RimWorld

RimWorld

Nutrient Paste Expanded - Nutrient Pellets
23 Comments
Frozen_Starfall 19 Jun @ 4:22am 
1.6?
Maxwell (it/its) 18 Feb @ 2:58am 
@Kal @PvtCreamy Modifying mod files directly can be perilous. Better to make a patch, as I did here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3429736596
blackrave 2 Dec, 2024 @ 4:34am 
BTW heads-up that this is potentially unbalanced
6 pellets can be force fed into 1 whole meal that converts to 16 pellets that can be force fed into 2.(6) whole meals
But unfortunatelly there's no way to prevent it, at least not as long as pellets are seperate item with nutrition.
So willpower is recomended.

P.S. For extra fun and profit combine with Rimfactory puller and conveyer to transport pellets from feeder to hopper and enjoy infinite paste :)
Flat 13 Nov, 2024 @ 3:15pm 
Anyone know if this works on 1.4?
blackrave 11 Nov, 2024 @ 2:58pm 
Was thinking about nutrient cattle feed a while ago
Was thinking about trough that directly feeds animals from stored nutrient paste (allowing smaller animals to eat without wasting whole paste meal)
Kinda like water through from Dubs Bad Hygiene
This is not exactly it, but close, will try.
Accelexin 5 Sep, 2024 @ 7:46pm 
@Kal thanks. it works.
Kal 25 Aug, 2024 @ 1:23am 
Just as a side note, if you do the below, you might want to make a local copy of the mod so it isn't affected by any future updates via Steam - in which case, copy the whole of the mods \3285099404\ folder into your Rimworld local mods folder (this will be <your steam folder>\steamapps\common\RimWorld\Mods\) and then unsubscribe from the mod in steam.

Obviously if you do this you might want to keep an eye on this mod page in case the author does push an update at some point!
Kal 25 Aug, 2024 @ 1:22am 
You can change this fairly easily yourself. Browse to the folder for this mod (<your steam folder>steamapps\workshop\content\294100\3285099404\).

Inside that folder browse to the \1.5\Defs folder, and finally in there you will find a file NutrientPellets.xml. It's a text file so use whatever text editor you prefer.

Inside that file you are looking at lines 41-44:
<li Class="CompProperties_Rottable">
<daysToRotStart>0.75</daysToRotStart> <!-- short rot time, you want to make them as needed not store them -->
<rotDestroys>true</rotDestroys>
</li>

Just delete that whole section (so from the "<li" all the way to the closing "</li>".

If you want to have them rot but make the timer longer, instead of deleting those lines, you can just change that 0.75 to whatever you like.
PvtCreamy 10 Aug, 2024 @ 4:29pm 
Could you add a mod option for pellets to rot? :>
VelxraTV 30 Jul, 2024 @ 11:44pm 
Will this be updated to address the issue Kal mentioned?
Kal 25 Jul, 2024 @ 4:11am 
In fact looking at the ThingDef, I see you've put a comment that the short rot time is intended because you should be creating these on demand, not storing them. That would make sense if you were pulling these out of the dispenser, but this uses the feeder, which just keeps a constant amount in it's tray - it's actually impossible to create these on an as-needed basis. So in effect this just creates a constant drain on your nutrient paste supply.
Kal 25 Jul, 2024 @ 3:46am 
I'd add to what branch? said - it would be great if, like regular kibble, these pellets wouldn't deterioriate, as there's no simple way to refrigerate the output of the feeder and keep it readily accessible to your animals.
branch? 17 Jul, 2024 @ 8:59pm 
Could you make nutrient paste kibble not deteriorate so quickly? not sure how to keep the feeder refrigerated conveniently.
Maxwell (it/its) 13 Jul, 2024 @ 9:53am 
VNPE provides a feeder in addition to a dispenser. It works like a tap for other piped resources. You use the feeder, not the dispenser, for feeding animals.
branch? 13 Jul, 2024 @ 12:55am 
do animals gather around the dispenser to suck on it like a milk teat or do i need a colonist to vend it?
MrMistoffeleez 12 Jul, 2024 @ 10:55am 
@danmiller58 sounds more like a feature than a bug
danrmiller58 10 Jul, 2024 @ 2:25pm 
If you feed it to a highmate, they will immediatly become capable of violence and murder your entire colony in cold blood
Torkkar 10 Jul, 2024 @ 9:42am 
can you make a version of this to make Nutrient paste survival meals? would be great to make food to go with VNPE
Guodan 10 Jul, 2024 @ 6:34am 
@AbsolutelyNotSteveJobs You could also just tweak your Allow Zone in order to forbid your colonists to access the feeders specifically.
ThatHitmann  [author] 9 Jul, 2024 @ 8:45pm 
@AbsolutelyNotSteveJobs it is actually intended to be less efficient. Normal kibble is actually less nutritionally efficient than meals, and the main benefit is not overfeeding small animals like chicks. You can also tweak the number of pellets per meal in the mod settings.
AbsolutelyNotSteveJobs 9 Jul, 2024 @ 9:36am 
I did some testing and actually pellets are slightly less nutrition efficient (meal is 0.90 and a batch of pellets is 0.80 nutrition) but code is quite simple to handle so I just bumped up the nutrition of pellets slightly to make it equivalent of nutrient paste. And its already less desirable to humans. Its exactly what I needed. Thanks a lot.
AbsolutelyNotSteveJobs 9 Jul, 2024 @ 9:25am 
Is there any way to make it as efficient as vanilla nutrient paste in terms of nutrition but preferable just by animals like vanilla kibble? I normally feed my animals with feeder but humans walk a long way to eat from animal feeders because its basically nutrient paste.
Latex Santa 9 Jul, 2024 @ 4:11am 
Excellent. In my last game, I was using the nutrient paste network to feed animals anyway.
Thanks for the addition.