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Plz make sure that u r using a new Red seal ship after install this mod. All of the old ship that bought before install this mod cannot get any upgreade.
Thanks for the mod.
Sadly I have no idea about this issue. In range 300 it does good works on my computer. Plz make sure u r using the new ship that u made after u using this mod. The old ship cannot have any cannon and musket man.
i think it missing code to give it range?
it just standing there even at fire at will command.
if i click to the enemy, the ship just walk there straight instead shooting its cannon.
Im sorry have no idea about that issue. On my custom battle it do have 10 cannons and 300 Range in the battle.
I donot play that mod so very sadly IDK.
That was so hard. I find a Ruby program from a very very old TWS2 website. Its very hard to use it and I edit it by the Windows Notepad finally. I spend the whole day to find the cod of Realistic Red seal ships's cannons and run the game to check the cannon every time after I add a new one. Just suggest you donot try this way to edit it. And very sadly I've almost forgotten how to use that Ruby program.
U need this mod I think.
And even though it's rather odd request, do you think that since you added the Red Seal ship to the Custom Battles, could you do the same with regular Trade Ship and Nanban Trade Ship too?
What a minute....did u buy a new Red seal ship after using my mod? If u check the Red seal ship from ur old game saving data that will be nothing changed so u need buy a new one.
I also don´t know a better way, otherwise i wouldn´t be asking like an absolute idiot 11
Thanks for the trying to help tho, really appriciate it.
Have a nice day
Did u tried to clear the script file? That also may can fix this issue.
Thats very hard. I got a tool thats a Ruby program from a programmer TWS2 player. Its very hard to use it and I edit it by the Windows Notepad finally. I spend the whole day to find the cod of Realistic Red seal ships's cannons and run the game to check the cannon every time after I add a new one. Just suggest you donot try this way to edit it. Except u know a better way.
It also visually seams like there are no cannons on the ship at all.
Mind telling me with which program i could look/edit the model itself?
Thanks for the help btw!
Thats true.The RPFM cannot read or edit the "models naval tables", and in the last version of mod manager they changed download mod root.
That may be a bug of mod manager, cannot make sure but I guess the reinstall may can fix this issue.
I thinks I´m using the latest version (3.25.2)
But i looked at the files in RPFM and it seams that the "models naval tables" has no definition for me.
And another weired thing is that the mod is saved under content and not under data in my files.
Make sure u r using the last version of MOD manager
Thank you.
Done!! Use this mod to get 700 range Red seal ships and Cannon bune!!
700 will be great.
As I know that European Canons have 700 range not 500 range, Im not sure that if u want the more range like ur 500 range or same as Nanban Trade Ship's 700 range?
Sadly to say nop. Just got some cannons and musket men.
The red seal system appears from at least 1592, under Toyotomi Hideyoshi, date of the first known mention of the system in a document. The first actually preserved shuinjō (red seal permit) is dated to 1604, under Tokugawa Ieyasu, first ruler of Tokugawa Japan.
(Wikipedia)
The cost is okay because you can reach the Red Ship in very late game after researching a lot of Art and upgrading many buildings.
In the late game, you want something strong, powerful, and high cost such as Nanban Trade Ship, not Cannon Bune 300 cannon's range LOL.
In my opinion, the 500 range for both Red Ship and Cannon Bune make sense because all of the cannons on the ship are European Canons which have 500 range.
I played Shogun 2 for 1000 hours and still not touch the Cannon Bune (300 cannon's range) because it sucks :D.
Thats so hard because if I increase the cannon's range that will make the range of Cannon Bune also get change. But I will think about to make its cost cheaper.
Sorry, it works now.
Didn't know I now have to use the newer CA manager, and not the older mod manager UI.
@yeastman
That sounds so terrible but I donot have any idea about it. The last update was in June 29th and there were about 50~100 new users subscribed my mod and nobody told me about that issue that's also weird thing I think.