Garry's Mod

Garry's Mod

Damage for HL2 Vehicles
105 kommentarer
Virgiliu314  [ophavsmand] 25. juni kl. 0:43 
Hehe, not sure, i was thinking of that but never tested it in campaign maps, thanks for letting me know tho. I could try find a fix but the thing is, i have no idea how i could fix it without uh.... making the physical damage not work at all... for now one thing you could do is lower the sensitivity even more in the mod's options (although i wouldn't reccommend), or just disable it completely if you don't need it
JackOof 24. juni kl. 22:17 
Love this addon but during the beginning of the Highway chapter of HL2 when the crane drops the jeep it instantly explodes, would there be anyway to fix that?
Virgiliu314  [ophavsmand] 19. juni kl. 14:11 
@>KB> >KEKSQUAD I've pushed an update, it should work smoothly now, without any CPU hogging. If there's any other problems, let me know!
Virgiliu314  [ophavsmand] 18. juni kl. 13:33 
if it uses jeep base, yes
[Dog--Tags] 18. juni kl. 12:52 
is it compatible with Half-Life 2 Vehicles Extended?
Virgiliu314  [ophavsmand] 18. juni kl. 11:35 
i see, that'll help narrow it down, i'll check it out later or tomorrow if i get the chance
>KB> >KEKSQUAD 18. juni kl. 11:32 
It's specifically for vehicle collision damage btw
Virgiliu314  [ophavsmand] 18. juni kl. 11:30 
Virgiliu314  [ophavsmand] 17. juni kl. 23:39 
Hmm, i'll look into it to optimize it soon-ish i hope, but it may take some time as i'm busy with other things
>KB> >KEKSQUAD 17. juni kl. 14:41 
Hey so I noticed there was quite a bit of CPU hogging with about 50 prisoner pods here

Event "Think", hook "VehicleCollisionDamag 12.49% 180 5535.881us 12765.3us
in "lua/vehicle_damage.lua" (lines 121 to 198),
found in Workshop addon « Damage for HL2 Vehicles »
☆Manuel ☆ 5. apr. kl. 7:21 
this is 10\10 download it its a very good mod :steamthumbsup::steamthumbsup::steamthumbsup::steamthumbsup:
Virgiliu314  [ophavsmand] 10. mar. kl. 5:42 
also it's literally just a simple check, to check if the entity is the HL2 vehicle base AND has the matching buggy model, and if not then it should just show some generic gibs, however, like i said, i am not focusing on this mod atm, but i may change my mind
Virgiliu314  [ophavsmand] 10. mar. kl. 5:38 
@Home (KOD) I am aware of that and i thought of doing that, but currently, updates for this mod are postponed, due to me being busy with life and due to the fact that i am working on far greater workshop projects at the moment. I may return to this mod if i fell like it though, perhaps i could do some updates
Home (KOD) 8. mar. kl. 13:22 
Since this addon also works on other custom workshop vehicles that are using the HL2 vehicle base, the buggy gibs will appear when you destroy them which might look weird since of course the model doesnt match. Then I thought you could remove the jeep gibs/add a check on custom workshop vehicles and add other gibs like an engine, metal parts or any asset that is already on gmod by default
RNG 23. nov. 2024 kl. 8:11 
pure greatness and shoutout to Virgi
SamThePlagueDoctor 2. nov. 2024 kl. 10:13 
well shit dude you cooked with this
Virgiliu314  [ophavsmand] 8. okt. 2024 kl. 9:50 
also, i have some updates planned for this addon, but i'm currently working on an ArcCW addon, so stay tuned for that
Virgiliu314  [ophavsmand] 8. okt. 2024 kl. 9:49 
say i should probably make a check to only work on entities that use both the vehicle entity + the correct model, because otherwise, every vehicle that uses jeep base would have incorrect gibs
Virgiliu314  [ophavsmand] 8. okt. 2024 kl. 9:48 
@salt crab, that's probably because Sligwolf's vehicles use the same entity base as the jeep or airboat
salt crab 8. okt. 2024 kl. 2:32 
suprisingly enough, this also has some sort of compatibility with sligwolfs addons:steamhappy:
Virgiliu314  [ophavsmand] 19. sep. 2024 kl. 6:14 
@unfuny1337 Not yet, also the darkness is there to help you understand and see that there is damage and how much damage there is
unfuny1337 14. sep. 2024 kl. 2:37 
is there any option to disable car getting darker on low hp?
Virgiliu314  [ophavsmand] 10. sep. 2024 kl. 4:20 
Due to my schedule being very tight, updates on this mod + my upcoming mod are postponed
(~/H.R.H.R\~) 7. sep. 2024 kl. 22:12 
I NEEDED THIS
MR. Dewritos 4. sep. 2024 kl. 4:07 
i like it :)
Virgiliu314  [ophavsmand] 25. aug. 2024 kl. 3:23 
Stay tuned guys, i may add some new features to this.

Also, i'm working on a new addon, and to give you a hint, it's ArcCW related!
legenda 30. juli 2024 kl. 6:42 
cool :steamthis::steamthumbsup:
evil foll ginlan davbrer witer 28. juli 2024 kl. 23:35 
set_vehicle_health in console
whirrring 27. juli 2024 kl. 8:19 
How and where do you adjust the health for the vehicles?
Screddy 15. juli 2024 kl. 1:40 
alright, thanks
Virgiliu314  [ophavsmand] 15. juli 2024 kl. 1:08 
I uncompressed the textures for the jalopy gibs, now it's a bit heavier
Screddy 13. juli 2024 kl. 4:59 
thats okay, take your time
Virgiliu314  [ophavsmand] 13. juli 2024 kl. 4:58 
i'm already working on something else so i'm not sure if i'll do the update today
Virgiliu314  [ophavsmand] 13. juli 2024 kl. 4:57 
okay then, i'll see what i can do
Screddy 13. juli 2024 kl. 4:27 
yes
Virgiliu314  [ophavsmand] 13. juli 2024 kl. 4:25 
well, would you rather have like 20mb just for a damage mod?
Virgiliu314  [ophavsmand] 13. juli 2024 kl. 4:24 
it does?
Screddy 12. juli 2024 kl. 21:03 
why this addon makes the jalopy low quality?
Sabitsuki 11. juli 2024 kl. 21:37 
e
Virgiliu314  [ophavsmand] 11. juli 2024 kl. 11:39 
also, the health differs for each vehicle, and also, some weapons are less likely to damage the vehicles, watch the demonstration video and you'll see what i mean
Virgiliu314  [ophavsmand] 11. juli 2024 kl. 11:38 
@Marshall, i will be adding an options tab for this in a future update
MJ_Magus 11. juli 2024 kl. 11:28 
Doesnt seem to work for me, but dunno.How do you adjust the values for health without console commands?
Virgiliu314  [ophavsmand] 10. juli 2024 kl. 10:15 
Fun fact: Initially i wanted to sponsor my public sandbox server in the description of this mod in order to populate my playerbase a bit more (although i have enough friends alone that can populate it), but i've figured it'd come off as tryhardy so i didn't do it just to be clean and professional. I may do it eventually though, since this addon is used in there, and one of my server collections is already gaining traction cause of this mod.
Bamcublam 10. juli 2024 kl. 9:50 
Continue*
sea of thieves fat pirate 10. juli 2024 kl. 9:50 
this is the best mod ever i have been looking for one of these 10/10 mod
maksumkolesnukov022 10. juli 2024 kl. 9:50 
uh not sure, lets contunue in dms
Virgiliu314  [ophavsmand] 10. juli 2024 kl. 9:49 
@maksumkolesnukov022 wouldn't the UV's of the texture be messed up though? Like it would be positioned awkwardly on those models
Virgiliu314  [ophavsmand] 10. juli 2024 kl. 9:48 
i could try apply a bit of a weaker compression and still save some filesize for convenience (cause it'd be stupid if a simple vehicle damaging mod was 20-30mb just for some gibs that no one will pay attention to cause they disappear in like 10 seconds), i just figured no one would really notice because HL2/Source's textures are somewhat watered down to begin with even at max settings
maksumkolesnukov022 10. juli 2024 kl. 9:48 
you can just add material that will fallback to original ep2 texture
Virgiliu314  [ophavsmand] 10. juli 2024 kl. 9:45 
well the thing is, the jalopy gibs contained duplicate textures of the ones from ep2 cause they're not the exact same ones, they're fine-tuned for the new gib models, so i did have to compress them cause they counted as *new* textures