Arma 3
Operation Absolute Justice Part 1
18 Comments
Iliy  [author] 20 Mar @ 11:55am 
@z4driver thank you for playing the campaign, will release part 2 soon.
z4driver 17 Mar @ 7:20am 
Really enjoyable. Looking forward to Part 2. Thanks
Iliy  [author] 16 Dec, 2024 @ 8:25pm 
@Kartel | ReportMeDaddy hi! thank you for playing the campaign, i'm glad you enjoyed it, stay tuned for part two, check out my other campaign operation Rising fire if you're interested.
Kartel 16 Dec, 2024 @ 2:54pm 
just finished the campain and i really really loved it ! i'm a begginer to arma and this teached me a lot ! Thank you
Iliy  [author] 7 Aug, 2024 @ 5:27pm 
@honger I understand, i have to test it out for the newer missions that i'm making, thanks you for your suggestion. :steamhappy:
honger 7 Aug, 2024 @ 10:16am 
@Iliy Ah well I have never experienced this very bug when I was making my own stuff, I don't use any AI altering mods either so I assumed this must have been something on the scripting side. I managed to go through the mission anyway so that was not a problem at all. If it helps in any way, the squad leader got stuck once he stood near a corner of that white building in Mike 26. Perhaps moving the waypoint further away from that building would help
Iliy  [author] 7 Aug, 2024 @ 8:14am 
@honger I have not experienced this my self however overall that is how Arma AI is unfortunately and a mission restart might be required annoying as that might be, i'll look in to it. Thank you for playing the campaign.
Iliy  [author] 7 Aug, 2024 @ 8:12am 
@Slender thank you for playing the campaign, im glad you enjoyed it, i'll be looking to improve it in the second part of the story.
Iliy  [author] 7 Aug, 2024 @ 8:10am 
@onestar thank you for your guidance , i'll look in to it for my future work.
honger 2 Aug, 2024 @ 5:35am 
in the mission Good Morning Stratis, after capturing Mike 26 the squad leader would not move while the waypoint was pointing to the Maxwell camp. AI seemed to follow me though, so I managed to drag them to the next objective but the leader would keep calling them to regroup, don't think this was planned.
Slender 12 Jul, 2024 @ 11:21am 
1 more thing: i could have played with lushify mod. I forgot this one ...
Slender 12 Jul, 2024 @ 11:11am 
SAHUSA the nice last phase was fenomenal. When i exploded those bastards on the second mission and said "task complete" i raised my 2 arms up. I'd like to have kept exploding those bastards out: i'd love more missions in that phase. Also, u did well the debriefing of last phase, samurai style, huh ?
In second phase the white aim cross desapeard to the rest of the campaign - it was nice.
Slender 12 Jul, 2024 @ 8:22am 
"Night time Raid": this part was awesome - with those milsim mods even more. - I felt like playing a phase made my Bohemia Active, congratulations.I could have better experience if i used that "BettIR (Legacy v0.2.1)" but ok, that had an amazing start.
Slender 12 Jul, 2024 @ 3:21am 
Theres a "-l-" on the middle of my screen: this isn't realistic. After the scape from the island, in the next deployment, the bots are too bad: - im not sure if they were bad at first one. - he looked at my face shooting for 5 seconds with, like, all bullets in the mag and didn't kill me. Another one: in this second deployment the infantry moves to the 2 frist missions ON THE MAIN FUCKING ROAD. Fucking helicopters landed when people were at recon towers and the enemy seems be in a completly surprise situtation: isn't realistic.
So, i stopped the RUSH to the second base - becuse i died for first time in the campaign - and will put some mods that might help anyone get more immersive gameplay:
Enchanted Soundscape, BloodLust, Bullet Casings, Bullets_Hit, Imapct, Improved Game Sounds, Improved Melee System, Project Injury Reaction(PiR), Splendid Smoke Rework. All here-> {LINK REMOVED}
onestar 6 Jul, 2024 @ 10:31am 
a3\data_f\flags\flag_csat_co.paa if you enter this in the ship object properties (custom flag texture), it will show a csat flag.
onestar 6 Jul, 2024 @ 10:24am 
I checked, if you go into the properties of the ship object, you can adjust and enter a simple texture replacement for the flag (like csat flag). The name also needs a texture file sadly, but I think the flag is the biggest issue. About animations - enhanced is not a dependancy, I also use it but I think somehow the sitting animation just got cancelled/reset.
Iliy  [author] 6 Jul, 2024 @ 9:15am 
@onestar hello again! thanks again for playing the new campaign, i use the 3den enhanced mod for the animations so that might be why its not working and as for the ship that requires editing the in-game model and texture and it is not in my line of work. i'll be sure to work on the other problems so that part 2 will be better.
onestar 3 Jul, 2024 @ 12:17pm 
Good to see another campaign from you! Couple of minor things from the first two missions - maybe you can change the ship to remove the US flag/name so it is a bit more fitting. In the ship, the sailors are not sitting (animation not working). And I noticed the briefing text is sometimes without any space/paragraph, so it is harder to read and get all the info fast. Yes some grammar errors, but it was OK. Overall I think the campaign is good!