Total War: WARHAMMER III

Total War: WARHAMMER III

Marked Chaos Giants (Updated)
28 Comments
Kentathor  [author] 22 Mar @ 6:34am 
@purpleV it would be better if someone who plays sfo does that, I don't know the balancing or extra abiltites.
purpleV 21 Mar @ 2:41pm 
Hi, cool mod thx for updating.
Could you do a sfo version?
Judassem 31 Jan @ 12:19pm 
@Kentathor Ok, thanks!
Kentathor  [author] 31 Jan @ 7:47am 
@Judassem Yes
Judassem 31 Jan @ 6:22am 
Hi, is this mod currently working with the latest patch?
Kentathor  [author] 31 Jan @ 2:17am 
@Judassem Yeah, the latest update only changed minor things. I've yet to test if the new chaos faction can recruit them but they should be able to.
Judassem 30 Jan @ 11:33am 
Does this mod work with the latest update?
Kentathor  [author] 29 Dec, 2024 @ 4:47am 
It looked liked it worked but I've not been able to play much. My new monitor will arrive soon and then I will try (the old one broke).
Solaire 29 Dec, 2024 @ 12:17am 
Did it work fine?
Kentathor  [author] 14 Dec, 2024 @ 10:21am 
No error's in Rpfm, will try it in-game in the next couple of days. Should work. But I might need to add the Khorne one to the new character and make sure his new skills etc work for it (if applicable).
marc.on.pluto514 13 Dec, 2024 @ 3:03pm 
update
elgato_86 31 Aug, 2024 @ 7:50am 
thx for taking the time to update this
Mumm-Ra 15 Aug, 2024 @ 11:50am 
Thx for updating this.
Kentathor  [author] 13 Aug, 2024 @ 8:01am 
@LWH Until the original modder comes back but yeah.
lwhのsama 12 Aug, 2024 @ 6:02pm 
man,you are great ! Will you keep updating this mod?
Kentathor  [author] 5 Jul, 2024 @ 1:24am 
@Thanks, yeah there are some changes to this. It's more complete for now. We'll see when seals want to take back the reins of the mod.
Ricketybob 4 Jul, 2024 @ 7:19pm 
I've changed the SFO submod to require this version instead. Thanks for updating!
Kentathor  [author] 1 Jul, 2024 @ 3:11pm 
Tamurkhan works, deleteing the other posts. Everything works. Now I'm working on adding the custom descriptions and buffs from the different monogods techs.

It works 100% to my knowledge. If you already started a campaign as Tamurkhan it is safe to add.

@charlieklimper Replenishment is fixed, and as mentioned Tamurkhan too.

Once you can get soulgrinders in the advanced building tree the giant will be added.
charlesklimper 1 Jul, 2024 @ 7:49am 
@Kentathor
I'm sorry if I've messed something up, but I can't seem to recruit the giant as Nurgle? Also something about this combined with the SFO submod stops the Tamurkhan scene from playing properly and crashing the game?
t.a.vanroermund 29 Jun, 2024 @ 11:46am 
@Kentathor: Thank you! appreciate it!
Kentathor  [author] 29 Jun, 2024 @ 10:39am 
But I didn't add any special skills etc.
Kentathor  [author] 29 Jun, 2024 @ 10:39am 
@t.a.van Added them to the Deamons, all variants for tier 3 settlements. Going to test now but should work. Won't crash or anything at least.
Pyrodysseus 28 Jun, 2024 @ 8:35pm 
thanks guys this is sick
Kentathor  [author] 28 Jun, 2024 @ 8:13am 
@Airborne Seals I totally get it, I don't really have time or energy either. It's something that comes in waves. Take care!
Airborne Seals 28 Jun, 2024 @ 5:57am 
I have been very busy with other things so haven't had the chance to work on this. When I can I will fix the mod but currently, thank you so much for keeping it updated.
Kentathor  [author] 27 Jun, 2024 @ 5:06am 
@t.a.van Should be easy to add recruitment, they don't have any techs if I remember correctly either.
I can see about adding certain buffs and abilities to them for certain lords (more barrier for tzeentch lords for that giant and speed for the slaneeshi giant for that lord). Making them more unique for that faction. But I might only add this to deamons since they might need the love.
t.a.vanroermund 26 Jun, 2024 @ 10:35am 
Would love this for the demons of chaos aswell t.b.h. Could that be possible?
t.a.vanroermund 26 Jun, 2024 @ 10:06am 
Your a godsend! thank you