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Asked Silver about it earlier and they mentioned that this was due to the rarity label's position on the tooltip (which it replaces with the item id)
Thank You for Your guidance and time.
If that is the case, on your item you just need to add one line and change another. I'm not at my other pc at the moment, but it should be something like
acceptsAugmentType : "back"
That is the extra line to add, and then there should already be a line that says
tooltipKind : "armour"
or something like that. Instead of armour, it will need to match my mods tooltip. I think its called ArmorAugment but I am not at my modding PC at the moment. I will check once I am off work.
If I am incorrect in my assumption that you are adding support to your mod, you may need to clarify more. If you know how to unpack mods, you can also just unpack mine and see how everything is set up.
I think I should probably mention that I don't currently have any plans to publish My mod.
I was mostly just curious about it for reducing the number of extra steps/files.
[
{ "op" : "add", "path" : "/acceptsAugmentType", "value" : "back" },
{ "op" : "add", "path" : "/tooltipKind", "value" : "baseaugment" }
]
If I recall right, this will add an augment slot, but the tooltip will look weird. This mod has a custom tooltip so it looks normal still.
If you do not know how to patch files, you will have to read a tutorial on it. It's pretty simple once you get the hang of it.
P.S. Sorry in advance for not being able to properly explain My thoughts.
If you do not use FU, then my mod covers all mods the original covers, plus some more. And for mods that add extra information to armor, such as new resist or set bonuses, I made sure to keep that new information in my tooltip
Also, if this replaces it, will we still need the armor augment patches for mods that have them?
I also have a collections list above that covers all the mods supported, though sometimes I forget to add the mod into the collection. if you have any specific mods you want covered, just let me know and I will add them.
Also, my mod will contain more augments as well. I've added a few and currently working on more.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1154799233&searchtext=Armor+Augments
All of these new augments have been added to the valuable loot table. So anytime that loot table is called, you have a chance to get one.
so cool dude, thanks for the updated version!