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@charlesklimper I indeed forgot to change the campaign starting cap to 0 instead of -1 so it was like the caps didnt exist xd. I fixed this issue. Should be all set.
Thank you for answering my question. Sorry to bother you again, but it doesn't seem to be enforcing the unit caps? It's probably my fault, but I just thought I'd note it. The buildings mention a cap for the Expanded Roster units, but when recruiting it isn't enforced. Thank you for all your work with all these submods.