Space Engineers

Space Engineers

Custom Entity Spawner
19 Comments
PepperJack  [author] 18 Feb @ 7:31pm 
Galax, yes, can add as many as you want
Galax 16 Feb @ 9:44pm 
Great, can I define more spawning options in one CES.ini file? I want to create a mod which creates space zombies and skeletons next to all beds and / or lockers...
PepperJack  [author] 15 Feb @ 5:53am 
Awesome! I can’t wait to try it out
Galax 14 Feb @ 10:52pm 
I have made a few more too, but this is my first real mod with CES.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3427615853
Galax 1 Feb @ 12:24am 
okay, I have found the problem and made the first succesful tests! Great mod!!!
by the way, at BlockType no Definition at the end...
PepperJack  [author] 30 Jan @ 5:49am 
Also see if it’s being loaded by using /pepco CES list
PepperJack  [author] 30 Jan @ 5:47am 
If you are not making a mod to be uploaded you need to modify the CustomEntitySpawner.ini file with your block. It’s in the storage folder of the save/server folder
Galax 30 Jan @ 4:35am 
okay, I have made a CES.ini it looks better, the mod sees it, but there is no spawn... I have made a

[LargeBlockBatteryBlockWolfSpawn]
BlockId=LargeBlockBatteryBlock
BlockType=MyObjectBuilder_BatteryBlockDefinition
Enabled=true

; PlayerDistanceCheck is the maximum distance from a player for spawning entities.
PlayerDistanceCheck=20

; Entity spawning settings
EnableEntitySpawning=true
EntityID=Wolf
MinEntityAmount=1
MaxEntityAmount=4

entry, everything else is set to false but nothing happens if I near a Large Battery...
PepperJack  [author] 26 Jan @ 12:50pm 
It should work on servers. Just not all the commands.
Galax 25 Jan @ 10:57pm 
Hi, you wrote; chat commands does not work on servers... but the mod does? I would like to use it on my dedicated server? is there a problem?
cptnoname 1 Dec, 2024 @ 6:47am 
One step closer to being a real game, with real poi's that could pose an actual challenge... These types of things should have been in vanilla from the start.
PepperJack  [author] 15 Nov, 2024 @ 12:15pm 
I realize that my last “fix” might have only let the first block spawn.. but don’t worry I am almost finished with a spawning improvement that fixes those issues. It also makes each block start when its individual spawn conditions are met. :). Very useful for custom crafting and farms :)
Lunatricky 29 Oct, 2024 @ 7:51pm 
Hello, just going to say I love this mod and am using it to make a custom "encounter" where players need to fight against robots in a building to get loot from a KoTH. It's a lot of fun! Thanks!
PepperJack  [author] 29 Oct, 2024 @ 7:26pm 
The loot of the entity is different, this mod will spawn items around those entities. But it doesn’t currently drop anything on death of those entities. You would have to modify the entities actual loot table for what you’re asking for. But that is a really cool idea and might add a death check in radius of block will drop said items. No promises on when I will add that though. But I’ll add it to the todo list lol
Uzar  [author] 4 Aug, 2024 @ 9:20pm 
🎉🎉🎉
PepperJack  [author] 4 Aug, 2024 @ 8:47pm 
Woot working on servers now!
Uzar  [author] 15 Jul, 2024 @ 2:07am 
I like cows!
PepperJack  [author] 8 Jul, 2024 @ 8:21am 
The current version has the remove dead bots setting it the global config now.
PepperJack  [author] 3 Jul, 2024 @ 9:54pm 
Just realized I uploaded a version that removes dead bots every 3 seconds… I am planning to make the CleanupInterval configurable in global before full release