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With ZSTD compression in RPFM, this can be reduced to 2,5GB
@kellym
with the mod
https://i.imgur.com/cfF5jg3.jpeg
without the mod
https://i.imgur.com/6YHg94n.jpeg
In fact, in many cases you can differentiate the regiment mounts from the heroes and lords but it would actually require creating several models for each one. And something similar happens with the beasts if I wanted a beast to keep the same color throughout the campaign I would have to create clones with different textures. In principle I like how it is, it's simply to give greater variety in battle not to be ultra-realistic.
He never ported the mod to warhammer 3.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1161831589
I just looked an not a single mod I can find adds variations to the lizardmen scale colors.
The issue is that the model in question can ether have variants or not and its random.
Example the Pegasus mount.
It is used by both the Pegasus Knight unit and lords and heroes.
If you want the unit to have variants in the horse models, so must the lords and heroes because they use the same one and since its randomized on what color the horse will be, each battle the lord will have a different color unless it rolls the color from the last battle.
This can easily be fixed but just making them two separate mounts but then this mod is no longer just a visual overhaul and could cause conflicts with other mods because it would have to change existing content.
I worked real hard on that Frost Phoenix texture.
It's probably the best thing I ever made visually.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1187457058
It's not a bug, it's just the way non-unique entity variants are handled. I'm not an expert on these types of mods so I don't know if there's a way to make this not happen.
Idk if this "issue" has already been adressed but it seems like Lord's mounts can vary in color from one battle to another, is this normal? can this be changed or is it inherent to the mod?
thanks agtain and have a nice day
The individual mods that make up this one or from which some parts were taken can still be used and if they are loaded with higher priority they should apply their changes instead of these. I didn't see the need to state this in the description since it highlights everything that is modified in this mod and doesn't ask for the first version to be used.
The "activate all saved games" button might help in your endeavour, but WH3MM (and its feature to read every savegame's modlist at the press of a button) is the magic wand here... As it will be any time you need to get an older savegame reopened :)
Hey Incata, if this now basically integrates Vol.1 (which could be) I'd suggest adding this info here prominently in the description, maybe also the Steam page title change (temporarily adding smth like "(now includes Vol.1" maybe)? Thx for clarification and all your work for the community, bro <3