RimWorld

RimWorld

Vanilla Weapons Expanded - Bioferrite
110 Comments
FluidBridge032 13 Jul @ 6:46am 
I too agree, early game stabby gun would be most appreciated
Chαsε 12 Jul @ 7:44pm 
Will the unique weapon mechanic in Odyssey work on these weapons?
Нубас 12 Mar @ 8:41am 
Agreed. Give us early game bioferrite stabby stab boom boom
Gebba 31 Jan @ 7:05pm 
Completely agree. Description even calls it an 'ancient bolt-action rifle'
Kaisergeese 22 Jan @ 2:15pm 
I agree! I love the bayonet rifle but it would be nice if it was available earlier
batatafritada 17 Nov, 2024 @ 11:23am 
Hello, I think it would make sense to unlock the rifle with "bioferrite shaping" instead of weapons; as technically you are just strapping a small bayonet in an already existing rifle.
Saying this because once you reach bioferrite weapons you normally have a stronger arsenal at your disposal and it sounds like a weapon you would get earlier than the others.
AVNlover67 11 Nov, 2024 @ 9:28pm 
This mod is the only reason I bought the dlc.
Chαsε 31 Oct, 2024 @ 5:11am 
The rifle one is very good when you have a pawn max out in aiming expertise, no down time at all.
BirbBeUponYe 25 Oct, 2024 @ 8:58am 
@VillageGuru
Bioferite long sword already the best craft able melee weapon
VillageGuru 17 Oct, 2024 @ 4:57pm 
I'm teeny-tiny disapointed, not even one melee weapon ?
AleMead 11 Oct, 2024 @ 3:41am 
@Oskar Potocki
I have checked the SupportedThirdPartyMods.md from CombatExtended-Continued and it seems that VWE-Bioferrite is now compatible with CE-Continued. There have been many before me who addressed this. But just in case those messages get eaten by the many other comments here is mine for the CE compatibility. Cheers!
WJSabey 4 Oct, 2024 @ 4:09am 
That FAQ, I swear... "Does this work in 1.4?" for a mod that obviously requires Anomaly.
Zenny 28 Sep, 2024 @ 10:33am 
Bayonets for days
Kuji Nekomata 27 Sep, 2024 @ 3:12am 
I am happy to report CE has patched this mod!
PterribleDactylus 22 Sep, 2024 @ 11:21am 
Should be compatible with CE now. It's been added to their patched list.
Dracon 21 Sep, 2024 @ 3:28pm 
Is it intentional that you can make the new weapons at the regular and ancient machining table? Feels a bit odd given thatr the other one is still only there.
RealLifeHobgoblin 17 Sep, 2024 @ 9:09pm 
Arcaron 12 Sep, 2024 @ 6:45am 
@Oskar Potocki
I'm sorry for that! Did not want to be mean. I was just really upset and frustrated after having spent two days to figure out why the game didn't work anymore. So sorry if I came a bit harsh there.
Thankyou for fixing it though! :steamthumbsup:
FluidBridge032 28 Aug, 2024 @ 10:07am 
Never knew how much I needed a bayonet in rimworld til now
Jester 17 Aug, 2024 @ 6:26pm 
Has anyone tested how does the Warbolter performs compared to the other warcasket weapons?
jupiter 16 Aug, 2024 @ 3:10pm 
looking forward for the ce patch, having a handheld semi auto grenade launcher is going to be soo useful
MORROGANDER 14 Aug, 2024 @ 10:31pm 
Mind to tell why all weapons are industrial level? I thought some pirate gonna figure out adding Bioferrite to his charge rifle
Brotally Swagical 8 Aug, 2024 @ 12:27pm 
Just a heads up, there's a typo in the description:

"...you will be able to really utisile this new resource in whatever way you want."

"utisile" should probably read "utilise"

Also, looking forward to testing these out once they're CE compatible.
The2EyedMan 2 Aug, 2024 @ 5:47pm 
I'll wait for CE to adjust to this, but I appreciate this addition and look forward to my new run afterwards. Thanks to the team! :D
Neosuduno 29 Jul, 2024 @ 8:07am 
Piercer Rifle has become a favourite for my hunters, since a manhunting cougar is no longer an instant death sentence.
Oskar Potocki  [author] 29 Jul, 2024 @ 2:45am 
@Arcaron
Mistakes happen, it's fixed now, but calling it garbage is a bit uncalled for.
ProudLimey 28 Jul, 2024 @ 6:54am 
@Arcaron, same here! I had to go through a process of elimination of over 100 mods before this one was revealed as the culprit >:|
Oskar Potocki  [author] 27 Jul, 2024 @ 12:30pm 
Until I get to play with the DLC, no. I have plans, but they'll wait for me to be ready.
Chαsε 27 Jul, 2024 @ 8:41am 
Any plan for Vanilla Expanded Anomaly soon? There are alot of stuff that can be improve to the dlc.
Arcaron 27 Jul, 2024 @ 8:17am 
@Icewave
I just went through the same crap!
My game crashed and didn't load properly anymore, so I re-installed it and every single mod. I was too lazy to subscribe to every single Vanilla Expanded mod individually, instead I did the obvious and subscribed to the whole collection. Ignoring that I have to unucheck the box (or at least NOT activate) the Bioferrite mod because I don't have the Anomaly DLC yet.
Why the hell does this mod tell steam that it needs Anomaly but doesn't tell that the game???
There is no warning, you can activate this although it won't work and f' up your game.
Please add the dependency in the mod so in the future you will be warned that this won't work.
This garbage took me two and a half days to figure out why I was stuck with the menu background screen and the game never managed to load with my mods activated.
Hi5Ghost 24 Jul, 2024 @ 5:19pm 
I <3 the VE team
Icewave 24 Jul, 2024 @ 3:42pm 
@oskar, it appears my lack of reading the dependencies is showing didn't realize I needed anomaly haha, sorry about that
SP4RTAN 24 Jul, 2024 @ 1:06pm 
Unless this is intended, I just noticed, you're able to craft these at both the machining table and the bioferrite shaper.
Icewave 24 Jul, 2024 @ 7:37am 
Odd, I'm running it with plenty of other vanilla expanded mods and, I spent a good hour enabling and disabling and this one was the one that would prevent the game from making it to the menu, do I need to have this mod higher in the loadlist maybe? I can provide the player.log if you need
Oskar Potocki  [author] 24 Jul, 2024 @ 2:46am 
Not for me. Working fine.
Icewave 23 Jul, 2024 @ 8:22pm 
This mod currently seems to be breaking
Kostia 23 Jul, 2024 @ 12:42pm 
Since 1.5 CE is out will it be compatible soon ?
Simbach Vazo 21 Jul, 2024 @ 2:36am 
Not exactly a weapon but I'd recommend a remote flarepack triggered by a proximity detector. Basically a firefoam popper but for entities.
16_px : Nemuineru 18 Jul, 2024 @ 4:52pm 
Raise and praise the Anon-12, Freeeman...:csgo_dead:
Omnires 18 Jul, 2024 @ 3:05am 
What? Bioferrite anti-wargain weapon? My dreams of Bioferrite nukes dropping on cities full of undead and flesh mass.

Yes, some men just want to watch the world burn.
Extremely online 16 Jul, 2024 @ 6:21am 
WE MAKIN' EIGENWEAPONS WITH THIS ONE 🗣️🔥
SirPhoenixBlood 15 Jul, 2024 @ 12:01am 
after i saw your message it showed up at the very bottom of the list
SirPhoenixBlood 14 Jul, 2024 @ 11:59pm 
i tryed using the bug report page but this mod is not in the list

The mod dead man switch is spawning with these guns and the firestorm shotgun is throwing out this error and crashing the game
(i have a save just before the crash and it seems that they are spawning in with the Flarestrike rilfe but the error log is saying its the shotgun)

Cannot register MVCF.ManagedVerb MVCF.ManagedVerb, (id=CompEquippable_VWEB_Gun_FirestormShotgun53179_1_Poke_Managed in loaded object directory. Id already used by MVCF.ManagedVerb MVCF.ManagedVerb.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
I.A.N.A.S 14 Jul, 2024 @ 3:54pm 
i love the flare strike rifle but i wish it fired in bursts of 3 or something
Aulie 14 Jul, 2024 @ 3:24pm 
Babe wake up. Vanilla Weapons Expanded added new Anomaly add-on.
Foefaller 14 Jul, 2024 @ 10:10am 
Can't seem to reload more charges into the shotgun. No option shows when I right click a stack of bioferrite with the pawn holding it either.

Was going to report it through the google doc link, but there isn't a category for this mod (yet?) There a better way to go?
Jeffery Helldiver 13 Jul, 2024 @ 5:37pm 
@Maty the Fluff you can check the patreon and see the roadmap. If you try hard enough, even though the most recent one is locked unless you get a membership, you can actually tell what stage each mod is in.
Hans zimmer 13 Jul, 2024 @ 5:05pm 
now ur making me buy anomaly
Eadragonixius 13 Jul, 2024 @ 12:49pm 
Vanilla Expanded Bolter? What a time to be alive!
Raiden 13 Jul, 2024 @ 12:21pm 
*laughs gleefully in Salamander*