RimWorld

RimWorld

Valkyria Rimworld (Continued)
15 Comments
Scotty 30 Sep, 2024 @ 6:57am 
Hell yeah, great continuation!
gakemon 4 Aug, 2024 @ 6:57pm 
I think the most popular ones are Modular weapons and RW - Weapon Modularization
莫拉  [author] 4 Aug, 2024 @ 6:07pm 
@gakemon Is there any mod I can refer to?
Sr. RoyalDoge 4 Aug, 2024 @ 2:13pm 
@gakemon
I personally have no modding experience, but if you feel comfortable with posting your version (Unbalanced as it may be), I'm sure a good amount of people would end up trying it out. Also, many thanks to @莫拉 for making an up-to date version. If you hadn't made this, I wouldn't be using the mods anymore. Cheers to you both!
gakemon 4 Aug, 2024 @ 1:22pm 
@莫拉
I would love to see the effects, and I know if it's possible or how difficult it would be but maybe add integration with one of the modular weapons mods for the different tiers?
gakemon 4 Aug, 2024 @ 1:20pm 
I actually finished most of what I wanted to do but as there were no answers I decided to just keep it myself and do only the ones I cared for (Gallian and Imperial, including the lances) but the balance is not well tested so I don't know how good it is.
gakemon 4 Aug, 2024 @ 1:17pm 
@Sr. RoyalDoge
true but I kind of feel like it's a bummer to have so many options and not give them use but if you want to simply use them you can check the old patch that was linked, while I made the patch I checked the code of that patch and I don't really see why it shouldn't work (didn't test it) except, maybe, not having tags but you can easly add them if you want, just copy from the alike guns in the CE mod folder and paste them into each weapon.
莫拉  [author] 2 Aug, 2024 @ 8:29pm 
@gakemon Thank you for your effort ,I might customize the weapon mechanics and effects of this module later to replicate some of the effects from VC.
Sr. RoyalDoge 2 Aug, 2024 @ 6:44pm 
@gakemon
To be honest, I think most people are usually looking for mods like these not for the stats, but rather the weapons and VC immersion. Whatever gets the job done for a CE patch is well and good for me.
Thanks a lot for the effort, goodspeed with your work!
gakemon 14 Jul, 2024 @ 3:30pm 
Another option would be to only make a CE patch with weapon stats like the existing 1.3 patch but that means there would be almost no difference between tiers and nation weapons. And honestly kind of defeats the prupose of having such a big variety.
gakemon 14 Jul, 2024 @ 3:25pm 
The problem with this is that:
1. My artistic abilities are very limited and I'll probably will only make small edits on the NATO ammo in CE with no difference between tiers.
2. The moment you upgrade a weapon all the ammunition from the last tier becomes obsolete.
3. Limiting to only three types would make some weapons usless, for example, the only difference between a gallian rifle and a gallian sniper would only be range that in rimworld map sizes makes not much difference as gallian weapons all have high range.

Hoping for ideas and suggestions from everyone, also the reason that I limit it to three types is my patience, if someone could make the art edits for a bigger variety I would gladly make the coding part.
gakemon 14 Jul, 2024 @ 3:25pm 
So I'm trying to make a CE patch, the only problem is that damage is an important part in the upgrades of each weapon in Valkyria Chronicles but damage in CE depens entirely on ammo used.
My ideas would be to make three types of ammo, Gallian (Low damage, but weapons will have high accuracy and long range), Federation (Balanced), Imperial (High damage, but weapons will have low accuracy and range) each with three tiers for weapons.
gakemon 13 Jul, 2024 @ 10:48pm 
Thank you!!
莫拉  [author] 12 Jul, 2024 @ 3:26am 
@Dr. Ben Carson The continued version currently doesn't support CE. However, there is a 1.3 version CE patch for the original version https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2585858590
Dr. Ben Carson 11 Jul, 2024 @ 9:16pm 
is it compatible with Combat Extended?