STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

AOTR: Rise Of The Venators
98 Comments
zadrias  [author] 11 Jul @ 2:08pm 
None of the content is in multiplayer Skermish, and multiplayer GC doesn’t work because of the scripts.
ScruffyMadman67 7 Jul @ 8:26pm 
Does this mod have issues with Multiplayer?
zadrias  [author] 20 Jun @ 9:27am 
and it will not work with RF+
zadrias  [author] 20 Jun @ 9:27am 
you do not need BMR this mod already has its own version downloaded
kamakaze 3 Jun @ 5:31pm 
In the description it says this has integration with Better Mission Rewards Submod. So it's part of this mod and i should not subscribe to Better Mission Rewards? If i do need to subscribe to Better Mission Rewards, what should the mod order be in the launch options? Also does this work with Reinforcements mod? If yes what would that mod order be in launch options?
CasualBeaver 31 May @ 7:53am 
when this mod is enabled and i load into GC it works but it gives me errors saying ships dont exist.
zadrias  [author] 26 May @ 4:02am 
There are plans for future updates to contain more clone wars oriented content. Including rebel clones
THAT IS NOT A REAL SPY BRUH 25 May @ 9:02am 
rise of venator i must say it the best ever submod has ever been made also i like how it great feelings like a republic back but can you add like a clone rebellion please i mean it will be awesome to see rex or wolfe join the fight agaisnt the empire
"Real Rob" Schneider 20 Apr @ 3:27am 
CSA is prob best bet :)
liam_c07 19 Apr @ 8:41pm 
whats the most popular faction to play? or I guess I mean what faction will I experience the most new content?
zadrias  [author] 17 Apr @ 7:26am 
No I’ve not added any updated correlian models in
jakerenner49 10 Apr @ 7:29pm 
hey does this add any of the missing corellian destroyers to the mod im obsessed but cant seem to find a way to play with the all updated models in same mod
zadrias  [author] 17 Mar @ 11:36am 
Yes, there is a resurgent battlecruiser in the NR era.
yoza_mate 16 Mar @ 8:06am 
does this mod make the resurgent available as well?
zadrias  [author] 8 Feb @ 11:35am 
awakening of the rebellion
Kapten Eggis 2 Feb @ 10:49am 
Is this mod for awakening of the clone wars or the rebelion becuase it addes venators
IceWolf 26 Jan @ 11:40am 
Which steammode launch option do I pick?
"Real Rob" Schneider 8 Nov, 2024 @ 2:46am 
ty man v hyped :steamthumbsup:
zadrias  [author] 7 Nov, 2024 @ 9:00am 
iblis has been fixed in todays update
zadrias  [author] 7 Nov, 2024 @ 9:00am 
if youre having issues best place to report them is the discord, i only check here about once a week
rossdaley 4 Nov, 2024 @ 11:23am 
hello. back again. got to NR era, again cant upgrade iblis, intel centre with lvl 2 and/or above shipyard. this bugged or am i missing something ?
josh.schroeder2005 3 Nov, 2024 @ 5:19pm 
i do't think this mod work rn
zadrias  [author] 2 Nov, 2024 @ 5:32pm 
Not right now, I’m working on some Thing but best place right now is to join the discord and ask if you’re wanting something specific
Nuke87654 31 Oct, 2024 @ 8:18pm 
Do you have a place in which you can showcase any update, bugs, or changes; something like a change log page?

I did check the change note on the top of here, but I noticed that a lot of the update don't really have any info on them.
zadrias  [author] 30 Oct, 2024 @ 2:52pm 
Candidates are currently broken, they will be fixed soon.
zadrias  [author] 30 Oct, 2024 @ 2:52pm 
Empire have only ever had 2 Venators, the rest of their vens are post endor, and they have 1 planet specific.
zadrias  [author] 30 Oct, 2024 @ 2:51pm 
Iblis’ upgrade has been changed to NR era
rossdaley 30 Oct, 2024 @ 1:36pm 
in your how to find units thread, in noticed garm bel iblis is on there, however ive followed as you said and his upgrade wont appear on a number of differing planets, all with lvl2 and/or higher shipyards with an intel centre, any info you might be able to give ?
Nuke87654 29 Oct, 2024 @ 10:53pm 
i noticed I got some "candidates" from a mission reward, and it tells me to best used them is with a advance shipyard, I did put them on a planet with a advance capital shipyard but nothing seems to happen, I then tried other advance shipyard type but those didn't work. Where am I supposed to take these candidates to in order to fully utilize them.
Firestorm007XI 25 Oct, 2024 @ 9:53pm 
I noticed the new Venator class for rebels but noticed the Empire only have two now? Was that intentional
zadrias  [author] 19 Oct, 2024 @ 3:54pm 
Yes I have
Starlight Saphron 15 Oct, 2024 @ 10:41pm 
question did you add other carrier upgrades back into the game?
Samepad 15 Oct, 2024 @ 11:51am 
Error unit type in table not found U_Venator_Star_Destroyer_Bomber
zadrias  [author] 14 Oct, 2024 @ 12:05am 
Empire only got 1 new Venator.

As for patch notes I’m in the process of putting them together, it just takes a little while.
BigCasper 13 Oct, 2024 @ 7:45am 
Submodders making sure every faction gets multiple Venator variants XD.
matthias.schmid 13 Oct, 2024 @ 5:10am 
Hi :) Cool mod! Is it possible to read the changelogs somewhere? I only see the new fleetcommanders from the last update (I play the Empire). But none of the new venators
zadrias  [author] 20 Sep, 2024 @ 9:54am 
It is possible but it isn’t advisable. There will be a number of issues for both mods including scripts not working, missions breaking and icons/text not loading properly.
OliverSky(люблю) 19 Sep, 2024 @ 12:52am 
Good afternoon, is it possible to activate this mod together with "Dark times".I'm sorry for the stupid question.
EliteEagle 14 Sep, 2024 @ 12:30pm 
oakinnsotu it might be that youre file is corrupted happens do you base game errrors or the fleets are to big on the map also a problem of the base game
zadrias  [author] 13 Sep, 2024 @ 12:58am 
This can be an issue in base AOTR, unfortunately without being able to recreate the bug and have crashlogs of my own I don’t know the issue, it will unfortunately be a likely case of a restart being required
zadrias  [author] 24 Aug, 2024 @ 4:42am 
There’s been a few issues with the main AOTR update, ive not touched the AI so I don’t think it’s an issue with ROTV
LEGO® CITY Jesus Christ™ 21 Aug, 2024 @ 5:22pm 
bug where the AI doesnt move out of the corner of the map could be related to this mod or the main mod in space battles
zadrias  [author] 12 Aug, 2024 @ 1:45am 
Ok? I’ve found the issue, it’s being patched now, unfortunately because of the nature of the issue it will require a new save file to fix.
zadrias  [author] 11 Aug, 2024 @ 2:52pm 
Most likely that is an issue with conflicting mod files… I’ll have a double check on my end though.
Khepri 10 Aug, 2024 @ 4:50pm 
Hello There, I'm not sure if this counts as a bug, a feature, or an oversight, but when using this submod alongside the Arcade Mode submod, The Empire and The Rebellion have access to the Imperial Remnant/New Republic Venators from the very beginning of a game, without needing to do the prerequisites, such as the mission chains from the story or researching the appropriate technologies in the Random Maps. This gives them access to potent fighters and bombers very early in a game, as soon as you build the appropriate shipyard.
Jango_Jam 9 Aug, 2024 @ 8:37am 
Thanks for the mod its brilliant!
zadrias  [author] 8 Aug, 2024 @ 12:58am 
Have you done any tech research? all of them are locked behind tech now. So you need to pick a Vigo before you’ll gain access to Venators
ефименко ебет вас 6 Aug, 2024 @ 5:39am 
there were on the old save , I started a new game and they are not there
ефименко ебет вас 6 Aug, 2024 @ 5:38am 
I don't have any venators for pirates.
zadrias  [author] 31 Jul, 2024 @ 11:13pm 
Use this guide, and paste the 2 codes from the description into properties.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1993411309