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Good news 1: I will release update next week, I'm almost done with going through the code, also need some testing
Good news 2: Paradox follows the mindset of the mod now! The stupid one-off jokes are being removed from the lists of triggered event, never to return.
The affected and the new loc files are just in the localization/english folder of the initial mod.
Ty for responses and I'll eagerly wait for AI part of the mod.
(Also thank you for fixing this boring mess Paradox called “events” since I use Revents, not rework one.)
Just started a campaign and noticed that AI realms have only modifiers from 1st hold court event.
Tried to run observer for a while also and still no axes change. I think mostly because AI lazy and don't want to hold court, but it's simpler to ask you than run 200 years simulation.
1) there is an offset big negative modifier;
2) you cannot repeat it in next five years without spending money;
3) (matter of taste) I prefer descisions to be impactful.
I mean, -40% gold cost IMO is inadequately high value for ~150 prestige, especially compared to Ceremonious pillar, which gives only -15%.
Maybe reducing those buffs like 2-4 times is a way to go?
@pleasentbird, I've skimmed through the files, just place this mod before Dark Ages in the order - there is very small and insignificant overlap this way
@Ty of Troy, this is a consequence of the fact that executions affect court axes in the mod. You can circumvent this problem by loading Court Reconciled first
@jankosi, correct, REvents is the full package of my reworks
@mcaidenvl, Das Faux, thanks a lot for your support and kind words!