Total War: WARHAMMER III

Total War: WARHAMMER III

Expanded Roster - Greenskins - Orc Pack - SFO
30 Comments
CYLMT Riven  [author] 7 Jun @ 6:57pm 
@Smartie :steamthumbsup:
Smartie 7 Jun @ 7:17am 
same for my post on the goblin pack version could you potentially overprice/disable the savage giant so the ai doesn't recruit the wrong version of the unit? ^^
Anarky 15 Apr @ 11:42pm 
Thank you so much!
CYLMT Riven  [author] 15 Apr @ 10:14pm 
@Anarky @xayyvo @Vũ Trí Ba Tá Trợ

Should be fixed.
Vũ Trí Ba Tá Trợ 15 Apr @ 10:30am 
I will die for you
Anarky 13 Apr @ 1:05am 
Excellent! Looking forwards to it!
CYLMT Riven  [author] 12 Apr @ 10:13pm 
update coming this week.
Xayvo 12 Apr @ 4:05am 
Crashes now an update would be awesome. Appreciate the work!
Anarky 8 Apr @ 3:35am 
I'm getting a database crash when opening WH3 with this mod. Any chance of an update?
CYLMT Riven  [author] 1 Mar @ 5:11pm 
@BulleTgt thank you. I’ll see if I can just incorporate the fix so you don’t have to have more than just this and decomposed mod enabled.
BulleTgt 1 Mar @ 12:34pm 
Temp fix for the main mod in the link below is not save compatible by the way. New campaign only
BulleTgt 1 Mar @ 12:26pm 
Hi. I'm having a CTD on second turn when AI orc factions are trying to do something. I pinpointed that the main mod causes the issue both with or without your SFO submod. I was able to fix this CTD by switching dependency in RPFM for your pack file from current main mod to this temp fix: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3428786832
CYLMT Riven  [author] 7 Feb @ 5:56pm 
@nab theres a couple things i need to fix for this submod. I will have time soon to do it. When I do ill fix the errors you have mentioned. :steamthumbsup:
nab 7 Feb @ 3:03pm 
Thanks for the update.

Shielded Big-Uns are tier 3, but SFO's BIg-Uns are tier 2 now, is that intended?

Night Goblins with spear are tier 3 and recruitable from the orc building, but in SFO night goblins are tier 1-2 and are recruitable from the goblin building.

Savage orc warboss lord misses missile resistance. Also is he supposed to be a hybrid caster? I remember them being two-handed club variants in WH2, but maybe that changed.
RockCat 3 Feb @ 7:51am 
I confirm, the mod crashes on the 2nd-3rd turn on Azhag the Slaughterer.
CYLMT Riven  [author] 2 Feb @ 3:59pm 
I will have time this week to go through and fix minor issues guys sorry for the wait.
Gleen Cross 2 Feb @ 3:10am 
@Zarrk I guess that's the reason why the game is crashing for me, can't pass turn 2 with this mod activated. I don't know about other "expanded roster" mods, only tried the orcs so far. I tried the chaos dwarfs sfo patch tho, that one worked fine (there are two hobgoblin bolt throwers now, but that's a minor nitpick)
Zarrk 1 Feb @ 3:42am 
@CYLMT Riven Update 6.0 changed internal references to scrap upgrades so overwriting the table under "unit_purchasable_effect_sets_tables" with updated values will do the job.
There is actually a version of Expanded Roster Compilation fixed for 6.0.3 which can be used as referrence.
CYLMT Riven  [author] 30 Jan @ 2:21am 
It would appear Deco is going to do a rework of his mod since some units in it have been added to the vanilla game. I will see if there is a temp fix I can do with my submod, maybe I can just disable those units, but may have to wait for deco to do his update.
CYLMT Riven  [author] 30 Jan @ 2:16am 
@charlesklimper I will check when I have time later today 👍
charlesklimper 29 Jan @ 9:32pm 
@CYLMT Riven
Thank you for your work as always.
The only issue I have is that the original mod hasn't updated yet, so I get weird crashes out of nowhere? At least the crashes stopped after I turned off the original Expanded Roster: Orcs. Sorry if other people are having a different experience.
CYLMT Riven  [author] 23 Aug, 2024 @ 3:21pm 
@srrrg I didnt have any issue starting the game and a campaign so I dont think it so. If you have any issues let me know.
srrrg 23 Aug, 2024 @ 11:30am 
hi! Do these need an udpate? :)
GenezisO 19 Jul, 2024 @ 2:39pm 
thanks all modders who keep these cool mods updated !!!
Decomposed 9 Jul, 2024 @ 10:40pm 
😄😄 Thanks
CYLMT Riven  [author] 9 Jul, 2024 @ 7:12pm 
If the man, the myth, the legend... @Decomposed wills it. It shall be done! Ill start working on it tomorrow.
Decomposed 9 Jul, 2024 @ 12:18am 
Let me know if you make for my Dwarfs pack
CYLMT Riven  [author] 2 Jul, 2024 @ 11:50am 
@charlesklimper I am pretty sure i correctly fixed the issue. Let me know if you have any more problems!
CYLMT Riven  [author] 2 Jul, 2024 @ 5:40am 
@charlesklimper I’ll look into it later today.
charlesklimper 2 Jul, 2024 @ 3:22am 
@CYLMT Riven
I'm terribly sorry to bother you, but I just wanted to let you know that Expanded Roster heroes aren't getting the SFO hero red line. The same thing happened to the Cultists Expanded submod, and the author of that one said
"Error was in character_skill_nodes_tables. CA now no longer lets anything on tier be higher then 50. Should be updated now."
I hope that helps?