安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
as you said, the temptation is something to take into consideration, and when developing games, or mods, a developer should not allow for players to tweak the intended experience, and it will strive from the optimal immersion and balance. players should be guided on the right path by the creators, and not given the possibility to cheat, because, if cheating is in the game, then its not cheating.. and it just ruins the experience..
this mod does not make the item INFINITELY good, it just makes it so that the item does not break once it reaches 0% durabiliy (as that is annoying), however, it stops working and "defending dmg" if its low. so its not a cheat mod.
the item recharges its durability passively. (vanilla)