6:32pm 
Hi! That's right, when using your mod and after its latest updates, vanilla mercenary backgrounds and some additional mercenary mods change the background size when shown in the A.I.M. database, the image shifts, the background is not displayed correctly. I tried different combinations and selection of mods, as well as the settings of your mod. And only if your mod is disabled, then the pictures return to their place. For example, some mods to check:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3006720905

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3012394819

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3009189534
javier_ea 10 Jul, 2024 @ 9:21am 
Great. I will do it this week and I will feedback you :)
lexo1000  [author] 10 Jul, 2024 @ 8:47am 
Mod updated. Remaining bug is caused by one of your mod. You have to activate them one by one in order to help us identify which one is the faulty ;)
AudaciousDuckie 9 Jul, 2024 @ 8:45pm 
https://drive.google.com/drive/folders/1eJ7cPLBwbpltPzRtzinRA33DwwwCbx1W?usp=sharing

Not sure how to do the logs, but here are the photos, I have the same issue as javier with the inventory, but I'm not sure if the icon thing is caused by your mod.
javier_ea 9 Jul, 2024 @ 1:01pm 
Hi lexo, hereby a screen capture and the logs. I start a new game and the result is the same as with the savegame.

Files [drive.google.com]

I hope that helps :)
lexo1000  [author] 9 Jul, 2024 @ 8:22am 
Put them on a Google Drive or OneDrive ;)
javier_ea 9 Jul, 2024 @ 8:06am 
I will be pleased to share, also the logs, but I don't know how to attach the files here.
lexo1000  [author] 9 Jul, 2024 @ 3:40am 
we can't reproduce the bug. Please could you share screenshots of it? Thanks
AudaciousDuckie 8 Jul, 2024 @ 9:30pm 
Hi,
I got the same issue as Javier_ea, mod was working before the update, but now this happens. As well, I'm not sure if it was caused by this mod, I have a second squad of mercs and their icon on the Sat view is enlarged a good amount.

Thanks so much for this mod, if you work to get this up, don't work too hard!
javier_ea 8 Jul, 2024 @ 4:39pm 
Hi, first not sure if is this mod, but the inventory interface seems have a problem. The merc image, that usually appears at left side, now appears at right side, making impossible to use the weapon and armor slots of the merc.

I don´t have changed my modlist or touched the config and yesterday works fine...

Also I saw changes in the squad selection screen, in the position of the opening screen (the one with the mercs in the jeep).

The game is apparently broken :(

It's only a friendly heads up, just in case :)

Thank you very much for the effort of take care of this wonderful Nexus mod :)
Sir Ni 25 Jun, 2024 @ 3:34pm 
I see you liked the tip, you are welcome =)