Arma 3
[EKS] AI Artillery System
43 Comments
silala2516 20 Jul @ 7:20am 
is this mod compatible with the M270 MLRS?
Mango Red 15 Jul @ 7:57pm 
anyway to do this without zeus so i can run it on the editor?
shark09stormYT 12 Jun @ 12:21pm 
does this work for Antistasi Ultimate, I hate having my mortars in captured bases do nothing
ekcja  [author] 23 Apr @ 9:52pm 
Thanks for the comment, I'm not sure how exactly do you want the artillery to hold fire after selecting the FO. Can you elaborate? Also I'm not sure how this would work with AT helicopters, unless you're talking about air-to-surface missiles?
76561198040606770 23 Apr @ 2:22pm 
Can you make it Hold Fire until I emable it to? Can you make this for AT-helicopters too? Thnx fpr a interresting mod.
ekcja  [author] 20 Feb @ 10:44pm 
I'm glad you like it!
Bite The Pillow 20 Feb @ 9:34am 
Amazing mod, ive been trying to get lambs danger to something similar for ages but to no avail
ekcja  [author] 12 Feb @ 11:28am 
In the compositions tab, there should be [EKS], open it, and the AI artillery system should be there. Place down artillery for one side, then place a soldier for the same side, then place this composition on that soldier. Now if this soldier comes into contact with any enemy forces, it will order an artillery strike on the enemy whenever able to.
A Combine Elite 12 Feb @ 9:16am 
where do i find it
ekcja  [author] 12 Feb @ 7:19am 
Because it's a composition. It's in your composition tab.
A Combine Elite 10 Feb @ 2:11pm 
why does the mod dont show up in the mods section???
ekcja  [author] 31 Jan @ 1:31am 
Are you sure you did this on a server with zeusCompositionScripts set to 2? If you're doing this in a private server, make sure it's changed to 2, you can do this with a mod like this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3052893294
KILO 29 Jan @ 5:35am 
Apply vanilla and ace mode
I wanted to activate the script,

When you try to apply a script to an infantry unit in Zeus mode, the script will not be applied and only the object will be shown on the ground.

The message "Foward observer set" also does not appear.

How can I improve and activate these problems
I want a reply.
ekcja  [author] 23 Jan @ 12:46am 
You're welcome!
Dr. Freak 22 Jan @ 9:22am 
based mod, ty OG
ekcja  [author] 30 Nov, 2024 @ 10:46am 
Sure, feel free!
sixt 30 Nov, 2024 @ 9:53am 
looking at your script it looks like its possible. If i credit you may i release a sog version?
ekcja  [author] 30 Nov, 2024 @ 8:24am 
@sixt the Pack you have to buy? I don't have it. So I'm not gonna promise you anything about it.
sixt 30 Nov, 2024 @ 6:36am 
Can it be implemented to SOG Prairie fire?
ekcja  [author] 30 Nov, 2024 @ 5:24am 
Artillery's accuracy is now dependant on how much the Forward Observer knows about you.
ekcja  [author] 26 Nov, 2024 @ 1:31pm 
RHS Support added. Check changelog for details.
ekcja  [author] 20 Nov, 2024 @ 12:14pm 
I'm going to add RHS support in the close future. Probably this week.
PSIPHON 23 Oct, 2024 @ 1:29am 
hello
PSIPHON 22 Oct, 2024 @ 8:59am 
add support rhs and cup
ekcja  [author] 4 Sep, 2024 @ 12:27am 
Do you have mods installed?
Crack Jack 20 Jul, 2024 @ 1:53pm 
I'll try but not sure if I'll get a video out for a bit
ekcja  [author] 20 Jul, 2024 @ 11:09am 
@Crack Jack can you add me to friends and send me a video?
Crack Jack 20 Jul, 2024 @ 10:44am 
weird cause I ran it as a normal scenario. I am guessing AI gunners dont recognize it I guess? dunno
ekcja  [author] 20 Jul, 2024 @ 7:25am 
@Crack Jack Sorry for late response. I was only able to reproduce this only when Zeus was controlling an artillery unit at the same time as it was supposed to provide fire to the coordinates sent by the forward observer.
Crack Jack 11 Jul, 2024 @ 5:51pm 
I did, i had an observor who could take no damage, the enemies were in range and I could fire it manually. AI not doing shit for some reason
ekcja  [author] 7 Jul, 2024 @ 1:28am 
@Crack Jack are you sure that the Artillery is in range? Check their artillery computer to see if they can fire at their enemies or if they're too close/far.
Crack Jack 6 Jul, 2024 @ 11:10pm 
might be stupid, set a forward observor and the game confirms it, and the fuckers arent blasting them to bits
ekcja  [author] 6 Jul, 2024 @ 3:34am 
@Sckullchrusher Updated the composition so that now it works with VLS. I also fixed the script so it works with the CSAT mobile artillery.

@Alexander Perhaps in the future I'll make a separate mod for it that works in all missions without the need to have Zeus placing down the composition on an NPC.
Alexander 3 Jul, 2024 @ 7:35pm 
You should consider making this a module!
ekcja  [author] 2 Jul, 2024 @ 11:21pm 
FR killnoobi I am glad you like it.
ekcja  [author] 2 Jul, 2024 @ 11:21pm 
@Sckullchrusher It doesn't work with VLS right now but I'll see what I can do.
FR killnoobi 2 Jul, 2024 @ 8:36am 
awersome
Sckullchrusher 1 Jul, 2024 @ 10:14am 
Hey does this work with the VLS
Komodo 29 Jun, 2024 @ 10:09am 
ty for considering it
ekcja  [author] 29 Jun, 2024 @ 9:29am 
Other support weapons? What do you mean?
DickLouden 29 Jun, 2024 @ 8:57am 
Could this be used on other support weapons?
ekcja  [author] 28 Jun, 2024 @ 2:45pm 
Good question. I'll probably make one in the close future.
Komodo 28 Jun, 2024 @ 1:37pm 
ty for this, any chance for modded artillery like CUP/RHS?
ty