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Realistic Smoke for Smoke - Nayara Santana
Stronger Uncommon Infected (Commission) - ChimiChamo
No Delay Between Common Hits
Charger Carry Damage
Reworked Spitter - Geebanger0
son los mods y los nombres de los creadores. si encuentro otros te los mandaré
also, for your lightless witch mod: use these for a complete lightless witch
Convars.SetValue( "cl_witch_glow_range", "1" );
Convars.SetValue( "cl_witch_light_radius", "0" );
Convars.SetValue( "cl_witch_light_brightness", "0" );
The Witch's music, survivor's "kill that light/turn off your lights and cries are already an indicator of a nearby witch.
It could force the survivors into what Valve/TRS wanted for the Witch; to slow the pace down and being careful around her. Look in her general direction with the flashlight turned on and it punishes you by instantly startling her, I think it could add to the "horror" factor of the Witch. Sorry if I'm rambling I just think a mod like this would be really cool.
right now im working on a different upgrade to the Witch, but might include the flashlight thing later when I figure out a way to balance that.
and i dont think that one's gonna cause any problems, even when its using director_base_addon directly instead of a IncludeScript function
manacat. nothing (afaik) on the workshop can ever conflict with manacat
also like i said at the end of the post: it does conflict with the most used infected script out there, and a collection I found days before starting this mod. I used the same cvars they did but with different numbers. if you want something easier (like not being unable to move even after released by smoker or 18k hp tank), consider other mods.
if the whole mod works for you, then the lifesteal/reward feature is unique and [should] always work