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См. мои комментарии под скриншотами.
На всей карте очень мало рукопашного оружия и предоставлены не все образцы, только мачете да бензопила, и те не в убежищах.
При игре на среднем уровне сложности танк появился только на самой последней карте. За то ведьмы попадаются постоянно - дисбаланс.
作者是否会考虑后续的优化?或者是地图的扩展?
What's also noteworthy is that during development, there should be a survivor car on the penultimate map and I've been trying to create one. However, it didn't work out very well for me. MATTNF has finalized it and I'll put his technology in. After the update in the future, this is what the campaign was supposed to look like by design
开头海报笑死个人
前面说的电击器mod强制替换我是没碰见
似乎是rng关卡,每次游戏的事件有所不同
丧尸当着你的眼皮底子下复活
奇奇怪怪的空气墙
部分机关没有高亮
第三关不开那个破机关也能过桥
第三关场景非常大,腿都跑断了
- no melee weapons or extra pistols
- not a single respawn closet in the whole campaign
- pushing a howitzer that moves slower than my grandma
• included the missions.txt file in both parts to prevent the campaign from altering default game assets in other campaigns;
• removed the custom defibrillator and ammo pack models, textures and scripts;
• removed the broken gas can texture;
• slightly reduced the difficulty of the finale (a bit smaller hordes and lower special infected limit);
• the campaign now has correct name in the campaign list (Deal with Destiny) and add-on list (Deal with Destiny (Part 1/2)).
I am not the creator of this campaign, but on their behalf, I apologise for the inconvenience.
This map forces the replacement of the Shocker mod model
except the texture conflict with red gas cans & defibrillator.
wtf???
https://youtu.be/0STAzoKcRdE
Score: 80 / 100
Issue:
Final chapter was so hard when go to the rescue point (except, chapter 1 - 3 was very good so far).
2. Boring
3. Too much pipe bomb but no enemy at all.
4. Bullshit finale.
Thank you for your feedback!
our hard 28 gameplay (47:20): https://www.youtube.com/watch?v=1k7FD1gjKQo