Conquest of Elysium 5

Conquest of Elysium 5

Great Houses of Morrowind
65 Comments
Casino 24 Jun @ 8:10pm 
Really fun mod - not even approaching balanced even by CoE standards, so for me best played solely against other Great House AI, but even then you still get a ton of variety.
Ambivalentwriting 4 Jun @ 3:15pm 
Very fun and unique gameplay tought maybe a bit too easy.

A single 6 units group of redoran arms master can be easily recruited early and basically kill an infinite amount of regular opponents due to being too armored/piercing resistant for archers and too damaging and fast-acting against enemy melee infantry for them to even get to attack, not mentionning how insane the council of elders is, and it's not like redoran struggles in the earlygame either.

Though I didnt try out the other clans much so I can't compare them.
Please Differ Your Deliberations  [author] 1 Jun @ 3:56am 
I've came back to CoE5 after a break and finally made a new patch to fix some stuff. Some stuff are still left without fixes, where it was more complex, to be honest after a break I got rather rusty in editing mod files, will need to refresh that.

Very nice to hear so many people had fun with the mod so far!
hyenaobutter 31 Mar @ 11:29am 
one of the best mods for this game, brings me so much joy from start to finish! thank you
Average Genestealer 4 Mar @ 1:00pm 
HOUSE DAGOTH??? It's so peak..
xox 20 Feb @ 1:56pm 
Best Mod so far, by far. I don't even know Morrowind at all and i love the progression and detail.

Only issue i have is that there is a definite best way to late game victory that involves building ridiculous amounts of diplomats with the ridiculous piles of gold you get with house Hlalal ( merchant house). And you don't even have to start with the merchant house due to the interesting embassy mechanic.

But truly an outstanding mod.
tomygun 13 Feb @ 9:01am 
Best mod I've seen in this game. I can't belive all 6 houses got such thoughtful game mechanics. Indoril is my favorite so far. Telvanni a close second. I'm not sure if it is balanced. I'm not even sure if vanilla is balanced, but the progression feels good.
Snoozer000 13 Jan @ 6:27pm 
This is a great mod. Im amazed you added six factions in one mod together and had them interconnected. Your attenrion to morrowind canon is also great. I have found very few bugs which ill report ij the correct area. Thabk you for the mod.
Hebrux 22 Oct, 2024 @ 2:46pm 
A lot of love was put into this mod, thanks for your contribution to COE5
soulfreezer 13 Oct, 2024 @ 3:21pm 
I'm mostly ok with friendly fire from other spells and abilities, those usually target enemies and only deal friendly fire incidentally. But Aura of Unlife is kind of a special case, it deals damage to all non-undead directly next to the caster, and those damn Keepers of the Dead will absolutely spam that spell, even when there are no enemies in range. But guess who is almost always in range to get hit by that spell? Friendly units!

Aura of Unlife would be ok for necromancers where most of your units are undead anyway, but for House Indoril it's a huge liability.
Feraa 13 Oct, 2024 @ 6:15am 
I would suggest the mod "(Almost) No Friendly Fire" or whatever it is that's similar. I can't do without it, as it ensures most attacks and spells can't hit friendlies, for human or AI both.
soulfreezer 9 Oct, 2024 @ 3:59pm 
Great Mod!
Would it be possible to remove the Aura of Unlife spell from Keepers of the Dead? That spell is a huge liability for armies that aren't undead, they keep killing friendly units with it.
Satan-Sama 8 Oct, 2024 @ 10:35pm 
Just curious, pretty sure the answer is no, but is there a way to get more Gaur back on a place if they do get killed?
forrestomintero 25 Sep, 2024 @ 8:14pm 
I dont get why the 6th house is capped on the number of strongholds they can build. They generate net 0 gold after you've built a shrine so all they're good for is acting as a freespawn location and recruiting expensive immobile defensive units. Given that they have to be 5 tiles apart, they're expensive to build, and the house is all about bootstrapping yourself to late game anyway, they should be uncapped imo. Not to mention, it would make the house able to function on the less developed maps, or gain a foothold in other planes for fun and profit.
TheZule 12 Sep, 2024 @ 9:32pm 
After the first two Wizards, all my other wizards when they upgrade to Master lose all their rituals and abilities. I've verified this happens to both wizards who don't cast rituals before promoting and wizards who do, and I can't identify a cause for all their rituals disappearing. Any ideas?
Feraa 30 Aug, 2024 @ 1:58pm 
For House Telvanni, the Dremora and Dremora Lords are mid-rank troops, so they won't actually close to engage the enemy easily.
Feraa 23 Aug, 2024 @ 8:16pm 
For House Indoril, the Tribunal Temples aren't spawning their annual 3 Guards. The Temple City is spawning guards, but not the Tribunal Temples.
Saturn 23 Aug, 2024 @ 6:57pm 
@TheZule I made it mp compatible, just lookup morrowind mp fix.

for the author: add a period in-front of your .png refs. the servers don't know how to deal with general / references.
TheZule 20 Aug, 2024 @ 3:59pm 
Is there a way to make this mod multiplayer compatible?
ThousandOrcs 9 Aug, 2024 @ 3:19pm 
Fantastic mod, much better than my Tribunal mod! Great work!
Kazeck 28 Jul, 2024 @ 7:39am 
An absolute gem of a mod, I know from working on the IG that it's hard to make something like this, so much respect and appreciation!
fabian 24 Jul, 2024 @ 10:47pm 
Could you fix the bug for House Redoran, when it crashes during battle with first tier units and a captain?
359396833 22 Jul, 2024 @ 11:40pm 
Tribute to the authors. This is the largest and most content-rich mod I have ever played. It will take quite some time to experience all the content.
This is an excellent mod, and it would be such a pity to give up on it just because of minor conflicts. Therefore, I have modified some of the selectterr-num and monster names to resolve these issues.
Monster name(dreamer) conflict with mod"BloodandHorror", I changed this monster to "dreamers" to resolve the conflict(don't forget the pic-name in sprites).
The selectterr-num conflict with mod"myconid_lord","warlock_enhanced","burgmeister_enhanced","baron_enhanced","DragonMerchant", after I changed the numbers, the mod runs smoothly without any issues.
Have fun :)
位面旅行者G 22 Jul, 2024 @ 10:38pm 
...power of the old school gaming community, i feel it.

It is not a MOD, you're making a new game.
fabian 21 Jul, 2024 @ 4:39am 
Could you add item crafting and "healing magic" for House Telvanni (anti- affliction and disases).? Perhaps some way to deal with insanity from trips to the void?
fabian 20 Jul, 2024 @ 3:53am 
Hi, I love your mod. You made an excellent job in balancing. Your factions have both the good old Elder Scroll vibe, while being so fun to play. Until now I have tested House Dagoth and Hlaalu against a Bystander and it was already a blast to play (in the moment I am still learning the game and testing all factions against a bystander to learn the game/ the mods).

What would you think about making a similar mod, but for World of Darkness/Vampire the Masquerade?
Pungulus Blort 18 Jul, 2024 @ 9:27pm 
Me and my buddy were trying to get this to work on a multiplayer game but always seems to give a connection timeout whenever we have the mod enabled, any chance of a fix for that :D?
gn0sis 15 Jul, 2024 @ 10:55am 
Truly incredible how much time and effort have gone into not just making this but polishing it to a product of beauty. Amazing job.
Please Differ Your Deliberations  [author] 9 Jul, 2024 @ 6:58am 
Thanks! I really love Morrowind so it was super cool to work on this mod! Haven't played the game for years and I've installed Morrowind again a week ago, I'm now in the middle of checking out what's new with Tamriel Rebuilt content! Couldn't resist! :P

Lol, sorry for this huge spam of Argonian Slaves, I was testing out some House Dres stuff for the last hotfix and I forgot to delete test units before uploading the new version. Telvanni mages descriptions fixed!
tvance52 8 Jul, 2024 @ 5:55pm 
I don't even like the Dunmer and this mod is amazing. Incredible job.
His Rotundity 8 Jul, 2024 @ 6:02am 
I'm extremely impressed by the spritework and the level of detail in unit descriptions here! I also love that you relied on early Morrowind concept art, as well as Tamriel Rebuilt concepts - this whole mod feels like a love-letter to Morrowind.

As a minor bug, some of the Telvanni mages have the Wizard of the Golden Dawn flavor text. I also don't know if you're intended to start with nearly 100 Argonian slaves and several Dres commanders or if that's a relic from testing.
Please Differ Your Deliberations  [author] 6 Jul, 2024 @ 9:09am 
Thanks Lysiar!
Lion: Lol yeah, Dagoth Ur definitely is insane!
Lysiar 6 Jul, 2024 @ 5:24am 
Hi,
Wonderful mod !
Lion of the Black Coast 5 Jul, 2024 @ 12:54pm 
Oh, Duke Asmodeus ran away in panic before the Sixth House to be sure, but it was Dagoth that went insane in the Void before hitching a pyramid back home! Which honestly feels like it fits him pretty well?
Please Differ Your Deliberations  [author] 5 Jul, 2024 @ 11:13am 
Sounds like hell of a fun! I like how the Duke of Hell run away and got insane! :P
Lion of the Black Coast 4 Jul, 2024 @ 9:46pm 
Dagoth Ur's been having the grandest adventure. Passwalled down to Inferno, dreamed up an army, attacked the Duke of Hell's fort and watched the ruler of inferno himself run away in panic, passwalled down again into the Void, went insane, found a pyramid with a portal and came back home.

His army summoning ritual is just so, so OP and I love it
Please Differ Your Deliberations  [author] 3 Jul, 2024 @ 2:48am 
Oh crap! I definitely need to fix that, I played Morrowind so much when I was a kiddo and I still mixed those two up :P
Lion of the Black Coast 2 Jul, 2024 @ 7:48pm 
This is absolutely amazing! Just one really minor error, the assassins available for hire are listed as Camonna Tong but fit the description of the Morag Tong - the Camonna Tong are those drug smugglers and gangsters aligned with Hlaalu and the Sixth House

I love Morrowind though and I can't begin to say how awesome this mod is!
Please Differ Your Deliberations  [author] 2 Jul, 2024 @ 11:55am 
Cool! Was starting to get paranoid!
Ortoblast 2 Jul, 2024 @ 10:31am 
Actually, maybe my crash was because of Steamcloud messing with my saves when I was playing in offline mode. Just tested this mod again and saves work as intended, so consider this a false alarm from me :cozyroe2:
Doppelganger 2 Jul, 2024 @ 5:31am 
Yeah the PDF is a must read. absolutely world class :steamthumbsup:
Devin 2 Jul, 2024 @ 3:53am 
Btw, if for some reason anyone needs the path to the local pdf, look in Steam/steamapps/workshop/content/1606340/3277098486
at least thats where I found it
Please Differ Your Deliberations  [author] 2 Jul, 2024 @ 3:14am 
Gubbins: I've fixed the error, got some typo in the code. I've changed Siege Expert a bit while at it, the guy was only casting rituals and he was useless in battle, and now he has a siege attack: Siege Tunneling, it pretends that he organized some diggings under enemy fortifications before the battle started as an expert in his craft. I've also fixed his typo price from 1 to 40 gold to 40g and 15 iron and made a requirement of having a Guildmaster to be able to recruit him.
Please Differ Your Deliberations  [author] 2 Jul, 2024 @ 3:11am 
Ortoblast: I don't know what might be causing the crash, I tested out the mod extensively over 1.5 month and haven't bumped into this message. Earlier on I made an empty update with no changes, maybe it somehow influenced your save? Not sure, but I've released a small hotfix atm, so if that's the cause of the problem it would repeat. Would be a bit of bummer, because that means I can't put fixes and patches when I want because it would mess saves up. Would need some feedback on it after hotfix.
Please Differ Your Deliberations  [author] 2 Jul, 2024 @ 3:09am 
Devin: I've just hotfixed retainer position, seems I forgot to put him on the backline, thanks. You can recruit new retainers when you build Telvanni Tower, there will 25% chance of them appearing in your recruitment.

BobDaveson: Yeah, you need a non dunmer city, town or port or a city from another house than the one you're playing atm, check out the PDF file, I've described it in the guide :P
Please Differ Your Deliberations  [author] 2 Jul, 2024 @ 3:02am 
Guys I want to make a hotfix with the feedback I got, but it's possible it will mess up saved games, I don't have experience with steam mods, but I think in case it causes problems there is this changelog button where you can return to the previous version.
Devin 1 Jul, 2024 @ 9:27pm 
I just saw a dres slaver party hit itself with slave hunt. That's probably not supposed to happen. Since it's a burst 3, friendly fire is possible though. I was wonder how he suddenly wasn't a commander lol.
BobDaveson 1 Jul, 2024 @ 12:55pm 
how to the Trade goods work for Hlaalu? do i need to have a non dunmer city or what is the recepiant for them?
BobDaveson 1 Jul, 2024 @ 10:36am 
how early are you supposed to be able to branch out? just asking because i got the option to buy a Ash prophet on roughly turn 5.
Ortoblast 1 Jul, 2024 @ 10:35am 
Unfortunately, game crashes for me when trying to load save with NГГ got gick fel! loading failed 3.
Played with only this mod enabled, as a Sixth House