Timberborn

Timberborn

Path Extention
53 Comments
Trains6824 16 Jun @ 11:58pm 
after drawing a foot path*
Trains6824 16 Jun @ 11:53pm 
@KnatteAnka just letting you know your mod currently is breaking the game if you click the main district currently.
KnatteAnka  [author] 12 May @ 10:48am 
yes base game changes has broken them in a way that i can not fix
NoOne_ReaVen 12 May @ 12:34am 
So Tunnels are completly gone now? Started a new game recently with folktails and was looking at the tunnels tab and could only see the Levee passthrough
thotenvin 8 May @ 2:39pm 
was working 2 days ago but new update flags it
KnatteAnka  [author] 8 Apr @ 9:20am 
ya looks like there is some limitation with new update.

Will look if its easy to fix or to add a tunnel with a levee
Denethor’s Tomato 5 Apr @ 8:13am 
I can no longer tunnel through a levee is this no longer supported? Thanks for the great mods
KnatteAnka  [author] 2 Apr @ 10:53am 
* Fix U7.2
* Note this may be the last version with tunnels in this format, Plz replace with base game things as much as possible
New version of tunnels will not be compatilbe with old ones!
sammain 22 Mar @ 3:00pm 
I have noticed the path extension for update 7 has an issue with tunnels not commenting to paths correctly. Tunnels are not letting patching to pass through.
r3dbullwiz 9 Mar @ 5:28am 
Tunnels isn't connecting to the path from the other side.
edopronk 2 Mar @ 4:01am 
anyone else problems with tunnels not extending/connecting to the district reach?
KnatteAnka  [author] 26 Feb @ 11:55pm 
ok will look into it
Inanimate 26 Feb @ 2:34pm 
Path Extension seems to load fine, but when the small district gate is selected, the game crashes.

The exception reported is thus:
v0.7.1.0-1c82010-xsw
NullReferenceException: Object reference not set to an instance of an object
draco963 19 Feb @ 6:05pm 
I only just noticed the typo myself.

Leaning into it is the only honourable choice. :D lol
crashfly 5 Jan @ 1:27pm 
i think everyone needs a 'tent' in their extentsion ...

funny thing is, i myself did not notice the misspelling until it was mentioned.
KnatteAnka  [author] 5 Jan @ 12:26pm 
@subliminalsociety
ya it was a typo in the begining and then it went on for to long until it was noted so now im sticking to it :P
(english is not my native language)
subliminalsociety 4 Jan @ 10:57pm 
extension
KnatteAnka  [author] 25 Dec, 2024 @ 2:34am 
@freakyfeathers in what way does it need work?
tried with the mod More group? (keeps it simple without it to not req code mods)
freakyfeathers 24 Dec, 2024 @ 1:25pm 
great concept, needs work...
KnatteAnka  [author] 19 Dec, 2024 @ 2:32pm 
You have 2 options
1 edit prefab collecion file to disable items
2 install the mod more groups to group items
Baras 19 Dec, 2024 @ 9:25am 
Can I Subscribe to only the tunnels because all of the other things are going off screen?
KnatteAnka  [author] 19 Dec, 2024 @ 1:07am 
@extravagantBurn no it costs 1 science per hour to have it "running" its an upkeep cost thats added
crashfly 17 Dec, 2024 @ 4:14pm 
who doesn't love to learn science by standing in a long tunnel?
ExtravagantBum 17 Dec, 2024 @ 1:30pm 
lol the 7 length tunnel is giving 1 science per hour passively
Whitewolf 15 Nov, 2024 @ 10:29pm 
Could you make this work with the Emberpelts faction please...
Katotsu 12 Oct, 2024 @ 3:59pm 
I always wanted my paths to have Brides! A simple but funny typo.
KnatteAnka  [author] 12 Oct, 2024 @ 1:47pm 
but keep it to not req timberapi to not break as easy
KnatteAnka  [author] 12 Oct, 2024 @ 1:46pm 
it can happen ya but if you use More groups and Timberapi its alot better
Ryster 12 Oct, 2024 @ 8:20am 
Is it just me, or does this mod add so much to the menu that you cant even see paths any more because the menu is off the edges of the screen, even with UI set to 80%.
KnatteAnka  [author] 7 Sep, 2024 @ 11:44am 
Mod is Updated remeber to verify gamefiles to force update mods!
Spike's Spaghetti 5 Sep, 2024 @ 9:15pm 
Broken after the update
NeoRider7 5 Sep, 2024 @ 7:10am 
Today's game update broke this mod. This mod needs to be updated.
Blakmoon 3 Sep, 2024 @ 10:49am 
Thanks a lot for the metal pilars ! And great idea to separate it into parts !
KnatteAnka  [author] 29 Aug, 2024 @ 11:44am 
have some videos in discord Mod-creators pins how to export game files and look how base game does things if you want to check it out :)
Enginerd 28 Aug, 2024 @ 8:25am 
Ahh okay cool, didn't realize even just those platforms would require some coding and assumed it just borrowed from the in-game rope bridge type ones but allowed paths to come off at 90° angles instead of only straight.

I figured people might hold off for stable build because the beta could change stuff, just curious. Appreciate your work! Makes me want to try making stuff but I'm just a dumby
KnatteAnka  [author] 27 Aug, 2024 @ 10:16pm 
no i only helped Tobert to do some modelsm and that mod req Code same as Choo choo so you will have to wait for/if Tobbert updates it.
Extended Floodgates, Decoration extention is planned but will prob be around stable release
Enginerd 27 Aug, 2024 @ 8:49pm 
Hey @KnatteAnka - I believe you're the person who also made "more platforms" on mod.io correct?

Any plans to add at least some of those "cantilever" style platforms into this Path extension pack? I know i had at least a 1x1 "side platform" from some mod before UD5 but cant find it.

Similarly, do you have plans for the extended floodgates, rail extension, etc? well i guess Rail is pending the Trains coming back.
Blakmoon 14 Aug, 2024 @ 12:56pm 
I just thought of standalone, but maybe both.
KnatteAnka  [author] 11 Aug, 2024 @ 11:51am 
Blakmoon the pillars as standalone pillar or both Pillar and platform?
Blakmoon 11 Aug, 2024 @ 9:25am 
Hello, great mod ! Do you think it will be possible to add in a futur update the pillars that were used with older metal platforms (both sizes) ?
2321812010 26 Jul, 2024 @ 1:14am 
This is a collection of buildings that Extends how far you get with Paths. by adding Brides and Tunnels also adds a smaller District gate  https://mod.io/g/timberborn/m/path-extention

Tunnels can currently path throught anything, it may change in the long run to only ground and levee

Tunnels do remove railing at the end but still works


same mod also exist on Mod.io see other versions
这是一组建筑物的集合,可以延长你通过Paths到达的距离。通过添加桥梁和隧道也增加了一个较小的区门 https://mod.io/g/timberborn/m/path-extention

隧道目前可以穿越任何东西,但从长远来看,它可能会变成只有地面和堤坝。

隧道在终点确实拆除了栏杆,但仍然有效


同样的现代也存在于Mod.io看其他版本
KnatteAnka  [author] 18 Jul, 2024 @ 11:11pm 
@mileHighGsmer not for U6 will do when it goes to stable

U5:
https://github.com/KnatteAnka/KATimberbornModsUnity
MileHighGamer 16 Jul, 2024 @ 2:03pm 
Do you have a GitHub site for this (well all of your) Mod?

If yes-> Can you put it in the description... Please?
DreamingFey 11 Jul, 2024 @ 11:19pm 
Thank you
KnatteAnka  [author] 11 Jul, 2024 @ 3:48pm 
Thanks its now added
Slye_Fox 11 Jul, 2024 @ 10:29am 
You should add the materials mod as a prerequisite.
popcapgamers1 5 Jul, 2024 @ 8:47pm 
we need ladder
KnatteAnka  [author] 5 Jul, 2024 @ 1:10pm 
If not force update game by:
verify game files
or unsubscribe and subscribe
KnatteAnka  [author] 5 Jul, 2024 @ 1:07pm 
@drexos17 verify that you have version 2.0.1
Drexos17 5 Jul, 2024 @ 12:05pm 
crashes game on loading for U6