Left 4 Dead 2

Left 4 Dead 2

IMBA Infected
29 Comments
Unsants 21 Nov, 2024 @ 6:51am 
How do I prevent the mod's messages from appearing in the chat?
(^^^) Xeno 15 Sep, 2024 @ 12:06pm 
Could you release a single mod for the acid survivors scream I like that
Unknown 2 Sep, 2024 @ 11:27am 
nos deja :steamfacepalm:
Z  [author] 26 Aug, 2024 @ 9:02pm 
<3
Unknown 26 Aug, 2024 @ 9:54am 
no hay de que bro si al final los que la disfrutamos somos todos, yo no sé de hacer esas cosas que hacen pa poner los mods sino haría unas buenísimas, pero mientras pueda quiero servirte y ayudar en lo que sea ya que yo también la uso y me gusta mucho tu mod
Z  [author] 23 Aug, 2024 @ 5:17pm 
appreciate the suggestions, and I'm already looking for ideas on the workshop. thought its unlikely I'll be adding anything soon cuz of busy schedule
Unknown 23 Aug, 2024 @ 1:02pm 
Aquí te dejo algunas pequeñas habilidades sueltas que no son gran cosa pero haber si te pueden servir:
Realistic Smoke for Smoke - Nayara Santana
Stronger Uncommon Infected (Commission) - ChimiChamo
No Delay Between Common Hits
Charger Carry Damage
Reworked Spitter - Geebanger0
son los mods y los nombres de los creadores. si encuentro otros te los mandaré
Unknown 23 Aug, 2024 @ 1:01pm 
Una de las habilidades que vi de ese mod es que el Hunter salte a la pared y luego se dirija rápidamente con otro salto al superviviente cercano algo asi como re-dirección rápida, otro que vi por ahí y no sé si ya está agregado es que el Charger al embestir se teledirija un poco hacia el objetivo curvando su embestida y que también cuando no embista ya sea porque esté muy cerca al objetivo de poder agarrarlo desde su punto pero sin hacer el efecto de embestida.
Unknown 23 Aug, 2024 @ 12:43pm 
Bro como sugerencia para una actualización futura podrías tomar algunas habilidades difíciles del mod de Macanat - ¨Tactical Training (improve AI + etc)¨¨ pero sin agregar lo de la rápida frecuencia de aparición de los infectados ya que es muy tedioso verlos salir a cada rato. buen trabajo
Z  [author] 20 Aug, 2024 @ 11:50am 
added. I didn't realize how fast it is to add that feature. ty for suggestion
Unknown 20 Aug, 2024 @ 11:07am 
Esperando con ansias las siguientes habilidades pasivas agregadas a los especiales, me gustó mucho la innovación del ácido en el jockey, espero ver cosas nuevas que no habían antes como empujar a los supervivientes si el hunter se lanza sobre el objetivo principal y ellos están lo suficientemente cerca algo así como el charger cuando se lanza y por último no sé si lo has pensado pero también agregarle habilidades a los poco comunes como los de seda, riot, trabajadores... buen trabajo con el mod Sinner, espero leas mi mensaje así sea con traducción jaja
Legoshi's Lover 20 Aug, 2024 @ 9:13am 
I only wanted to disable the red light, not the eyes, but thanks for the information. There's already a mod out there to remove the eyes and I guess removing them from the .QC file also works.
Z  [author] 20 Aug, 2024 @ 8:55am 
they disable the glowing eyes as well
Legoshi's Lover 20 Aug, 2024 @ 8:34am 
I know about the linked mod but it doesn't work very well; if someone has their light on she will get angry at the closest survivor (even if their light is off), it doesn't check for line of sight and doesn't instantly startle her. As for my mod what does these convars do? For me there is no light in-game as seen in the screenshots.
Z  [author] 20 Aug, 2024 @ 8:11am 
try this mod for that effect.

also, for your lightless witch mod: use these for a complete lightless witch

Convars.SetValue( "cl_witch_glow_range", "1" );
Convars.SetValue( "cl_witch_light_radius", "0" );
Convars.SetValue( "cl_witch_light_brightness", "0" );
Legoshi's Lover 20 Aug, 2024 @ 8:03am 
Understood. Any chance you could make a "instant witch startle" mod separate from this mod as to not worry for the balancing?
The Witch's music, survivor's "kill that light/turn off your lights and cries are already an indicator of a nearby witch.
It could force the survivors into what Valve/TRS wanted for the Witch; to slow the pace down and being careful around her. Look in her general direction with the flashlight turned on and it punishes you by instantly startling her, I think it could add to the "horror" factor of the Witch. Sorry if I'm rambling I just think a mod like this would be really cool.
Z  [author] 20 Aug, 2024 @ 7:42am 
I thought about that a while ago when geebanger00 released that one mod but didn't want to include it here not knowing how im gonna balance that.

right now im working on a different upgrade to the Witch, but might include the flashlight thing later when I figure out a way to balance that.
Legoshi's Lover 20 Aug, 2024 @ 7:36am 
This is pretty cool, especially the new things like the Tank HP increase. I think you could (if you want ofc) add an ability for the Witch where shining your light at her will instantly startle her (using 1 damage to trick the game into thinking you shot her)
Z  [author] 14 Aug, 2024 @ 2:33am 
I actually extracted some code from there (with Chimi's permission) to replicate the same behavior here
GhostPepper 14 Aug, 2024 @ 2:30am 
tank drops something like tank REMASTERED
Z  [author] 13 Aug, 2024 @ 1:47am 
never expected to BECKBRU on my mod O.O
BECKBRU 13 Aug, 2024 @ 1:46am 
Z  [author] 28 Jul, 2024 @ 1:32am 
also if my mod suddenly stops working or if you notice any problems then do let me know here
The † Faith † 28 Jul, 2024 @ 1:28am 
alright thanks
Z  [author] 28 Jul, 2024 @ 1:07am 
you pasted the same link 2 times

and i dont think that one's gonna cause any problems, even when its using director_base_addon directly instead of a IncludeScript function
Z  [author] 27 Jul, 2024 @ 1:19pm 
and again, the ones you see on the workshop are vscripts, meaning number conflicts can be present, but the addon menu will not show red
Z  [author] 27 Jul, 2024 @ 1:17pm 
my guess is that it will conflict with 90% of infected scripts on the workshop, knowing most ppl dont write new features and just make cvar changes

manacat. nothing (afaik) on the workshop can ever conflict with manacat

also like i said at the end of the post: it does conflict with the most used infected script out there, and a collection I found days before starting this mod. I used the same cvars they did but with different numbers. if you want something easier (like not being unable to move even after released by smoker or 18k hp tank), consider other mods.

if the whole mod works for you, then the lifesteal/reward feature is unique and [should] always work
The † Faith † 27 Jul, 2024 @ 1:03pm 
is this compatible with mancat or other special infected modifiers like just making them smarter