RimWorld

RimWorld

[SR]Realistic Ore Generation (Continued)
26 Comments
moss 34 minutes ago 
needs to be towards the bottom of load order otherwise it gives the issue @тетеря, блин says i believe
Mlie  [author] 2 hours ago 
@тетеря, блин Please read the reporting issues steps above again
Mlie  [author] 2 hours ago 
@тетеря, блин Please see the Reporting Issues section described above
crashed the game when trying to select a tile. had installed: Odyssey, My Little Planet, World Presets, Faction Customizer, Geological Landforms, Biome Transitions (I guess nothing more important that involved into world generation).
Mlie  [author] 11 Jul @ 9:17pm 
@警觉调整者 Please see the Reporting Issues section described above
警觉调整者 11 Jul @ 1:18am 
The mining station always produces coal, iron ore, lead ore, copper ore, even though it is indicated that it is impossible to generate them.
https://gist.github.com/HugsLibRecordKeeper/f489f5d7e8f53a476d8ea89452aab18b
Mlie  [author] 7 Jul @ 9:30pm 
@Psycho Penguin Please see the Reporting Issues section described above
Psycho Penguin 7 Jul @ 3:20pm 
seems like this mod crash when I try to select a tile of the map
Mlie  [author] 3 Jun @ 9:51pm 
@SmellyFishNuggets It modifies ore generation, not regeneration
SmellyFishNuggets 3 Jun @ 4:50pm 
does the ore regenerate all at or am i just lazy with the description
Mlie  [author] 16 Mar @ 11:14pm 
@SMercisk If you are referring to the size reported here on steam it is probably due to not including the source in the steam upload as its already available on the github repo. I also optimize textures of uploads.
SMercisk 16 Mar @ 3:42pm 
Why do your mods usually end up more lightweight that the originals? It's not a big deal, just stumps me.
Erythion 13 Feb @ 2:55pm 
It seems like long range scanners underground/surface scan mode does not persist through save/load cycle. is it just me, or?
Tony Stank 20 Nov, 2024 @ 12:58pm 
Incompatible with deeprim, no ore was being generated underground.
Mlie  [author] 3 Jul, 2024 @ 9:53am 
@domin2ktr Compatible how? And please link to the mod, I dont use the VE stuff
domin2ktr 3 Jul, 2024 @ 9:39am 
make it compatible with VE Outposts
Lotan flan 29 Jun, 2024 @ 6:58pm 
you sadly cant do that right next to your current settlement
Mlie  [author] 29 Jun, 2024 @ 4:06pm 
@Lotan flan You can just increase the max possible settlements in the game settings, take a caravan, settle there, mine and then abandon it
Lotan flan 29 Jun, 2024 @ 3:02pm 
are there any mods that will allow me to enter tiles next to my settlements so i can mine in them?
McMookerson 29 Jun, 2024 @ 11:13am 
(and thanks for your hard work in my resurrecting/continuing these mods for all of us!)
McMookerson 29 Jun, 2024 @ 9:44am 
Thanks, @Mlie!
Mlie  [author] 29 Jun, 2024 @ 9:41am 
@McMookerson Should only be affected by mods that changes the map after the generation. So I think Preview should be fine.
McMookerson 29 Jun, 2024 @ 9:33am 
I see Map Reroll called out as an incompatibility. Do we know whether the similar functionality in Map Preview also conflicts with this?

Or is it only the Reroll mod, since that one happens *after* a map is generated, instead of before?
Reishe 28 Jun, 2024 @ 11:37pm 
I was looking for this!