Garry's Mod

Garry's Mod

Cat's Warhammer SWEPs
86 Comments
Adonwars 21 Jun @ 5:57am 
this is a great pack 10/10
Shiri'kai  [author] 17 Jun @ 11:42pm 
Good idea, as I am remastering older TFA weapons. I think I might have an idea of where to find some rogue trader weapon models, as well as I think I know where to get an arbites heavy machine gun model in specific. They probably won't be the best quality, but I'll see what I can do when I get the time

- Also I couldn't find any good tau weapon models after looking through gmod and sfm workshop unfortunately, so those are probably off the menu for the moment
DS-OP Marcia V. 16 Jun @ 8:12am 
Is there a chance for the future of seeing rogue trader weapon variants or arbites weapons? I'm fiending for the heavy machine gun of arbites.
Shiri'kai  [author] 9 Jun @ 6:44pm 
I'm mostly just working with models that already exist, and I knew about, and making them into SWEPs, as I don't know how to create good models as of yet. If there is good models for Tau weapons, then I'm sure I could turn them into weapons. Will look into it
zuty213 9 Jun @ 4:14am 
will there be any tau weapons?
Shiri'kai  [author] 4 Jun @ 8:52am 
Loyalist flamers from Legacy pack have different models. The flamer, heavy flamer, and chemthrower in Base SWEPs have the same model, as there is only one model for them that I had
mister Jo 4 Jun @ 12:21am 
Прекрасно^^ кстати мне не показалось или у огнемётов лоялистов одинаковые модели?
Shiri'kai  [author] 3 Jun @ 1:01pm 
Should be fixed now. Also added ability to defuse the melta bomb
Glass of Lime Soda 2 Jun @ 6:09pm 
I'll wait on the patch
Shiri'kai  [author] 2 Jun @ 5:56pm 
Lua error: should hopefully be fixed when next push. Was a leftover error from the entity I used as insipiration/copied

Heavy stubber: It's how the model is, I didn't make them, just tried to implement them. It's a slightly modified model of a M60 addon from what I can tell

Для работы вам понадобятся пакеты моделей TFA Base и Cat SWEPs.
Alucard 31 May @ 9:52am 
Что нужно для его работы у меня ошибка вместо пушки в руке?
mister Jo 28 May @ 2:05am 
why heavy stubber look like m60?
Glass of Lime Soda 25 May @ 11:47pm 
[Cat's Warhammer SWEPs] language.Add expects string as second argument!
1. unknown - lua/entities/cat_m9k_c4_modified_bomb/shared.lua:177
kaijuhunter1954 19 May @ 11:51am 
looks like it got added thanks!
kaijuhunter1954 15 May @ 2:47pm 
this is the second time i ask for power fist update so what i want is some weapons have power fists to the side that would be awesome
mister Jo 15 May @ 1:04pm 
thanks for the help. i will try to write a list of weapons that fall under this category. by the way, the addons turned out just gorgeous
Shiri'kai  [author] 15 May @ 12:55pm 
I believe you just need to disable scope blur. I'm trying to get blur to show up to test if this is the right setting with little success to get the blur to show up, but it should be a default TFA base one.

Q menu > Utilities > TFA Settings > Scopes/Sights > Blur Mode > No Blur

If it's not that one, I'll see about trying to recreate the blur issue and see what I can find, I suppose
What weapons specifically are having the issue, as that information would assist with trying to figure out what is going on
mister Jo 14 May @ 7:30am 
pls rework aim. when you aim with some weapons you can't see anything beyond the sight, everything is blurry
evandaarcher 11 May @ 1:13pm 
I COMMAND IN THE NAME OF THE EMPORER
Shiri'kai  [author] 7 May @ 2:07pm 
Mostly due to me being used to a single scroll wheel to select weapons instead of the actual slots. Good idea to fix though, will look into it
Destrum 7 May @ 6:23am 
why are all bolters weapons in one slot? Even pistols
soldier jordan 27 Apr @ 4:22am 
thanks
Shiri'kai  [author] 26 Apr @ 8:26pm 
Yeah, couldn't figure a real way to add the ammo backpack without having to edit the models unfortunately. Gave some of the heavy bolters more ammo and extended mag anyway. Did however increase time to reload
Shiri'kai  [author] 26 Apr @ 6:15pm 
- I added dual tigrus, godwyn, and phobos bolt pistols in Legacy set. Didn't do it for the base sweps bolt pistols, as I couldn't get the magazines to be detachable. Probably could add dual chaos bolt pistols now that I think about it though.

- The ammo backpacks would be a possibility yeah. There is a problem with actually setting it up to work unfortunately. When you assign a model as the view or worldmodel, you can't position the bones of the model to follow specific bones of the player. I could maybe add the ammo chute thing in viewmodel, and try to figure something out in worldmodel. I suppose people could do such through pac3 if they really wish. Lemme look into what I can do
soldier jordan 26 Apr @ 11:45am 
the stubber is basically a 30. cal m1919 machinegun if you look it up also there is a thing called ammo backpacks that is used by devestators to give the heavy bolter more ammo also usually a box mag on a heavy bolter is 250 rounds
GDSK09 26 Apr @ 11:39am 
heres an idea: DUAL WIELD BOLT PISTOLS
Shiri'kai  [author] 25 Apr @ 11:10pm 
- It will decimate Horus B Heresy
- The lua errors are something I'll have to look into further
- Changed the sniper default sights to be a bit more useful
- There's no real way to show the extended mag going on the heavy bolters effectively, so probably not
- It is just an M60 model retextured slightly

Thank you all for using this addon, it has reached farther than I really expected. Feel free to give any suggestions for what to improve on this addon or maybe ideas of what new addon to make in the future.
soldier jordan 22 Apr @ 8:07am 
also why have a heavy stubber look like a m60
soldier jordan 22 Apr @ 8:07am 
couldnt you let extended mags on heavy bolters
GDSK09 19 Apr @ 9:16pm 
fix the sniper rifle so the scope DOESNT veer off to the left so much
GS2539 18 Apr @ 2:22pm 
[Cat's Warhammer SWEPs] language.Add expects string as second argument!
1. unknown - lua/entities/cat_m9k_c4_modified_bomb/shared.lua:177

[Cat's Warhammer SWEPs] language.Add expects string as second argument!
1. unknown - lua/entities/cat_m9k_c4_modified_bomb_small/shared.lua:177

Refusing to AddCSLuaFile 'effects/cat_flame .lua' because its name contains dodgy symbols

:ppg_android:
Captain Capitalism 17 Apr @ 3:04pm 
will this kill horus B heresy
Shiri'kai  [author] 13 Apr @ 10:37pm 
Able to provide what error you got?
DOD9 13 Apr @ 2:14am 
lua error , how to fix it?
Mar'k 11 Apr @ 11:03am 
With addition of 3D scopes this has become THE BEST warhammer weapons addon. You are an amazing developer and i look foward to seeing whatever you have in store next
hohuascarp 9 Apr @ 11:17am 
I love it, thanks man
Shiri'kai  [author] 31 Mar @ 10:10am 
Maybe I'll do a similar system for the Power Sword Blade and Guard bodygroups? I don't know. I need to figure out what to expand upon or make next. Suggestions still wanted/kind of needed
Shiri'kai  [author] 30 Mar @ 11:04pm 
Sure. Tried an experimental attachment that lets you select the skin and RGB of the model. Skins are limited by the options of the model and the color will change the full tint of the model. Gets a bit weird sometimes, but it be how it be.

You equip the attachment, then hit Use + Reload (E + R default). It will open a menu, then you can select the color and skin. Clicking on a skin will close the menu and apply the color if it's changed. Due to some issues with how TFA renders models the new Skin will only apply after the attachment is detached, but then it should save unless you try to change the skin again, or until you need to give yourself the weapon again.
kaijuhunter1954 29 Mar @ 5:02pm 
or once again never mind the power fist just so happend to be the same color as my player model sorry bout that
kaijuhunter1954 29 Mar @ 4:54pm 
never mind! it can change colors thanks
kaijuhunter1954 29 Mar @ 4:50pm 
can you improve the power fist so i can make it difrend colors
Shiri'kai  [author] 28 Mar @ 10:53am 
Figured out how to do 3D scopes without changing models. Neat. Would like feedback on chosen reticles and generally how all the scopes feel if anyone has suggestions.

Also wish to know how the plasma heat system feels to use. I've been staring at my stuff for awhile, so I see flaws, but I need some other perspectives

As always, suggestions of what to do next are welcome, as I might be running low on ideas of what to improve
aronboy98 21 Mar @ 3:52am 
by far one of the best 40K weapon mods.
Absolutley amazing work!
Griggs 15 Mar @ 7:54am 
that's quite good! good work mate!
Shiri'kai  [author] 12 Mar @ 6:35pm 
This mod was initially made to be used by a server, but that project's on hiatus for quite awhile. I had found some models that had working viewmodels, and noone seemed to have made them into proper weapons to my knowledge, so I started on that, then just expanded as I found other stuff that could be used. I built everything (I hope) to be easily changed by servers to fit whatever damage scale they wish to use, and more recently added the "Training Mode" to allow it to be used for most applications that don't have NPCs with thousands of hp by default.
Shiri'kai  [author] 12 Mar @ 6:35pm 
My thanks!

For a short period (about 3-4 days) I had used some AI images I generated. Figured those would be more interesting and descriptive than the random art and pictures I yoinked from the interwebs
of cats in Warhammer initially. Didn't vibe with some people, me included, so I just made new thumbnails myself with limited photoshop abilities.

They're not the best, but they work.

That's my philosophy for the mod in general. I didn't make any of the models, mostly just putting them to use with what knowledge I can muster, learning more about gmod as I do so (I have like 40k+ hours on the game, and finally started development recently). I'm also most definitely using working on this as a method to procrastinate doing other stuff.
Goderack 12 Mar @ 9:06am 
I saw some comments in the other mods in the requirements that say they don't like the mod because it uses AI-generated thumbnails. I find this reasoning simply foolish, especially since you have actual preview images. These are good weapons.

I wouldn't say that the quality of this mod is great: Reload animations are shared between weapons and don't fit all models, some of the iron sights are so bulky they're unusable, for example. Those are my biggest gripes.

Other than those (and maybe a few other) minor issues, this is probably the biggest, most complete and STILL most well-functioning pack of WH40k human weapons I've seen! Other packs, if they're not in Russian, are usually too small or too buggy or may require other mods that easily conflict with others.

Even for non-WH40k fans, this is a quite fun weapon pack to have, with all sorts of weapons, many of which deal a lot of damage. Perfect for some mindless destructive fun!
Shiri'kai  [author] 10 Mar @ 11:39pm 
Apologies. I got them from a large content pack that has a bunch of Warhammer models. I think it was L Content. The Model paths say they are from Muschi, either made by them, or compiled by them. I just yoinked the swep models from the larger pack and threw them into my Base Models addon for reassurances and to cut down on the required stuff. Don't know true original source unfortunately
Intruder 10 Mar @ 9:37pm 
I wanna know where you got the autogun and lasgun models from. I've been looking for something HQ as those, but I got no answers still.
Shiri'kai  [author] 8 Mar @ 8:38pm 
You have my thanks!

I need some review. I gave the Astartes Bolt weapons a HUD Scope as an option. Would like to know if I should add it to the Legacy Bolters, as it's supposed to be the tie to the camera on the front of the bolters (Cylinder above the barrel usually).

Also want to know if anything is broken or should be improved as usual

Probably going to make actual thrown grenades relatively soon, as well as possibly make all 2D scopes a custom overlay/reticle thingy