Barotrauma

Barotrauma

[EA-HI] Europa Moe Project + Bounce
32 Comments
myshkat_ 26 Jul @ 6:51pm 
Does this fork also have the same clothes models as the original "[EA-HI] Animated Barotrauma with male characters"?
Keloggo 12 May @ 7:24am 
I've tested the same bug even after reinstalling and updating this mod from today's changes, and the same crash still happens(even the crash log is still the same).

I'm guessing that I'll just have to wait until the next update for the fix, for now won't be running that specific mission in my campaigns.

That's it from me for the moment, thanks for the help, I've been enjoying playing this fork of the EA-HI mod thus far.
Keloggo 12 May @ 7:23am 
@D
It appears that the bug report discussion thread on github has been responded to and closed 6 hours ago:

Regalis11: "Thank you for the report! The error message seems to suggest that the item the ruin is targeting does not exist. In this case it is the data pad in the inventory of the character lost in the ruins. The issue might for example be caused by a mod overriding the character and changing which items spawn in their inventory.
Fix the crash in https://github.com/FakeFishGames/Barotrauma-development/commit/519bc8b78e46f49fd759505ddc5c287136943967 (commit in our private repo, fix will be included in a future update), but I believe the creator of the mod still needs to address the underlying issue that prevents the item from being found."
Keloggo 11 May @ 10:36pm 
@D
Will do, opening a discussion at the moment.
https://github.com/FakeFishGames/Barotrauma/discussions/16064

I do have to note that this bug happened on both campaign saves and mission gamemodes, tested and crashed with the same results.

Appreciate the prompt response, cheers.
D  [author] 11 May @ 8:56pm 
@Keloggo
That seems like a legitimate game bug, you can report it by creating a discussion here: https://github.com/FakeFishGames/Barotrauma/discussions

I can only assume the game is trying to generate a character a new quest added but is accessing an invalid index for hair/beard/moustache (due to the new character editing changes)
I will see if I can fix it. I'd suggest keeping a copy of the save to load and test later.
Keloggo 11 May @ 5:40am 
(Error log cut in half due to 1000 character steam comment limit)
Keloggo 11 May @ 5:39am 
at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 669
at Microsoft.Xna.Framework.Game.Tick() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 508
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 93
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 397
at Microsoft.Xna.Framework.Game.Run() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367
at Barotrauma.Program.Main(String[] args) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 61
Keloggo 11 May @ 5:39am 
Error log/Crash report:
Exception: Object reference not set to an instance of an object. (System.NullReferenceException)
Target site: Boolean <get_HudIconTargets>b__10_0(Target)
Stack trace:
at Barotrauma.SalvageMission.<>c.<get_HudIconTargets>b__10_0(Target t) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Events\Missions\SalvageMission.cs:line 142
at System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
at Barotrauma.CharacterHUD.Draw(SpriteBatch spriteBatch, Character character, Camera cam) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Characters\CharacterHUD.cs:line 392
at Barotrauma.GameScreen.Draw(Double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\GameScreen.cs:line 134
at Barotrauma.GameMain.Draw(GameTime gameTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 1080
Keloggo 11 May @ 5:35am 
Not sure if this is the place to report bugs, but here goes:
Bug report: Loading into round with "Lost in Ruins" mission crashes the game
OS: Windows 10
Game version: Barotrauma v1.8.8.1
No other mods loaded, gamefiles verified, tested on multiplayer hosting
事不过三兄ToumanRin 26 Apr @ 8:31pm 
Rin, not Rim
PawelTeam 12 Apr @ 3:21am 
hair is misaligned with the heads in character icon, its streched during character creation, recruiting, and taking quests
ChooseYourName 18 Feb @ 10:05pm 
The head is misaligned with the hair in the character icon.
OktoberMEDIC 3 Nov, 2024 @ 8:19pm 
D I LOVE YOU
HaloRonsant 24 Oct, 2024 @ 6:36pm 
I just wanted to say about the Husk
HaloRonsant 23 Oct, 2024 @ 5:01am 
I'm a crab hand D:
D  [author] 22 Oct, 2024 @ 5:16pm 
Have not played that mod so probably not.But it's simple enough to do it on your own , just add a new sprite for tail limb with 0,0,1,1 sourcerect.
The sprite offsets for the rest of sprites are gonna be a pain to do since this body does not exactly match up with vanilla outfits/bodies
HaloRonsant 22 Oct, 2024 @ 5:10pm 
The question is, won't it be possible to also make this mod available?
| Enhanced Armaments Fuel for the Fire Expansion |
kuleng107 21 Oct, 2024 @ 11:50pm 
Thx for fast reply "D":steamthumbsup:, if bug come from some missing line in xml, i could help you a bit. But if bug come from sprite picture issue, I really have less knowledge to correct it. T^T
D  [author] 21 Oct, 2024 @ 8:35pm 
That's fixed in next game update. If you try the mod in Unstable branch it works.
kuleng107 21 Oct, 2024 @ 7:33pm 
new update cause "Prototype multi-sprayer" malfunction for "Welding" part and also have some bug with character hair both in sprite picture and small window picture may be come from size adjustment but I'm not sure about it.
HaloRonsant 21 Oct, 2024 @ 9:18am 
Ty for update, ComraDe!!!
OktoberMEDIC 3 Oct, 2024 @ 9:01am 
wow, the best anime barortauma mod
킨제유만 28 Sep, 2024 @ 6:00am 
I need a patch for neurotrauma. Is it possible to produce it?

https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3190189044

(Google Translate)
kuleng107 18 Sep, 2024 @ 6:12am 
I identified problem line at last about Smgmagazine warning in this mod
This line in "Weapon.xml";

</Fabricate>
<Fabricate suitablefabricators="fabricator" requiredtime="15" requiresrecipe="true" displayname="recycleitem">
<RequiredSkill identifier="weapons" level="40" />
<RequiredItem tag="munition_propulsion" description="fabricationdescription.munition_propulsion" />
<RequiredItem tag="munition_core" description="fabricationdescription.munition_core" />
<RequiredItem tag="munition_jacket" description="fabricationdescription.munition_jacket" />
<RequiredItem tag="smgmagazine" mincondition="0.0" maxcondition="0.1" usecondition="false" />
</Fabricate>

"smgmagazine" line in the last row should be "smgammo" like in non bouncing one, I already make this mod to local mod and change that line then I could get rid off this warning problem btw.:steamthumbsup:
librarian_a 16 Sep, 2024 @ 10:48am 
Hop further updates!
‖color:#9370DB‖[[EA-HI] Europa Moe Project + Bounce]‖color:end‖ Error in the fabrication recipe for "冲锋枪弹匣". Could not find the ingredient "Barotrauma.FabricationRecipe+RequiredItemByTag (smgmagazine)".
kuleng107 13 Sep, 2024 @ 4:33pm 
Ok, my bad. I manage to correct notification bug at last by Copy and Paste "Fabrication and Deconstruction" part from "non bounce" Weapon.xml to "bounce" one, look like there are some line missing in Weapon.xml for Smg magazine in xml file in the lastest update btw.
kuleng107 13 Sep, 2024 @ 5:59am 
smg magazine still has some fabricate recipe bug from lastest update, but others major bug already resolve btw:steamthumbsup:
Badassito 30 Aug, 2024 @ 3:47am 
hi, is there any possibility to make the outfits of another mod work with this mod? just asking
Saya 23 Aug, 2024 @ 1:51am 
After todays update

Failed to load "%ModDir:2809175631%/Content/Items/Jobgear/TalentGear.png" {"[EA-HI] Europa Moe Project + Bounce" depends on a package with name or ID "2809175631" that is not currently installed.} + it cant find sprite with same name.

And error with Entity 'Wf_New_XDS-01_AntiGravityBall" has noname
Saya 21 Aug, 2024 @ 11:19pm 
Found error:

[[EA-HI] Europa Moe Project + Bounce] Sprite "C:/Users/Saya/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/3282923984/Content/items/Jobgear/Engineer/wf_pucs_R.png_female" not found!

Its from line 586 in engineer_talent_items.xml
ValorAdamant 15 Jul, 2024 @ 2:24pm 
Is there a patch for Improved Husks?