Total War: WARHAMMER III

Total War: WARHAMMER III

Marked Chaos Giants (Updated)
28 kommentarer
Kentathor  [ophavsmand] 22. mar. kl. 6:34 
@purpleV it would be better if someone who plays sfo does that, I don't know the balancing or extra abiltites.
purpleV 21. mar. kl. 14:41 
Hi, cool mod thx for updating.
Could you do a sfo version?
Judassem 31. jan. kl. 12:19 
@Kentathor Ok, thanks!
Kentathor  [ophavsmand] 31. jan. kl. 7:47 
@Judassem Yes
Judassem 31. jan. kl. 6:22 
Hi, is this mod currently working with the latest patch?
Kentathor  [ophavsmand] 31. jan. kl. 2:17 
@Judassem Yeah, the latest update only changed minor things. I've yet to test if the new chaos faction can recruit them but they should be able to.
Judassem 30. jan. kl. 11:33 
Does this mod work with the latest update?
Kentathor  [ophavsmand] 29. dec. 2024 kl. 4:47 
It looked liked it worked but I've not been able to play much. My new monitor will arrive soon and then I will try (the old one broke).
Solaire 29. dec. 2024 kl. 0:17 
Did it work fine?
Kentathor  [ophavsmand] 14. dec. 2024 kl. 10:21 
No error's in Rpfm, will try it in-game in the next couple of days. Should work. But I might need to add the Khorne one to the new character and make sure his new skills etc work for it (if applicable).
marc.on.pluto514 13. dec. 2024 kl. 15:03 
update
elgato_86 31. aug. 2024 kl. 7:50 
thx for taking the time to update this
Mumm-Ra 15. aug. 2024 kl. 11:50 
Thx for updating this.
Kentathor  [ophavsmand] 13. aug. 2024 kl. 8:01 
@LWH Until the original modder comes back but yeah.
lwhのsama 12. aug. 2024 kl. 18:02 
man,you are great ! Will you keep updating this mod?
Kentathor  [ophavsmand] 5. juli 2024 kl. 1:24 
@Thanks, yeah there are some changes to this. It's more complete for now. We'll see when seals want to take back the reins of the mod.
Ricketybob 4. juli 2024 kl. 19:19 
I've changed the SFO submod to require this version instead. Thanks for updating!
Kentathor  [ophavsmand] 1. juli 2024 kl. 15:11 
Tamurkhan works, deleteing the other posts. Everything works. Now I'm working on adding the custom descriptions and buffs from the different monogods techs.

It works 100% to my knowledge. If you already started a campaign as Tamurkhan it is safe to add.

@charlieklimper Replenishment is fixed, and as mentioned Tamurkhan too.

Once you can get soulgrinders in the advanced building tree the giant will be added.
charlesklimper 1. juli 2024 kl. 7:49 
@Kentathor
I'm sorry if I've messed something up, but I can't seem to recruit the giant as Nurgle? Also something about this combined with the SFO submod stops the Tamurkhan scene from playing properly and crashing the game?
t.a.vanroermund 29. juni 2024 kl. 11:46 
@Kentathor: Thank you! appreciate it!
Kentathor  [ophavsmand] 29. juni 2024 kl. 10:39 
But I didn't add any special skills etc.
Kentathor  [ophavsmand] 29. juni 2024 kl. 10:39 
@t.a.van Added them to the Deamons, all variants for tier 3 settlements. Going to test now but should work. Won't crash or anything at least.
Pyrodysseus 28. juni 2024 kl. 20:35 
thanks guys this is sick
Kentathor  [ophavsmand] 28. juni 2024 kl. 8:13 
@Airborne Seals I totally get it, I don't really have time or energy either. It's something that comes in waves. Take care!
Airborne Seals 28. juni 2024 kl. 5:57 
I have been very busy with other things so haven't had the chance to work on this. When I can I will fix the mod but currently, thank you so much for keeping it updated.
Kentathor  [ophavsmand] 27. juni 2024 kl. 5:06 
@t.a.van Should be easy to add recruitment, they don't have any techs if I remember correctly either.
I can see about adding certain buffs and abilities to them for certain lords (more barrier for tzeentch lords for that giant and speed for the slaneeshi giant for that lord). Making them more unique for that faction. But I might only add this to deamons since they might need the love.
t.a.vanroermund 26. juni 2024 kl. 10:35 
Would love this for the demons of chaos aswell t.b.h. Could that be possible?
t.a.vanroermund 26. juni 2024 kl. 10:06 
Your a godsend! thank you