Garry's Mod

Garry's Mod

Nodegraph Editor extension BlueLinker
17 Comments
0z0Nis 14 Dec, 2024 @ 8:23am 
No avail. I guess it might be an addon conflict. but I still have no idea. Thank you.
#INVALID_USER  [author] 14 Dec, 2024 @ 6:41am 
hmm
please try this cvar.
ai_norebuildgraph 1
#INVALID_USER  [author] 14 Dec, 2024 @ 3:15am 
what is map name?
I think the ain file is included within the bsp file.
In that case, the ain file you created will be ignored.
This can be applied by disabling the ain file in bps using a binary editor etc.
If you are running a server, you will also need to distribute a bps file with the ain file disabled to your clients.
example: The map in "section 9" include an ain file.
0z0Nis 13 Dec, 2024 @ 6:33am 
- ain file is placed in "graphs" folder
- old .ain file is deleted before new one is added
- possible
#INVALID_USER  [author] 12 Dec, 2024 @ 6:51pm 
>>Fryze
Some possibilities
ain file is not placed correctly.
ain file exists in a map file.
A link longer than the jump limit of the NPC.
0z0Nis 7 Dec, 2024 @ 10:05am 
For some reason, NPC's seems to ignore the links. No lua errors.
Hosterle 12 Sep, 2024 @ 4:54am 
I see, thanks you
#INVALID_USER  [author] 12 Sep, 2024 @ 2:37am 
>> Hosterle
Basically two-way.
I think there are cases where you can get down from a high place, etc. but not jump up. (Depends on NPC's ability).
Hosterle 11 Sep, 2024 @ 4:25am 
are these jump links two-way or one-way only?
A Sentry Gun 10 Aug, 2024 @ 3:55pm 
Thank you for answering! I've been using this to edit some maps for a few days now and it works great!
Gordon, GORDAN! 10 Aug, 2024 @ 9:25am 
Why couldn't you have asked Hazama about it? It's purely an enhancement of the original and it doesn't seem to hurt any core functions.
#INVALID_USER  [author] 10 Aug, 2024 @ 2:41am 
>> A Sentry Gun
I expect there are only three types of links between nodes: walking (or running), jumping, and invalid. (I have never seen anything other than these three types.)
The only one of these that cannot be used is invalid.
I expect that adding hints to nodes (not links) can be handled by the Cvar "cl_nodegraph_tool_node_hint <hint_number>" which is added by the "Nodegraph Editor Ex Version".
Air, Climb, etc. are not used in HordeGamemode, so I don't think I will support them.

>> Gordon? GORDAN!
The main reason is that it is clearly stated that "Nothing in these files or/and code may be reproduced, adapted, merged or modified without prior written consent of the original author".
Gordon, GORDAN! 9 Aug, 2024 @ 3:43pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2004023752&searchtext=Nodegraph

I wonder if you could have modified Cpt Hazama's version instead?
A Sentry Gun 4 Aug, 2024 @ 7:12pm 
this works great! do you think you could make it possible to work with other types of hints?
#INVALID_USER  [author] 1 Jul, 2024 @ 2:04am 
FastZombie in HL2 can jump between bluelinks, so I believe it is available for the default NPCs.
However, there seems to be a difference in the distance that each NPC can jump.
This jump distance limitation is also the reason why I used TF2 Warker in the video. (TF2 Runner seems to be able to jump only short distances)

Machine translation (DeepL) is used in this text.
Mister Leeroy 30 Jun, 2024 @ 2:26pm 
Absolute Genius, as someone that node maps, jump nodes were needed. Hopefully it also works with hl2 default npcs i will need to test it.