RimWorld

RimWorld

Madness Combat: Half-Mag
48 Comments
cooloverlord  [author] 14 Jul @ 1:25pm 
I sorta can't wait to finish this up and get started on a way simpler but probably fun AAHW mod that adds some new guns , enemies(can't recruit them sworry), and different raid types. I'll add more advanced player focused stuff later where you can prolly make your own "AAHW"
cooloverlord  [author] 14 Jul @ 1:22pm 
@This_Guy tbh ive been taking too much time lol. The mod is 90% finished but I got lazy around the end thinking I'll have it ready by Odyssey.

Other than that I have been waiting for the new art to be finished so the mod will have staggered updates so content will be released when I get the art for them(mostly). It won't be like that for my next Madness Mod cause ill have the art ready before the mod and it will have a more streamlined focus.

The upcoming update does a little bit of multiple things(cuz I wanted to test features out). It'll not only be 1.6 compatible but there will be more enemies, a new gun, an optional end-game boss, a new Half-Mag ability and most of all, tons of upgrades exclusive to player Half-Mags
This_Guy 11 Jul @ 4:28pm 
take your time.
cooloverlord  [author] 11 Jul @ 11:27am 
update to this mod will be more delayed than I want for multiple reasons. Tho I will force myself to FINALLY update it on Monday
Jariko 4 Jul @ 9:14am 
I'm happy to see madness combat related stuff for rimworld, it seems like the perfect game for it
cooloverlord  [author] 3 Jul @ 10:20am 
@This_Guy very very soooon

Sorry for the wait on stuff. 1.6 support will come with the bigger update and I'll finally focus on an AAHW mod lol and get that out faster by the end of the summer HOPEFULLY. So far I just need to put everything together
This_Guy 22 Jun @ 10:07am 
1.6 would be nice
Unga 24 May @ 5:53pm 
Woe, M1 hold upon ye
matsgudmunds 2 May @ 3:02am 
will you ever make the mag agent
XaocuT's Show 10 Apr @ 10:30am 
How the things going with AAHW?
Я - Легенда 6 Apr @ 1:32pm 
Compatibility with Questionable Ethics Enhanced (Continued) is possible?
I can't use genome sequenser on Half-Mag and clone him.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2850854272&tscn=1743743684
cooloverlord  [author] 4 Mar @ 10:43am 
@XaocuT's-Show I'll take a look at it. Might be simpler to do than I thought! Though I gotta add the other stuff first

Also to answer your other question from months ago(lol), I believe the militor uses the same ai as most pawns. Though don't worry, when I get to adding agents they'll be a proper swarm and only slightly less expendable than the average militor.
XaocuT's Show 3 Mar @ 10:55pm 
Or at least make CE patch. We all need it
XaocuT's Show 3 Mar @ 10:35pm 
Pls try CE, it is completely different experience
cooloverlord  [author] 3 Mar @ 5:45pm 
Probably no CE. I am already planning on how to balance future AAHW units and that's hyper focused on vanilla balance plus considering how crazy people go with stuff in the endgame with mods. I could, but it'll be a quick and dirty job that I wouldn't feel good about.

I also never played CE in any of my playthroughs lol.
Я - Легенда 23 Feb @ 11:26am 
CE?
XaocuT's Show 24 Jan @ 10:01am 
Can you make AAHW agents with AI of militor?
cooloverlord  [author] 21 Dec, 2024 @ 8:05pm 
Uni has been keeping me really busy. I can't believe I wanted to update this mod(again) during it
somehow! Might still push that update out during the summer. Tho I really wanna work on a full fledged MC mod where you could control your own "AAHW" army. That's gonna take longer and I might just do it in parts somehow. Maybe starting on a base AAHW mod where the dudes are just a bad guy faction you can fight
=] 17 Dec, 2024 @ 12:13pm 
I [NEEEEEDD] MORE MADNESS
Gary Volkovich 13 Sep, 2024 @ 6:45am 
Now add more eratic?random? movement, paint it green, give it deathless and put on clown grime....oh and don't forget the stop sign....:captainclown:
Rat_man1 7 Sep, 2024 @ 3:12pm 
I beg you, please, make more of these, PLEASE
TheSordishMan54 25 Aug, 2024 @ 3:19pm 
Lookin' forward with the mod as an proud owner of both RimWorld by Ludeon Studios and MADNESS: Project Nexus by Krinkles and his friends.

Well, it's going to be up in our imagination when Half-Mag soon will have its own dedicated xenotype mod for Biotech.
This_Guy 20 Aug, 2024 @ 6:54pm 
Do you think one day, we will get a Mag?
ed 22 Jul, 2024 @ 8:08pm 
would love if you made more madness characters
kingallhobos 9 Jul, 2024 @ 12:33pm 
Looking for a mod to add extra challenge to your raids whilst adding the Half Mag from Madness Combat in a lore friendly way? This mod is perfect for it; proof?
I have reviewed it!

https://youtu.be/mpXOBLo2n1I

A really great mod, a few hiccups here and there but an amazing experience to lift up your playthoughs! Great work!
lechkingofdead 7 Jul, 2024 @ 1:23am 
oh this goes into the madness pile fo shure. hella thinks.
Red Hawkfield 5 Jul, 2024 @ 7:10pm 
Great work! MAGs are super underrated in MC imo
Farbott 5 Jul, 2024 @ 3:19am 
>:)
splendid, hope to see more mag through your development cycle
cooloverlord  [author] 4 Jul, 2024 @ 11:38am 
@baronnecrodpasm Thanks!

@Farbott @lexcpa324 I am on a big trip right now so I got some time to type this out in mobile. I do plan on making an update to this mod (and also to make it compatible with 1.4). For example, you'll be able to get the biotech version of Half-Mag genes and upgrade your Half-Mag. Though the features won't be that in-depth.

It's hard to explain, but it's how I want to set a certain framework for my future Madness mods where the Madness dudes are fundamentally different from other pawn types both in mechanics and code. Right now the Half-Mag is technically like a reskinnned mechanoid that I forced the code to treat differently. So further updates will be quick and dirty work arounds as I focus on a total revamp that'll introduce those features in a better way and make further mods easier to make.
TheRedPriest 4 Jul, 2024 @ 11:21am 
Man, seeing all the Madness stuff as Anomaly entities and research would be GREAT. Imagine the ability to install an improbability drive on someone and make your own Tricky.
baronnecrospasm 4 Jul, 2024 @ 8:48am 
i upvoted to help encourage you. cheers mate!
Farbott 3 Jul, 2024 @ 10:37pm 
cool, cool, naturally the question of a biotech variant at somepoint
lexcpa324 3 Jul, 2024 @ 12:50pm 
I like the reference, but perhaps the ability to give them different cloths could be interesting
cooloverlord  [author] 3 Jul, 2024 @ 7:38am 
Place down an animal bed. He'll rest up and be healable
IAmSeabass 2 Jul, 2024 @ 8:22pm 
I managed to buy a MAG into my colony.. but hes badly hurt, but wont go onto a medical bed, how do we heal them?
gustavpotato 2 Jul, 2024 @ 3:05pm 
I need more madness combat mods in rimworld an this is perfect, tankiu
IAmSeabass 2 Jul, 2024 @ 10:17am 
Any plans to port this to 1.4?
♂Master♂ 1 Jul, 2024 @ 1:37pm 
Congratz on your first mod!
cooloverlord  [author] 1 Jul, 2024 @ 12:42pm 
Hahahahah. Yeaaaa.... Imagine if *somebody* added GOL3Ms. Ya, I mean those very same oversized frankenstein monsters with guns.

Down the line though, I do wanna make a Mag Agent mod with its own unique mechanics to make the Mags a full fledged late-game boss fight.
Петрович Гамма-43 1 Jul, 2024 @ 8:31am 
*arena mod flashbakcs*
Valhalla 30 Jun, 2024 @ 11:27pm 
Nahhhh if this is just one of the fucking goons im terrified of how big the god damn G03LMs are
Arylice 29 Jun, 2024 @ 12:56pm 
I was about to say: "They can be bigger than that..."
But then realized it says "HALF-Mag", so it's fine. :mpn_abom:
Furry Slurry 29 Jun, 2024 @ 9:36am 
Anyways hope we get more and maybe an way to replace the pawns with grunt styled
cooloverlord  [author] 29 Jun, 2024 @ 9:11am 
You can hire them when an orbital combat supplier passes by. They are not full fledged colonist(you can't assign them jobs on the work tab for example), but you can fully control them via drafting and zoning
Furry Slurry 29 Jun, 2024 @ 8:46am 
So, is the thing like an animal or if you actually hire one of them is it controlable?
cooloverlord  [author] 29 Jun, 2024 @ 6:15am 
I do plan to make a ton more Rimworld Madness Combat mods. Depends on how university treats me, but I will try to update this mod and make another before summer ends. I got a ton of things from Madness Combat that I wanna add.
Hood 29 Jun, 2024 @ 2:04am 
Please make more mods like this
Sporny 29 Jun, 2024 @ 12:26am 
Very cool mod, well done :)