RimWorld

RimWorld

More Vanilla Turrets (Continued)
31 Comments
KimPanDan 5 Jul @ 9:23pm 
safe for saves?
moo 30 Jun @ 10:27pm 
I have a request, can a patch be made to modify the turret materials to use some of the alternate metals, when Expanded Materials - Metals is installed (1.6)
moo 30 Jun @ 10:26pm 
Here's a short picture of "what" turrets you get
https://pasteboard.co/eBofo5t7O4po.png
Zaljerem  [author] 16 Jun @ 1:56pm 
There's a ton of info on the original mod page. Perhaps when I get a free moment after mod update season I'll try to improve this one.
RealLifeHobgoblin 16 Jun @ 12:38pm 
Some previews and a more detailed mod description would be nice. No one can tell what's in this mod.
200 29 May @ 3:37pm 
here's what i was thinking of
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=730528968

Devastator mortar
A magnetic catapult that launches plasma projectiles with greater velocity, accuracy, and much larger blast radius thanks to its burst of five shells.
Needs cell fabricator to create ammunition.

Cell fabricator
A very power hungry station designed for assembling devastator power cells.
Stats:
Health = 180
Cost = 100 plasteel, 100 gold, 10 component
Cell cost = 1 component
Power = 5000
Size =1 by 1 cells
Zaljerem  [author] 29 May @ 2:02pm 
Oh, no! I wasn't meaning to sound like a jerk either ... just never heard of it! :)
200 29 May @ 1:45pm 
I didn't mean to sound like i was complaining by the way, it's a great mod and you're doing a great job by keeping it alive.
200 29 May @ 12:14pm 
I looked at previous versions of this mod and it says that the devastator mortar uses 'Ammo = Power cell', but in this version it only draws 500W and does not need barrel refurbishing or ammo
Zaljerem  [author] 29 May @ 12:10pm 
Plasma cell what now?
200 29 May @ 12:05pm 
does the devastator mortar not need plasma cell batteries?
Zaljerem  [author] 4 May @ 1:58pm 
Should work just fine. Sounds like the mod sorter needs its rules updated ...
ozfresh 4 May @ 1:25pm 
mod sorter is telling me that I need the original for the retexture mod and that this one isnt compatible?
Zaljerem  [author] 3 Apr @ 6:06am 
Interesting, that bug has existed since the original mod ... anyway I pushed an update to give it a 12-shot burst ... I have a feeling it's going to need to be adjusted, so suggestions on how to improve are welcome.
Vond 3 Apr @ 5:32am 
Yeah, it has a rather large CD between shots of 4.2 for some reason, probably not what is intended
Vond 3 Apr @ 5:00am 
There seems to be a problem with the vulcan cannon, its just a singular shot each time, missing its burst fire
Zalera 9 Feb @ 2:02pm 
Thank for the compatibility update for Reels New pipeline mod! much appreciated as always Zal! cheers :stein:
Panco 16 Nov, 2024 @ 7:56am 
Is this compatible with Beyond Our Reach? Just asking beforehand because of 1.5.
Ser Limp Dick George 8 Sep, 2024 @ 2:05pm 
Respect for being a :steamsalty:dick:steamsalty: dude, also thanks for the update :steamthumbsup:
Zaljerem  [author] 28 Aug, 2024 @ 4:02am 
Kind of? I'm a *total* dick. I don't have a lot of time for people telling me how to do what I do, and I don't suffer fools gladly. Spread the word.
Xevion 28 Aug, 2024 @ 1:42am 
Alternative option for those who want the retexture and/or combat extended compatibility: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2583529720
Xevion 28 Aug, 2024 @ 1:39am 
Haha, you're kind of a dick "Zaljerem".
Otto Von Bismarck 21 Aug, 2024 @ 12:21pm 
Thanks for the continuation, I missed the dumb mg turrets.
Zaljerem  [author] 18 Aug, 2024 @ 10:24am 
Another reason I change the packageId is that if there is a problem, the mods I support can be instantly identified by the "zal" prefix. Not that I owe you or anyone any explanation.
Zaljerem  [author] 18 Aug, 2024 @ 10:19am 
Sorry to hear that. Things change and adjustments have to be made. I explained why I do it the way I do. Feel free to change your local copy or ask the other mods to update.
GVLT 18 Aug, 2024 @ 10:04am 
But why? It also seems that CE patch is failing because of it.
Zaljerem  [author] 18 Aug, 2024 @ 5:55am 
Then they'll have to repoint it. I change the packageID on all my continuations to differentiate them further from the original.
GVLT 18 Aug, 2024 @ 5:31am 
Hi, it seems that due to renamed package https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2944945338 retexture is not able to be used.
Ac3ofNight 11 Jul, 2024 @ 8:12pm 
man i used to love this mod! im glad to see it back!!! seriously used to love the actual gun complex's especially for small settlements that i can set them up as fall back lines. Thank you for bringing this gem back!
Zaljerem  [author] 7 Jul, 2024 @ 5:24am 
Ah neat, I was not aware of that mod. I will check that value also.
TAWM 7 Jul, 2024 @ 12:31am 
Machine translation
Just a side note: there was an error in the values of the original mod's Vulcan Cannon causing it to perform far worse than expected, have you fixed it?
By the way, there is another version of this mod that someone else maintained (but he added new turrets) - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2583529720