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please try this cvar.
ai_norebuildgraph 1
I think the ain file is included within the bsp file.
In that case, the ain file you created will be ignored.
This can be applied by disabling the ain file in bps using a binary editor etc.
If you are running a server, you will also need to distribute a bps file with the ain file disabled to your clients.
example: The map in "section 9" include an ain file.
- old .ain file is deleted before new one is added
- possible
Some possibilities
ain file is not placed correctly.
ain file exists in a map file.
A link longer than the jump limit of the NPC.
Basically two-way.
I think there are cases where you can get down from a high place, etc. but not jump up. (Depends on NPC's ability).
I expect there are only three types of links between nodes: walking (or running), jumping, and invalid. (I have never seen anything other than these three types.)
The only one of these that cannot be used is invalid.
I expect that adding hints to nodes (not links) can be handled by the Cvar "cl_nodegraph_tool_node_hint <hint_number>" which is added by the "Nodegraph Editor Ex Version".
Air, Climb, etc. are not used in HordeGamemode, so I don't think I will support them.
>> Gordon? GORDAN!
The main reason is that it is clearly stated that "Nothing in these files or/and code may be reproduced, adapted, merged or modified without prior written consent of the original author".
I wonder if you could have modified Cpt Hazama's version instead?
However, there seems to be a difference in the distance that each NPC can jump.
This jump distance limitation is also the reason why I used TF2 Warker in the video. (TF2 Runner seems to be able to jump only short distances)
Machine translation (DeepL) is used in this text.