Garry's Mod

Garry's Mod

Damage for HL2 Vehicles
105 Comments
Virgiliu314  [author] 25 Jun @ 12:43am 
Hehe, not sure, i was thinking of that but never tested it in campaign maps, thanks for letting me know tho. I could try find a fix but the thing is, i have no idea how i could fix it without uh.... making the physical damage not work at all... for now one thing you could do is lower the sensitivity even more in the mod's options (although i wouldn't reccommend), or just disable it completely if you don't need it
JackOof 24 Jun @ 10:17pm 
Love this addon but during the beginning of the Highway chapter of HL2 when the crane drops the jeep it instantly explodes, would there be anyway to fix that?
Virgiliu314  [author] 19 Jun @ 2:11pm 
@>KB> >KEKSQUAD I've pushed an update, it should work smoothly now, without any CPU hogging. If there's any other problems, let me know!
Virgiliu314  [author] 18 Jun @ 1:33pm 
if it uses jeep base, yes
[Dog--Tags] 18 Jun @ 12:52pm 
is it compatible with Half-Life 2 Vehicles Extended?
Virgiliu314  [author] 18 Jun @ 11:35am 
i see, that'll help narrow it down, i'll check it out later or tomorrow if i get the chance
>KB> >KEKSQUAD 18 Jun @ 11:32am 
It's specifically for vehicle collision damage btw
Virgiliu314  [author] 18 Jun @ 11:30am 
Virgiliu314  [author] 17 Jun @ 11:39pm 
Hmm, i'll look into it to optimize it soon-ish i hope, but it may take some time as i'm busy with other things
>KB> >KEKSQUAD 17 Jun @ 2:41pm 
Hey so I noticed there was quite a bit of CPU hogging with about 50 prisoner pods here

Event "Think", hook "VehicleCollisionDamag 12.49% 180 5535.881us 12765.3us
in "lua/vehicle_damage.lua" (lines 121 to 198),
found in Workshop addon « Damage for HL2 Vehicles »
☆Manuel ☆ 5 Apr @ 7:21am 
this is 10\10 download it its a very good mod :steamthumbsup::steamthumbsup::steamthumbsup::steamthumbsup:
Virgiliu314  [author] 10 Mar @ 5:42am 
also it's literally just a simple check, to check if the entity is the HL2 vehicle base AND has the matching buggy model, and if not then it should just show some generic gibs, however, like i said, i am not focusing on this mod atm, but i may change my mind
Virgiliu314  [author] 10 Mar @ 5:38am 
@Home (KOD) I am aware of that and i thought of doing that, but currently, updates for this mod are postponed, due to me being busy with life and due to the fact that i am working on far greater workshop projects at the moment. I may return to this mod if i fell like it though, perhaps i could do some updates
Home (KOD) 8 Mar @ 1:22pm 
Since this addon also works on other custom workshop vehicles that are using the HL2 vehicle base, the buggy gibs will appear when you destroy them which might look weird since of course the model doesnt match. Then I thought you could remove the jeep gibs/add a check on custom workshop vehicles and add other gibs like an engine, metal parts or any asset that is already on gmod by default
RNG 23 Nov, 2024 @ 8:11am 
pure greatness and shoutout to Virgi
SamThePlagueDoctor 2 Nov, 2024 @ 10:13am 
well shit dude you cooked with this
Virgiliu314  [author] 8 Oct, 2024 @ 9:50am 
also, i have some updates planned for this addon, but i'm currently working on an ArcCW addon, so stay tuned for that
Virgiliu314  [author] 8 Oct, 2024 @ 9:49am 
say i should probably make a check to only work on entities that use both the vehicle entity + the correct model, because otherwise, every vehicle that uses jeep base would have incorrect gibs
Virgiliu314  [author] 8 Oct, 2024 @ 9:48am 
@salt crab, that's probably because Sligwolf's vehicles use the same entity base as the jeep or airboat
salt crab 8 Oct, 2024 @ 2:32am 
suprisingly enough, this also has some sort of compatibility with sligwolfs addons:steamhappy:
Virgiliu314  [author] 19 Sep, 2024 @ 6:14am 
@unfuny1337 Not yet, also the darkness is there to help you understand and see that there is damage and how much damage there is
unfuny1337 14 Sep, 2024 @ 2:37am 
is there any option to disable car getting darker on low hp?
Virgiliu314  [author] 10 Sep, 2024 @ 4:20am 
Due to my schedule being very tight, updates on this mod + my upcoming mod are postponed
(~/H.R.H.R\~) 7 Sep, 2024 @ 10:12pm 
I NEEDED THIS
MR. Dewritos 4 Sep, 2024 @ 4:07am 
i like it :)
Virgiliu314  [author] 25 Aug, 2024 @ 3:23am 
Stay tuned guys, i may add some new features to this.

Also, i'm working on a new addon, and to give you a hint, it's ArcCW related!
legenda 30 Jul, 2024 @ 6:42am 
cool :steamthis::steamthumbsup:
evil foll ginlan davbrer witer 28 Jul, 2024 @ 11:35pm 
set_vehicle_health in console
whirrring 27 Jul, 2024 @ 8:19am 
How and where do you adjust the health for the vehicles?
Screddy 15 Jul, 2024 @ 1:40am 
alright, thanks
Virgiliu314  [author] 15 Jul, 2024 @ 1:08am 
I uncompressed the textures for the jalopy gibs, now it's a bit heavier
Screddy 13 Jul, 2024 @ 4:59am 
thats okay, take your time
Virgiliu314  [author] 13 Jul, 2024 @ 4:58am 
i'm already working on something else so i'm not sure if i'll do the update today
Virgiliu314  [author] 13 Jul, 2024 @ 4:57am 
okay then, i'll see what i can do
Screddy 13 Jul, 2024 @ 4:27am 
yes
Virgiliu314  [author] 13 Jul, 2024 @ 4:25am 
well, would you rather have like 20mb just for a damage mod?
Virgiliu314  [author] 13 Jul, 2024 @ 4:24am 
it does?
Screddy 12 Jul, 2024 @ 9:03pm 
why this addon makes the jalopy low quality?
Sabitsuki 11 Jul, 2024 @ 9:37pm 
e
Virgiliu314  [author] 11 Jul, 2024 @ 11:39am 
also, the health differs for each vehicle, and also, some weapons are less likely to damage the vehicles, watch the demonstration video and you'll see what i mean
Virgiliu314  [author] 11 Jul, 2024 @ 11:38am 
@Marshall, i will be adding an options tab for this in a future update
MJ_Magus 11 Jul, 2024 @ 11:28am 
Doesnt seem to work for me, but dunno.How do you adjust the values for health without console commands?
Virgiliu314  [author] 10 Jul, 2024 @ 10:15am 
Fun fact: Initially i wanted to sponsor my public sandbox server in the description of this mod in order to populate my playerbase a bit more (although i have enough friends alone that can populate it), but i've figured it'd come off as tryhardy so i didn't do it just to be clean and professional. I may do it eventually though, since this addon is used in there, and one of my server collections is already gaining traction cause of this mod.
Bamcublam 10 Jul, 2024 @ 9:50am 
Continue*
sea of thieves fat pirate 10 Jul, 2024 @ 9:50am 
this is the best mod ever i have been looking for one of these 10/10 mod
maksumkolesnukov022 10 Jul, 2024 @ 9:50am 
uh not sure, lets contunue in dms
Virgiliu314  [author] 10 Jul, 2024 @ 9:49am 
@maksumkolesnukov022 wouldn't the UV's of the texture be messed up though? Like it would be positioned awkwardly on those models
Virgiliu314  [author] 10 Jul, 2024 @ 9:48am 
i could try apply a bit of a weaker compression and still save some filesize for convenience (cause it'd be stupid if a simple vehicle damaging mod was 20-30mb just for some gibs that no one will pay attention to cause they disappear in like 10 seconds), i just figured no one would really notice because HL2/Source's textures are somewhat watered down to begin with even at max settings
maksumkolesnukov022 10 Jul, 2024 @ 9:48am 
you can just add material that will fallback to original ep2 texture
Virgiliu314  [author] 10 Jul, 2024 @ 9:45am 
well the thing is, the jalopy gibs contained duplicate textures of the ones from ep2 cause they're not the exact same ones, they're fine-tuned for the new gib models, so i did have to compress them cause they counted as *new* textures