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Втроём – очень тяжко, но проходимо.
https://youtu.be/iwTB15D9kIw
good and enjoyable map, 8.5/10
the finale must have done smt to his brain
i liked it but the finale was a bit too hard. 2 tanks + horde + specials infected, hard to survive.
btw under me is a hmara.
why am I acting like Kanye
I wrote a review under Wido's but deleted cause I felt it was too harsh, why I am saying this? cause I don't want wido to sound crazy or childish for calling some random person names, anyway, good map if you like hard awful finales
9.1/10
https://youtu.be/jkAtYPENntE
There are far less supplies in this than what most finales have. In my runs with friends on expert a few days ago, we usually found only 2 throwables and an occasional pill bottle. The throwables were usually molotovs but there was sometimes 1 pipe bomb. On my current run on normal with bots, I found 2 molotovs and 1 pipe bomb which isn't much.
Crash Course's finale has the benefit of being a lot longer so you can find extra supplies before the holdout. Even then, there were still more supplies on the holdout of Crash Course.
The biggest issue of the finale is that there are 2 tanks AND common infected at the same time. It was easy to during the normal run, but on expert, the lack of throwables made it more tedious and boring than it should've been.
You could have added a guaranteed single pipe bomb, an extra gas can, or maybe an adrenaline for the finale.
There was the Humvee with an alarm, but since it's the second one on the map it's probably my fault if I were to trigger it again.
There is some railing in the subway that's a little too tall to jump over, but that's just a really small issue that doesn't really affect much.
I like the final tank section since there's more than enough supplies to deal with it. I replayed it alone, so I just found that the bots would just run into the tank or stand still. Not sure if this AI issue was just for me though.
The survivor AI for the end was the only real complaint I had for the second chapter.
I don't mind the lack of primaries or meds at the start. The lack of primaries is similar to dead center only getting pills just makes it a bit harder which I don't mind.
What I don't like is the lack of supplies within the starting building. For example, Dead center has tons of extra supplies to find in the building. I replayed Dead Center's first chapter and found 2 defibs, some extra melee's, a chainsaw, 3-4 pills, 2 adrens, and some throwables before the elevator. I wish there were more rooms you could go in to find supplies or weapons.
There's also a Humvee(had to search what the vehicle was called :P) with an alarm that didn't seem to have the usual flashing lights.
I think there's a lack of reward to looking around in Fire Starter's first chapter, which makes the chapter just okay imo.