Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
(main difference is simple they same as iron warrios based not at machine spirit but on forging/trap demons inside they tech)
Radium Jezzali https://warhammer40k.fandom.com/wiki/Radium_Weapons?so=search , same with phosphor maybe you should create a radiation effect whos will be stacking from hits of radium weaponary. This is just +- average riflle with radium effect
Radium Carbine is more fast but lesser range varios and lesser damage than jezzali
Also admech axes , i saw you wench from orkz that is good idea like weapon who give you buffs but also it from average version should have some kind of heavy/more combat version
Ryza Plasma (likely to be VERY UNIQUE from average plasma , in lore they likely the most reliable plasma at all but used only by admechs)
Arc Rifle/Pistol https://warhammer40k.fandom.com/wiki/Arc_Weapons (close to machine gun weapon or assault rifle shoot with elecricity something like sprite of very thing lightning and it likely cast EMP damage or something speical
Galvanic Rifle (they dealt FIRE DAMAGE or burns)
Macro Stubber (can be pistol , rifle, machine gun or whatever you want) or something like that , it just very advanced stubbers used by tech acolyte or another low rang admechs
Phosphor serpenta (https://warhammer40k.fandom.com/wiki/Phosphor_Weapons?so=search) a pistol whos shoot bulltet from Phosphor likely to stack something like nurgle rot but Phosphor , cuz it something like acid/poison effect.
Arc Maul
About Sydonian Skatros i dont think it even worthy to do ( but if looking at past you likely make every minis what even GW have lol )
And admech didnt even mention once if i remember well as genestealers , and it understable cuz bionics for humans likely to kill them and half of they brain was changed (where most of primal instincts) so even if they somehow became genestlears they wont be very usefull.
Magos Biologis/Genetor (Usually they have less implants but lots of biological improvements)
Magos Dominuos (The one who lead skitarii and specs on producing weaponary)
Fabricator General/Archmagos as leader in ideology
Magos Logis (Basically they specs on math and graphics, in rimworld it can be research specialist)
Magos Artisan (Building specialist/Craft it very optional maybe)
And Electro priest as psyker/mage of mechs
Ranger Skitarii (Arc Rifle, Galvanic Jezzali, maybe power mace of mechs)
Vanguard Skitarii ( Rad Carabine)
Alpha Skitarii (Ryza plasma pistol/full gun + Transonic blade)
Skitarii Primus (Mostly every type of weapon except power axe and rad Carabine)
(Also I think if you will creating admech mod add archotech various of all basic imporlants)Also optional is Archotech Skitarii version of ranger and vanguard, and last type Is very considering too it Titanicus or just guard of titans , they mostly same vanguard Skitarii but with Ryza plasmas and heavier armour.
Also if looking not only at skitarii
Battle Servitor
Tech Acolyte
Tech Priest
And maybe all types of magos as ideological roles
Secondly, adding Adeptus Mechanicus is technically difficult because of those long-leg skitarii and other not warcasket but not a normal pawn kind of models. I'm looking for AOBA's mobile worker framework for 1.5 as a candidate.
Also, need bit of research on each divisio cause I really know the least of them as they are not my favored faction.
Thirdly, I didn't add holy oil and cement as you expected. They are definitely for vehicles and machines, but I personally can't find any use of current vehicles from vehicle framework. So unless I decided to make my version of vehicles, there would be less chance for those items.
And last my idea add mechadendrites as boost in accuracy/ or some specific work what mechadendrites is for (like medical mechadendrites or crafting one)
First of all you already have servo skulls , maybe skill what increase they productivity
Skill what increase buffs of all bionics
Stun/Kill/Mind control mech/Disable
You can connect something on venhicle for examle astartes venhicle (what non grimworld one)
And basics something like increase productiviy and research speed
Boost of aim of art/maybe personal weapons
i just think you should some day add iron warriors (cuz already make geneseed) black legion and word bearves and mechs gear too.
Also possible some kind of EMP damage of explosive/splash idk (i just remember they priests of cycle , this one with closed eyes and naked torso https://warhammer40k.fandom.com/wiki/Electro-priest)
Maybe the machine spirit, but then it's more likely mechanoid's faith, not of Mechanicum.
@ASMR gaming SOS with Faith? Like the cult of reloading or something like that?
@TurtleShroom The main purpose of this mod at current state is to create a mechanism without any DLC. Anomaly or Ideology integration is already provided by my other mod sets, though there would be additional integration by either this mod or one of those mod for each faction's belief in the long run.