The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Achievement Portraits
230 Comments
Ray Maikeru 19 May @ 5:27pm 
I'd like to correct you on one of the achievements.

Specifically, in the "I Am..." page, there's an achievement that has a description called "Unlock 339 Secrets". The achievement that this description belongs to in your mod is the "Just Stop!" achievement, or 1000000%.
The 1001% achievement description is correct, but for 1000000%, you don't unlock it after getting 339 secrets.
Rather, you unlock it after having 402 achievements AND having at least 510 items in your collections page.
NotFirstCultist 9 May @ 6:32am 
Thanks a bunch for the controller fix, seriously appreciated.
darkly77 6 May @ 5:48am 
Amazing!! I've been waiting for a Secrets menu overhaul for years, this is perfect ❤
NavaTheRamenGuy 25 Apr @ 4:21pm 
For gampad it's counting the A B X and Y buttons as directional
flashpone 20 Apr @ 10:50pm 
Also when first entering the menu, it reveals the whole portrait it's on, even when I have none of the secrets unlocked.
flashpone 20 Apr @ 10:47pm 
Why when I click on a square does it actually select the one below it? Super annoying.
sealbor 25 Jan @ 5:48pm 
Awesome work, I would love to have one of the portraits as my phone wallpaper it would be possible that you could share the art or how I can download it? Thx and keep the great work
danyukhin 16 Jan @ 10:23pm 
love it!
🜏Gonzo🜏 10 Jan @ 11:28pm 
shame we need to wait for an update on repentagon to use this mod on Rep+
woke flygon 8 Jan @ 3:10am 
one of the best isaac mods oat:steamthis:
S.P.U.D. 6 Jan @ 9:34pm 
We're fortunate that Epiphany operates under the same achievement system, im sure your portraits for the tarnished characters are gonna look rad. keep me updated :marten_sip:
S.P.U.D. 6 Jan @ 9:29pm 
yoooo thats huge
Jitsauce  [author] 6 Jan @ 8:31pm 
that being said I understood epiphany as I saw it was already using the rep achievement system
Jitsauce  [author] 6 Jan @ 8:30pm 
Checking over Epiphanys code, I've started working on this, though i cant tell you how long itll take.
I previously attempted to do Fiend Folio, but I couldn't wrap my head around the way the unlocks code worked (i am very dumb and bad at reading code that isn't mine)
S.P.U.D. 5 Jan @ 2:50am 
dude i love the portraits :3 have you considered adding a section for any of the major content mods? i think you could do a lot with Epiphany!
Jitsauce  [author] 4 Jan @ 7:33am 
and for me to do that I have to wait for repentogon to support Repentance+
NiePamietam 4 Jan @ 7:12am 
you have to wait for it to be updated to repentence+
Baron 4 Jan @ 2:49am 
it doesnt work, i installed all required mods and still gave normal secrets. Any idea?
polblanco17 4 Jan @ 2:34am 
mucho curro nen!!!
Jitsauce  [author] 3 Jan @ 4:13pm 
If I had enough time I could (spanish is my first language), but the amount of text I'd have to translate has deterred me, I'll be honest, beyond making sure the names for the achievements aren't just a translation into spanish but are accurate to the official translations there's also having to translate around 600+ short descriptions across different scripts
Some scripts, such as the one in charge of hiding spoilers would also ahve to be edited for this
polblanco17 3 Jan @ 2:51am 
any plans for other languages? for example spanish
Jitsauce  [author] 2 Jan @ 7:41pm 
I plan on this being the case once Repentogon is updated to work better on Repentance+
Edward100 2 Jan @ 1:05pm 
This mod will be updated for Repentance+?
NiePamietam 1 Jan @ 2:42pm 
i cannot wait for this mod cuz i love having acual hints on what to do and not just searching on the wiki
Jitsauce  [author] 25 Dec, 2024 @ 7:51pm 
@davidgoiaba

(usando tradução automática, peço desculpas)

Este menu é visível no menu “segredos” do jogo, porém existem alguns requisitos.

1. Tenha o Repentogon instalado, ele deve ser baixado em uma página separada online. A instalação é fácil
2. Não ter Repentance+ DLC instalado
Jitsauce  [author] 25 Dec, 2024 @ 7:47pm 
@Aljefraster They are connected! An old plan was to have some way to view it all together in one picture, but I couldn't figure a reliable way of doing so without making the controls more confusing or convoluted, as well as the current UI using almost all the remaining space in the screen.

If you're curious enough, you can look through the files to see a completed version of it with all the tainted portraits together
davidgoiaba 25 Dec, 2024 @ 7:23pm 
como que ve esse coiso
Aljefraster 25 Dec, 2024 @ 11:35am 
Simply curius, are the picture related in any way? Some of the tainted ones look like they would fit together, like a puzzle
Nuts) 28 Nov, 2024 @ 9:25am 
gotcha! thank you 🙏
Jitsauce  [author] 28 Nov, 2024 @ 8:25am 
I'll have to figure out how to add Rep+ support, I haven't had time to see what differences there are

I'll most likely add support once the changes are better documented
Nuts) 28 Nov, 2024 @ 12:19am 
is rep+ support with additional 3 achievements planned? or you're waiting for the final final update?
Jitsauce  [author] 27 Nov, 2024 @ 8:58pm 
@Virima Counters have been added to numerous achievements, including the one you asked for!!
Jitsauce  [author] 27 Nov, 2024 @ 3:12pm 
Also @Guantol, thank you for reminding me! I'm currently working on adding counters to certain achievements now
Jitsauce  [author] 27 Nov, 2024 @ 3:12pm 
I can give you permission, I'd like to know what you'd resprite, the UI (the pages and character icons), or the portraits, or both?

Either way, if you'll copy the mod and reupload it to the workshop with new sprites; as long as you credit me, I won't mind

If I interpreted something incorrectly tell me!!
GLoDi169 27 Nov, 2024 @ 2:48pm 
Hi, I really like this mod and I think this is something that developers should have done originally, it looks too good. But visually it's not that good, and I'd like to resprite this mod to match the rest of the menu style
If you're ok with what you have, then fine, it's still a cool mod. Many thanks :resmile:
Guantol 26 Nov, 2024 @ 2:46pm 
@Jitsauce you can use PersistentGameData::GetEventCounter(EventCounter.BLUE_BABY_KILLS) [repentogon.com] to see how many times blue baby has been defeated.

You could also check the documentation on the general PersistentGameData class since that's where everything that needs to be "remebered" is stored.
Jitsauce  [author] 26 Nov, 2024 @ 11:36am 
It unfortunately does not, I'll try to see if I can do something like that in the future

For now, you can check how many times you defeated ??? if you check your stats I believe
Virima 26 Nov, 2024 @ 8:13am 
Can this mod track achievement progression?
I want to see how many times I still need to defeat '???' to unlock A Secret Exit.
Guantol 18 Nov, 2024 @ 10:25am 
Thank you for making such an amazing mod!
Jitsauce  [author] 18 Nov, 2024 @ 10:21am 
Thank you very much for pointing out the lines of code as well, I appreciate it
Jitsauce  [author] 18 Nov, 2024 @ 10:21am 
Also, @Guantol , I've added support for using the arrow keys! Sorry it took so long!
Jitsauce  [author] 18 Nov, 2024 @ 10:08am 
Ahh, well I guess there'll be some wait time until its compatible again
Guantol 18 Nov, 2024 @ 9:12am 
Repentogon will disable itself after the update, so until it's made compatible with the new version it will not work.
Jitsauce  [author] 18 Nov, 2024 @ 9:10am 
Honestly hope it keeps working! if the update is mostly just online multiplayer added without any changes to the inner workings I think it'll be fine

Nothing indicates it'll be a jump like from afterbirth to repentance, so I think it'll be alright
La D 17 Nov, 2024 @ 12:50pm 
Hinestly should become legzcy content, the art is great too
La D 17 Nov, 2024 @ 12:49pm 
Ayo do you think thid mod will still be working tomorrow after the online update ? Love the mod, love you too <3
Jukes 14 Nov, 2024 @ 9:13am 
Cool mod
Norvid 11 Nov, 2024 @ 9:29am 
Enabling arrows navigation Guantol suggested would be a great change. The menu seemed very unintuitive for me at first, as every other menu uses arrows+space/esc.
Guantol 9 Nov, 2024 @ 5:24am 
I was only able to use the WASD Keys to navigate through the menu, but the Arrow Keys did not work.
I don't know if this was intentional, but I think it would be a nice feature to have, as I think most people use arrow keys when navigating the menu.

I was able to use the arrow keys locally by adding an or Input.IsActionTriggered(ButtonAction.ACTION_SHOOT(DIRECTION), Kindex) next to the original check

the checks are at line:
779
796
816
870
973
979
985
991

Hope this helps!
SillyBS 9 Nov, 2024 @ 2:44am 
it even masks things you haven't reached yet that's so awesome thanks alot