Total War: WARHAMMER III

Total War: WARHAMMER III

Expanded Hero Skill Trees Compilation
305 Comments
MoleSker 15 Jul @ 2:56am 
it is compatible whit radious?
lordcorb98 11 Jul @ 10:26am 
it serves for arbaal?
maffers  [author] 10 Jul @ 8:02am 
@Fleshseeker
This should be fixed now.
Fleshseeker 9 Jul @ 9:06pm 
Vampire from the Vampire Court,
Stalk The Land has no function on Blood Knight.
(There is a new type of Blood Knight lately. Old one become Blood Knight (Lance) )
LazerKjell 27 Jun @ 10:50am 
is there a why to just disable orge mod in the pack maybe in files because i like havinh just the collection on instead of all the seprate mods
Creative Nickname 21 Jun @ 2:15pm 
Anyone else having an issue where cultists don't get the greater daemon summoning skill after a while? Its weird cuz at first they do and if I level them up quick enough I can use the ability but in later reloads they just lose that skill and I can't summon in battle anymore, just the first normal summon
glospey 15 Jun @ 6:33am 
@Phade: Yes, it does.
Phade 15 Jun @ 1:46am 
Does anyone know if this works on multiplayer?
maffers  [author] 2 Jun @ 7:19pm 
@jamie_van
I am currently taking a short break from modding, but I will consider this in the future.
jamie_van 1 Jun @ 2:13pm 
I know it'd be a rather big ask, But is there any way You'd be willing to make a expanded hero skills submod for OVN's Albion, After playing with these the heroes from that mod just feel so underpowered and underskilled.
TToKKang 31 May @ 4:06pm 
thx!
maffers  [author] 31 May @ 6:55am 
@TToKKang
Yes, thats fine.
TToKKang 30 May @ 11:13pm 
Hi, I'm really enjoying this mod. If it's okay, can I translate this mod into Korean and upload it?
glospey 26 May @ 5:11pm 
That's the other modder's fault. Nothing can be done at this end.
alcibiades003 26 May @ 4:10pm 
It works, just annoying.
glospey 26 May @ 3:54pm 
You SHOULD be able to run that other mod with this. It'll probably complain at you but it should, ultimately, let you do it.
alcibiades003 26 May @ 3:53pm 
I apologize, I should have clarified the warning relates to the Lustria Rises mod needs the individual mod even with the compilation subscribed
maffers  [author] 26 May @ 3:06pm 
@alcibiades003
There are no required mods for this mod. If you are subscribed to the Lizardmen Skill Trees mod, you will need to disable it because this mod duplicates the functionality of that mod and will crash the game.
alcibiades003 26 May @ 2:51pm 
I have your compilation installed, but am getting a Missing Required Mod in the mod manager warning stating I need to install "Lizardmen Expanded Hero Skill Trees" individually
Averath 21 May @ 5:21pm 
Thanks for the quick update! Can confirm I see them in the list, now.
maffers  [author] 21 May @ 11:17am 
@Averath
This should be fixed now.
Averath 20 May @ 10:16pm 
Just noticed that in the Dwarf Thane's skills, the "Shield Wall" skill applies to all shielded infantry except Thunderers (Grudge-Rakers), who do have bronze shields, like normal Thunderers.
maffers  [author] 18 May @ 3:07pm 
@PBD
Yes thats fine
PBD 18 May @ 9:50am 
@maffers

Hello, I've made a patch that remove skill locks from your mod. I wanted to ask for your permission before publishing it. Can I publish it?
richard.c.beattie 15 May @ 2:04pm 
The "reverberation" ability for the runesmith that activates upon rune casting only lasts for the three seconds that it takes to cast the rune.
maffers  [author] 12 May @ 2:34pm 
@AstroGnome
This should be fixed now.
AstroGnome 12 May @ 4:17am 
Noticed a small bug, maybe it's on my end, If someone could check to see if it is not just me, it would be appreciated. The dyrads summoned by the wood elf skill awaken the forest by the spellsinger and branchwraith have the icon for goblins, as in the picture for the unit in the unit bar is the image of a goblin. In no way gamebreaking and easy to ignore, just thought I thought it was funny and that I should mention it.
maffers  [author] 28 Apr @ 8:41pm 
@SpooNNNeedle
Thats weird... I am going to remove the link since I don't know why it is doing that.
SpooNNNeedle 28 Apr @ 3:41pm 
your chop chop compat link is linking to Team Fortress 2 for me lol
maffers  [author] 20 Apr @ 11:28am 
@Total War-Hamster
I just checked and it seems like its working fine for me. It is probably a different mod.
Total War-Hamster 20 Apr @ 10:56am 
Orc shamans currently have 2 spells only
Darth Tater 17 Apr @ 6:32pm 
Does this mod have additional campaign skills for heroes?

This is what I would like the most, because heroes specialized for campaign quickly max out all the relevant skills.
richard.c.beattie 14 Apr @ 3:26pm 
Hi, the healing aspect of the soulstealer bound spell still doesnt appear to be working.
richard.c.beattie 14 Apr @ 8:02am 
That was quick! Thanks!
maffers  [author] 13 Apr @ 4:52pm 
@richard.c.beattie
This should be fixed now
richard.c.beattie 13 Apr @ 3:34pm 
I noticed that the Soulstealer bound spell that can be unlocked for the undivided chaos sorcerer is not working - the effects still happen, but it does no damage and it restores no health.
李特尔费诗 7 Apr @ 6:14am 
@Sadoryu Thanks
glospey 6 Apr @ 4:11pm 
You can, with the game closed, go find the mod files and manually delete them. That should force Steam to download a fresh copy.
ianward05 6 Apr @ 1:16pm 
:(
ianward05 6 Apr @ 1:16pm 
I tried all of those. Still crashing on load up.
glospey 31 Mar @ 10:37pm 
Unsub / Resub. If that doesn't work, verify game files may help.
ianward05 31 Mar @ 7:52pm 
Probably a dumb question. This is my all time favorite mod. For some reason it is crashing my application now. I disabled everything else and it is still crashing at load up. If I disable this mod, no problem. I recently unsubscribed to some to clear the clutter. Is there something I need to add to make this work or re-download Steam?
maffers  [author] 30 Mar @ 12:07pm 
@fireball900
You are correct. I have added an aura skill that debuffs flame resist instead as per your suggestion.
fireball900 30 Mar @ 9:35am 
Awesome mod!
One suggestion though - Dazh's blessing, for patriarchs, gives flaming & flammable attacks. However, they now can all get that through the new supporters mechanic, so it should probably be edited.
Maybe an AOE flame resistance debuff (-10%) ?
ChopChop 28 Mar @ 8:24am 
fixed :steamthumbsup:
⎛⎝Wafelkowiec⎠⎞ 28 Mar @ 8:19am 
@ChopChop Thank you very much!
ChopChop 28 Mar @ 8:11am 
im sorry it was my mod, i made mistake with one integrated submod for mod The Motherland @Wafelkowiec, im goin go fix it now
⎛⎝Wafelkowiec⎠⎞ 28 Mar @ 8:11am 
You're right it's Chop Chop's mod. I'm playing with sub-mod and something isn't playing right. Sorry my mistake.
maffers  [author] 28 Mar @ 7:34am 
@⎛⎝Wafelkowiec⎠⎞
It is probably a different mod. This mod does not affect Katarina in any way. This mod also does not change anything in the first row for frost maidens. It adds stuff to row 2, 4, and 5 (indent 1, 3, 4 in the game files) and the stuff on the second row is set to the 32nd column so it shouldn't affect anything. I also played through a Kislev campaign on the latest patch and it worked fine for me.
⎛⎝Wafelkowiec⎠⎞ 28 Mar @ 7:24am 
Kislev maidens and Katarina are broken. Katarina starts with a blank mount (with snow lepoard symbol) and maidens have a horse, but after that they lose bear and have two blank mounts snow leopard (same as Katarin) and Katrin's sled. Katrin bug seems to be harmless, but maidens have beginning (after horse) of their top row overriden. They loose summon, missile resistance and bear mount.