tModLoader

tModLoader

Enemy Hit Effects Reborn
59 Comments
MOMOSA 1 Jun @ 9:04pm 
PLZ updata
Filleis 25 Mar @ 5:57am 
Really cool mod, however it would be really nice if there were config options to disable the white flash as its pretty buggy and heavily displaced when attacking enemies from mods with more "advanced" visuals. Mainly wulfrum robots and Crabulon from Calamity Fables.
Adolf Charles 17 Dec, 2024 @ 12:27pm 
just wanted to mention that
Adolf Charles 17 Dec, 2024 @ 12:27pm 
also i noticed zooming in seems to make the effect a little offset
Adolf Charles 17 Dec, 2024 @ 11:03am 
would be nicer if smaller
Adolf Charles 17 Dec, 2024 @ 11:03am 
moonlord core hitbox is a little wonky
Shyning 16 Nov, 2024 @ 3:21am 
Loving this but the multiple crash reports are a bit worrying, do they all have something in common that can be fixed?
Async Void 20 Sep, 2024 @ 5:03am 
my game also crashed after killing wof

SDL Error: That operation is not supported

System.Collections.Generic.KeyNotFoundException: HitEffectsReborn.HitEffectGNPC
at HitEffectsReborn.HitFlashing.<>c.<DrawToTarget>b__5_0(NPC n) in HitEffectsReborn\HitFlashing.cs:line 66
at System.Linq.Enumerable.WhereArrayIterator`1.GetCount(Boolean onlyIfCheap)
at HitEffectsReborn.HitFlashing.DrawToTarget(orig_CheckMonoliths orig) in HitEffectsReborn\HitFlashing.cs:line 67
at Hook<System.Void HitEffectsReborn.HitFlashing::DrawToTarget(Terraria.On_Main+orig_CheckMonoliths)>()
at SyncProxy<System.Void Terraria.Main:CheckMonoliths()>()
at DMD<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at Hook<System.Void
at Hook<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at Terraria.Main.Draw_Inner(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
Kizuner狐狸 20 Sep, 2024 @ 3:09am 
Kizuner狐狸 18 Sep, 2024 @ 5:36am 
is this one?
Paltham  [author] 17 Aug, 2024 @ 9:43am 
Unfortunately i cant really do much without a crashlog, if it happens again, send a pastebin link of the log and ill take a look.
Snaxa~❤ 16 Aug, 2024 @ 12:33pm 
Ah, reporting a bug. my game crashed a few seconds after i defeated wall of flesh. tried a few times and it consistently happened. turned off enemy hit effects and it worked. i dont have the crashlog but the error message i saw was an index out of range exception. and it mentioned HitFlashing and mentioned smthn abt line 66 and 67 idk if any of that information is useful but hopefully it is.
Whisper! Mutsumi 12 Aug, 2024 @ 9:38pm 
bro you finally came back:needy_heart::needy_heart::needy_heart:
Snaxa~❤ 5 Aug, 2024 @ 9:01am 
fuck yes
Paltham  [author] 4 Aug, 2024 @ 2:49pm 
do you have the crashlog?
Bartz 4 Aug, 2024 @ 1:34pm 
Your mod crashed my terraria a seconds ago after killing plantera
InspectorGadget 25 Jul, 2024 @ 2:29pm 
this mod is true beauty, it fills my very soul with an intense flood of joy and happiness every time i hit an enemy
Marisa Freeman 22 Jul, 2024 @ 4:38pm 
nice, retro damage flashes are so cool
Paltham  [author] 22 Jul, 2024 @ 4:33pm 
Color configs are planned, but for now, if you want a similar mod to what you're describing, i'd recommend this mod by White_tiger. Here's a link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2859753308
Marisa Freeman 22 Jul, 2024 @ 3:56pm 
i don't want the fire particles, i only want to see the enemies flash, specially in different colors, i hope you can make a config for that
Paltham  [author] 22 Jul, 2024 @ 12:23pm 
Working on config options for the flash
Carlos 22 Jul, 2024 @ 11:43am 
White flash on some bosses can be quite annoying.
Maxadam 9 Jul, 2024 @ 12:57pm 
Only want the particles, and the white flash is too annoying.
Marisa Freeman 5 Jul, 2024 @ 8:56pm 
oh thank you
刘畅-x64 5 Jul, 2024 @ 8:12am 
Alright! thanks so much for this great mod! :steamthumbsup:
Paltham  [author] 5 Jul, 2024 @ 7:05am 
it should!
刘畅-x64 5 Jul, 2024 @ 3:02am 
Does this work with Calamity mod and Overhaul?
도둑의 항문 순결 4 Jul, 2024 @ 8:57am 
сойдёт:steamthumbsup:
Reaper 4 Jul, 2024 @ 6:55am 
вроде норм:steamthumbsup:
Baka No Pickle 4 Jul, 2024 @ 3:36am 
if you read this you:repoop:
mMags105 3 Jul, 2024 @ 5:39pm 
I've missed this mod a lot, tysm for bringing it back :D
Paltham  [author] 3 Jul, 2024 @ 11:29am 
should work with every major content mod!
Claymeister 3 Jul, 2024 @ 10:35am 
How's content mod compatibility matey?
TomatoCouch 3 Jul, 2024 @ 7:27am 
oomf famous 😭
Lublu_Oreshki 2 Jul, 2024 @ 8:50am 
норм:steamhappy:
ΛLLRIOT 1 Jul, 2024 @ 4:36pm 
oh sick
TheGreaterGreen 1 Jul, 2024 @ 3:46pm 
@V1 good choice
GR4CE 1 Jul, 2024 @ 12:34pm 
im not gonna question it
xanxansh 1 Jul, 2024 @ 9:29am 
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
xanxansh 1 Jul, 2024 @ 9:26am 
IU7788978789878IO78979878744211``````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````
xanxansh 1 Jul, 2024 @ 9:25am 
HI
xanxansh 1 Jul, 2024 @ 9:25am 
GOGOGO
Breadcast 30 Jun, 2024 @ 3:25pm 
epic
2holis 30 Jun, 2024 @ 1:33pm 
админ ебалай :steamthumbsup:
Chrymotasium 30 Jun, 2024 @ 10:33am 
add a config for how the hiteffect is like if you want the particles and if you want the enemy going white because its kinda annoying how the enemy goes completely white when usuing a fast weapon or lots of minions
SneksDaBest769 29 Jun, 2024 @ 9:17pm 
AWWW COME ON
Paltham  [author] 29 Jun, 2024 @ 7:49pm 
It's for a select amount of enemy types as of now.
edwardjameson1965@aol.com 29 Jun, 2024 @ 7:40pm 
This looks very fun. Is this for all vanilla enemies?
toos 29 Jun, 2024 @ 6:20pm 
zombie looks like he saw the gyatt.
void 29 Jun, 2024 @ 11:20am 
nice