Total War: WARHAMMER III

Total War: WARHAMMER III

Visionary Trade - Vision Via Trade
13 megjegyzés
Ruji jún. 8., 14:45 
Turn 38 yea this bugged out it no longer works even on reload you will lose vision of everyone :/
Ruji jún. 8., 12:59 
Works really well but its CRAZY OP holy trade the amount of factions you discover and if you have a good strength rating you can trade with the whole world in 1 turn and you just snowball discovery, trade agreements, more discovery, more trade agreements.

its literally an "Your economy wins" button
Sushiologist ápr. 23., 19:52 
Im playing as Jade court but somewhere progress to 90 turns I realize this feature bugged out, can no longer see trade partners. Reload and restart steam doesn't fix it. Thanks for this mod, so i can enjoy the same boon for the faction i picked.
Mosketero ápr. 16., 10:44 
@Gleen Cross The capital and the provinces through which the most direct trade route passes would be great. Or like in Total War Empire, where you can plunder routes by placing an army in your path.
Gleen Cross febr. 10., 14:04 
I think this mod could be more interesting if it only reveals the capital of the trade partner, similar to Civilization games. I love that feature (and it makes sense, how can you trade with the unknown lol), but if it reveals everything, it kinda erases the uniqueness of HEF and the Jade Dragon
Tingu febr. 5., 8:50 
Awesome mods, you've implemented the best features in Medieval 2 Total War, great!:steamhappy:
sigmars_disciple 2024. júl. 5., 0:32 
Tons of instant money to be earned via diplo (my fav: declare war against whichever eviltide factions my new ordertide friend is at war with), then those sweet trade tariffs hmmmm $$$$$

Thanks for your work anyway. Whenever I get a chance to go Marienburg, I'll try my best to max exploit this HAHAHA <3 BTW: One of my fav mods to use with your comp, Johnny's Trade changes, would be another small factor to amplify the effects (higher tariffs for trade in general, no penalty for new trade partner etc.) BUT it should have an anti snowball mechanism when things go too wild <3
sigmars_disciple 2024. júl. 5., 0:25 
Ah word, so I am already using this all the time as part of the comp. I had no idea!

This is very cool, makes sense etc. BUT it's def one of those things that can get extremely powerful very quickly. Marienburg is a good example. With the SCM mod, a human controlled MB and their first rite (which gives that vision just temporarily and can be super duper powerful) I'd be curious if I can maybe make it snowball - like getting to a point where in particular the discovery of so many factions diplomatically makes the biggest difference.

Viewing additional territory automatically means discovering factions faster, that can really propel you forward in a nasty way. (Caravans aer another huge factor.)
RagnaroK  [készítő] 2024. júl. 4., 5:28 
Haha the old Gods would be very pleased by that, hopefully she is too. :Dominated::steamsunny:
Mj 2024. júl. 4., 3:41 
I shout your name outloud when I do the deed of darkness with my wife.
Thanks
RagnaroK  [készítő] 2024. júl. 4., 1:24 
Thank you for the kind words and glad you like it. :WH3_clasp:
minnimega 2024. júl. 3., 19:47 
Tried out a few campaign starts and the Trade Vision is working like a charm. Thanks again, this really lifts campaigns to another level.
minnimega 2024. júl. 3., 14:52 
Makes perfect sense and adds a quality feature to the game. Thanks so much for all your hard work.

Here's a MichealAngelo for you as a small way of saying thanks.